September Development Update
Things keep on rolling forward. I took new screenshots for the main Steam page using the new art (as in, not done by me but by actual artists!) so check that out if you haven’t seen that. I’ll be trying to commit to new screenshots regularly there as things are updated. Gone are the days of temporary programmer art prominently featured on the main page.
This month I’d like to highlight a system in Star Rift Saga that allows you to customize your playstyle as you level up- the skill grid.
The skill grid is one of the main progression systems in the game.

This is the skill grid. You can open it by talking to the weaponsmith in town as well as at every teleport room.
The skill grid allows you to equip skill chips. You can find those by defeating enemies as well as throughout the world. While many of them are random drops in different rarities, there are some that you can find at specific places.
Each skill chip provides some benefit to your build. It could be healing by doing damage, increased power in certain circumstances, additional abilities, and more.

The sticky bomb skill chip gives you a sticky bomb that you can stick on enemies by dashing through them. Other chips will enhance the bombs or give you one more often.

Plasma Overheat increases your power while your plasma blaster is overheated, letting your other weapons do more damage. Larger amounts of ammo means you’ll be overheated longer, which actually becomes a benefit with this chip.
Every time you defeat an enemy they’ll drop stardust. Collect enough stardust and your skill level will increase, giving you another tile to work with on the skill grid.
This means that instead of just getting bonus stats when you level up, you'll get more options for how you build your character.

While you’ll start with very little space and few options for chips, you’ll very quickly amass a large collection.

Here’s the next soundtrack preview, “Tools of the Trade.” This is the song that plays while customizing your skill chip loadout.
[previewyoutube][/previewyoutube]
I’ve been working on a lot of stuff that’s for late game, like the holosseum where you’ll be able to battle bosses for prizes. Things keep coming together, and I hope to be able to update you on a release date before too much longer. Thanks for reading and following along!
This month I’d like to highlight a system in Star Rift Saga that allows you to customize your playstyle as you level up- the skill grid.
The Skill Grid
The skill grid is one of the main progression systems in the game.

This is the skill grid. You can open it by talking to the weaponsmith in town as well as at every teleport room.
The skill grid allows you to equip skill chips. You can find those by defeating enemies as well as throughout the world. While many of them are random drops in different rarities, there are some that you can find at specific places.
Each skill chip provides some benefit to your build. It could be healing by doing damage, increased power in certain circumstances, additional abilities, and more.

The sticky bomb skill chip gives you a sticky bomb that you can stick on enemies by dashing through them. Other chips will enhance the bombs or give you one more often.

Plasma Overheat increases your power while your plasma blaster is overheated, letting your other weapons do more damage. Larger amounts of ammo means you’ll be overheated longer, which actually becomes a benefit with this chip.
Leveling Up
Every time you defeat an enemy they’ll drop stardust. Collect enough stardust and your skill level will increase, giving you another tile to work with on the skill grid.
This means that instead of just getting bonus stats when you level up, you'll get more options for how you build your character.

While you’ll start with very little space and few options for chips, you’ll very quickly amass a large collection.

Soundtrack Preview
Here’s the next soundtrack preview, “Tools of the Trade.” This is the song that plays while customizing your skill chip loadout.
[previewyoutube][/previewyoutube]
What's Next?
I’ve been working on a lot of stuff that’s for late game, like the holosseum where you’ll be able to battle bosses for prizes. Things keep coming together, and I hope to be able to update you on a release date before too much longer. Thanks for reading and following along!