[color]Skill Name[/color]
[color]Before[/color]
[color]After[/color]
Special Skill : Mantra
- [Buff:Mantra]
- Physical Crit Damage 35%
[Buff:Mantra]
- Physical Crit Damage 50%
Two Moons
- [Mastery-Master] Debuff Critical Damage Resistance -20% for 10s.
- Additional Skill Effect: Chase
- Cooldown: 12s (7.2s min)
- [Mastery-Master] Debuff Critical Damage Resistance -35% for 15s.
- Guaranteed Conditional: Chase / Back Attack
- Cooldown: 10s (6s min)
Support : Lion’s Roar
- [Mastery-Master] Total Physical / Psi Attack +5% on self and allies, Phase Force Recovery 2%, Duration 4s
- [Mastery-Master] Invincible effect on self and allies for 5s
[Resounding Roar] Power 9,849%
- [Mastery-Master] Total Physical / Psi Attack +8% on self and allies, Phase Force Recovery 5%, Duration 8s (the range of effects applied to allies increased)
- [Mastery-Master] Invincible effect on self and allies for 5s (the range of effects applied to allies increased)
- Additional Skill Effect: Chase
[Resounding Roar] Power 13,092%
Support: Lion’s Roar : Roar That Opens Up the Way
- Additional Skill Effect: Air Strike / Chase
- Damage Reduction 80%
[Buff: Lion's Valor]
- Physical Crit Damage 30%
- Physical Power 300
- Duration: 10s
- Additional Skill Effect: Air Strike / Chase / Back Attack
- Grants Invincibility while casting the skill
- Damage Reduction 50%
[Buff: Lion's Valor]
- Physical Crit Damage 50%
- Physical Power: 500
- Duration: 15s
EX Indra's Lightning
- [Thunderbolt Charge] Power 2,815% (Per HIt)
- [Thunderbolt Charge] Power 4,054% (Per Hit)
EX Sky Breaker
[Buff: Asura's Blessing]
- Physical Crit Damage 10% (Stacking 10% each time)
- Stack Limit: 6
- Press again to cancel charging and increase Attack Speed
[Buff: Asura's Blessing]
- Physical Crit Damage 50% (Stacking 10% each time)
- Stack Limit: 3
Skanda
-
- [Heavenly Stars] Attack Speed slightly increased
- Attack Speed increased after casting [Indra’s Authority: Heavenly Stars]
Lightning Dance
- [Mastery-Maser] Casting enhanced [Skanda] [Heavenly Stars] and [Lightning Dance - Flash] twice grants [Indra’s Authority: Divine Spear]
- [Mastery-Maser] Grants [Indra’s Authority: Heavenly Stars] after casting [Lightning Dance - Flash]
- [Mastery-Maser] [Indra’s Authority: Divine Spear] content is removed
- [Mastery-Maser] Grants [Indra’s Authority: Heavenly Stars] after casting [Lightning Dance - Flash] and [Lightning Dance - Thunderbolt]
Special Move: Divine Spear
- [Mastery-Maser] Instant attack after casting [Indra’s Authority: Divine Spear]
- [Lightning Strike] Power 25,020%
- [Indra’s Authority: Divine Spear] is no longer required
- Unleashes instant attack in all terms
- [Lightning Strike] Power 32,169%
Rank 4 Special Move: Blessed Elixir
- [Blessed Elixir] Power 18,532% (Fixed Damage)
- [Blessed Elixir] Power 35,640% (Fixed Damage)
[color]Skill Name[/color]
[color]Before[/color]
[color]After[/color]
Special Skill : Tactical Stance
- Cooldown: 10s (Fixed)
- Cooldown: 8s (Fixed)
[Sense] - Raging Soul
- Cooldown: 10s (6s min)
- Cooldown: 8.4s (5s min)
[Judgment] - Blaze Gun
- [Mastery-Expert] Grants [Additional Skill Effect: Chase] in normal state attack
- [Mastery-Master] 100% judged as Back Attack
- In [Stance Enhancement] state, applies charging followed by 3 shots
- [Minimum Recharge] Power 3,595/3,595%
- [Maximum Recharge] Power 9,617/9,617%
- [Skill Enhancement-Maximum Recharge] Power 12,797/12,797% (Fixed Damage)
- [Enhance Skill - Maneuver Outburst x1] Power 4,350/4,350%
- [Enhance Skill - Maneuver Outburst x2] Power 3,179/3,179%
- [Enhance Skill - Maneuver Outburst x3] Power 4,016/4,016%
- [Mastery-Expert] [Additional Skill Effect: Chase]
- [Mastery-Master] 100% judged as Air Strike / Back Attack
- After casting, the skill pressing time has been slightly reduced (Charging time)
- After casting, [Maximum Recharge] and [Minimum Recharge] grant [Instant Judgment] effect
- In [Stance Enhancement] state, all attacks are unified as [Enhance Skill - Maneuver Outburst]
- In [Stance Enhancement] state, you can now instantly attack without charging.
- [Enhancement-Maneuver Outburst] [Instant Judgment] applied to both attacks
- [Minimum Recharge] Power 2,718/2,718%
- [Maximum Recharge] Power 10,747/10,747%
- [Skill Enhancement-Maximum Recharge] Power 12,044/12,044% (Fixed Damage) (Per Hit)
[Judgment] - Blaze Gun - Maneuver Polish
- In [Stance Enhancement] state, unleashes an additional [Magical Bullet - Gust] attack
- When charging in [Stance Enhancement] state, consecutively unleashes [Magical Bullet - Gust]
- Added [Magical Bullet - Gust] attack
- In [Stance Enhancement] state, consecutively unleashes [Magical Bullet - Gust]
[Judgment] - Greatsword
- [Mastery-Advanced] [Unstable Bullet] Additional Skill Effect: Air Strike/Back Attack/Chase applied
- No icon change in [Stance Enhancement] state
- Enhanced [Air Outburst] in [Stance Enhancement] state
- [Air Outburst] Power 3,778/3,778%
- [Enhancement - Air Outburst] Power 4,940/4,940%
- [Mastery-Advanced] Grants [Friction] stacks after skill casting
- Additional Skill Effect: Air Strike / Chase / Back Attack
- Icon will now change in [Stance Enhancement] state
- Shooting state can be triggered without moving in [Stance Enhancement] state
- [Enhancement - Air Outburst] Fixed Damage applied in [Stance Enhancement] state
- Added [Instant Judgment] effect upon landing [Air Outburst] or [Enhancement - Air Outburst]
- [Air Outburst] Power 4,477/4,477%
- [Skill Enhancement-Maximum Recharge] Power 7,061/7,061% (Fixed Damage)
[Sense] - Exploding Soul
- [Mastery-Master] Added attack decision for [Malice Explosion] and [Malice Suppression]
- Cooldown: 17s (10.2s min)
- Damage increases based on the [Dead Eye] stacks (Increase values not shown)
- Triggers [Instant Judgment] in final attack
- [Fixed Damage] effect and the attack’s execution time increased in [Stance Enhancement] state
- [Malice Release] Power 3,687/3,687%
- [Malice Explosion] Power 5,696/5,696%
- [Malice Suppression] Power 7,121/7,121%
- [Mastery-Master] Instantly triggers [Malice Explosion] when casting with the [Down] button, without consuming any [Dead Eye] stacks
- Cooldown: 13.4s (8s min)
- Removed [Malice Release] and [Malice Suppression] attack judgment
- Triggers [Malice Focus] attack based on [Dead Eye] stack consumption (Skill name revised after the Nov 26 update)
- [Malice Explosion] triggers the [Instant Judgment] effect
- [Stance Enhancement] is no longer applied
- [Malice Focus] Power 9,126/9,126% (Per hit) (Fixed Damage) (Skill name revised after the Nov 26 update)
- [Malice Explosion] Power 11,978/11,978% (Fixed Damage)
[Mercy]- Air Raid
- Cooldown: 25s (15s min)
- Cooldown: 21.7s (13s min)
[Mercy] - Ricochet
-
- Attack Speed increased in all attack states
Ultimate Move: Climax
- Gain 1 [Dead Eye] stack
- Gain 6 [Dead Eye] stacks
[color]Skill Name[/color]
[color]Before[/color]
[color]After[/color]
Special Skill : Awaking Nergal
- Cooldown: 2.5s (Fixed)
- Cooldown: 2s (Fixed)
Chewing Shamash
- [Shamash's Giant Claws] Power 3,844/3,844% (Fixed Damage)
- [Shamash's Giant Claws] Power 4,473/4,473% (Fixed Damage)
Furious Ea
- Damage Reduction 80%
- Damage Reduction 50%
- Added [Invincible] Effect
- Slightly reduces Delay
- Slightly reduces Movement Speed (Distance)
Savior Ziusudra
- [Mastery-Master] Enhanced [Singing Aruru] effect
- Redemptive Dash (Enhancement) Power 2,810/2,810%
- [Redemptive Strike (Enhancement)] Power 3,509/3,509%
- [More Redemption (Enhancement)] Power 4,918/4,918%
- [Mastery-Master] Removed [Singing Aruru]’s enhancement requirement
- [Redemptive Dash] Power 5,901/5,901%
- [Redemptive Strike (Per hit)] Power 5,336/5,336%
- [More Redemption] Power 5,104/5,104%
Singing Aruru
- [Mastery-Master] Increased [Savior Ziusudra] damage
- [Mastery-Master] Air Strike/Chase/Back Attack: 15% damage increase
Indomitable Anu
- [Storm Spin Attack 2 times] Power 4,032/4,032% (Per hit) (Fixed Damage)
- [Storm Spin Attack 2 times] Power 5,392/5,392% (Per hit) (Fixed Damage)
Special Move: Akkad's Sparkle
- [Condensed Sparkle] Power 15,235/15,235%
- [Power of Prayer] Attack 30,132/30,132%
- Attack speed slightly increased
- Reduced the hit (attack) interval
- [Condensed Sparkle] Power 17,827/17,827%
- [Power of Prayer] Attack 34,020/34,020%
Peaceful Ninisina
- Cannot pass through the mobs when casting
- Gain 1 [Nergal's Gaze] stack after casting
- Press [Down] to cast and instantly unleashes the [Fall] attack
- Could not gain [Invincible] effect when casting with the [down] button
- [Cutting through the winds] Power 20,082/20,082%
- [Fall] Power 31,229/31,229%
- Attack speed slightly increased
- Attack range slightly increased
- Now able to pass through the mobs when casting
- Slightly increased the input window for changing direction
- [Invincible] applies to all attack states
- [Fall] Gain 5 [Nergal's Gaze] stacks after casting
- When cast in the air, the wave is now generated on the ground
- When cast in the air, [Fall] is now also attacked in the Air
- Casting with the [Down] key now generates the wave attack in front, however, no longer gain [Nergal's Gaze]
- [Cutting through the winds] Power 37,318/37,318%
- [Fall] Power 23,765/23,765%
▶ Improved the issue where APCs appeared with a delay during Main Story progression.
▶ Golden Field - Hunt Dungeon Ticket has been changed to untradable in the Black Market.
▶ Attack range for Levia’s [EX Horn Smash] has been increased, she can now pass through the mobs and targets.
▶ Updated the effect tip description in Soma’s [Lightning Dance] [Mastery-Master].
▶ Fixed an issue where certain skill lv. did not apply in Soma’s [Lightning Dance] [Mastery-Expert].
▶ Updated the UNION Arena tip description in Soma’s [EX Sky Breaker] [Mastery-Master].
▶ Fixed display errors in Levia’s [Rank 3 Special Move: Judgment Star] that appeared under certain situations.
▶ Fixed Sylvi’s basic dance display errors in certain motions.
▶ Fixed an issue where certain Awakening Strain did not apply during Invincible state in the dungeon strain.
▶ Fixed an issue where the Boss attacked other regions in certain attacks in Stage 1 [Final Night, Stage of the Dreaming God] and [Stage of the Dreaming God] dungeons.
▶ Fixed an issue where the Ocean King Count D’s wave attack did not destroy the Super Armor in [Final Night, Stage of the Dreaming God] and [Stage of the Dreaming God] dungeons.
▶ Fixed an issue where the Boss would occasionally not progress in certain modes of ‘Morta of Grief.’
▶ Fixed an issue where the game would disconnect when claiming all accumulated rewards from the New/Returning Guide while the inventory was full.
▶ Fixed an issue where accumulative rewards were not claimed in certain situations during new/returning missions.
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