October Development Update and Portland Retro Gaming Expo Recap
It's been another month, and while a generally like to write these things up at the start of every month, things have been... busy.
Star Rift Saga was invited to show the game on the floor of the Portland Retro Gaming Expo, where attendees were able to play the current build of the game. Much of my recent focus has been on getting things ready for that.
On top of that, visual assets have been done for the colony, so we'll take a look at that.
[h2]The Colony[/h2]
The colony has been completely visually reworked. Since this is an important place that you come back to often, it was important that it presents well. Here's a quick look at a run through the colony.
[previewyoutube][/previewyoutube]
Those neon signs seen here are for each of the different services offered. They'll light up and the shop will open as you rescue people from their rifts, so the colony starts to feel more alive as you progress through the game.
[h2]Recap of the Portland Retro Gaming Expo[/h2]
SRS was selected to participate in the PIG Squad booth at the Portland Retro Gaming Expo alongside other games. Attendees were able to play the current version of the game, though there tended to be enough time to only get through the opening sections of the game.
I got great feedback from this event. The movement and art was praised
Looking back, it would have been best to section off several slices of the game and make those the expo version. Star Rift Saga is a bit of a long-form game that doesn't present well in small bursts at a large venue, so it would be great to have specific sections be playable. The eventual demo version that will be released publicly before the full release will likely be up to the first boss battle, though I'm tempted to make it a few vertical slices instead. Will have to see.
There was a great deal of variety in the games presented at the expo, so you can check out the games made by my booth neighbors below.
https://store.steampowered.com/app/2484580/Mushroom_Musume/
https://store.steampowered.com/app/2592940/Cosmic_PANIC/
Bears of Blight on itch.io
That's it for now, see you next month!
Star Rift Saga was invited to show the game on the floor of the Portland Retro Gaming Expo, where attendees were able to play the current build of the game. Much of my recent focus has been on getting things ready for that.
On top of that, visual assets have been done for the colony, so we'll take a look at that.
[h2]The Colony[/h2]
The colony has been completely visually reworked. Since this is an important place that you come back to often, it was important that it presents well. Here's a quick look at a run through the colony.
[previewyoutube][/previewyoutube]
Those neon signs seen here are for each of the different services offered. They'll light up and the shop will open as you rescue people from their rifts, so the colony starts to feel more alive as you progress through the game.
[h2]Recap of the Portland Retro Gaming Expo[/h2]
SRS was selected to participate in the PIG Squad booth at the Portland Retro Gaming Expo alongside other games. Attendees were able to play the current version of the game, though there tended to be enough time to only get through the opening sections of the game.
I got great feedback from this event. The movement and art was praised
Looking back, it would have been best to section off several slices of the game and make those the expo version. Star Rift Saga is a bit of a long-form game that doesn't present well in small bursts at a large venue, so it would be great to have specific sections be playable. The eventual demo version that will be released publicly before the full release will likely be up to the first boss battle, though I'm tempted to make it a few vertical slices instead. Will have to see.
There was a great deal of variety in the games presented at the expo, so you can check out the games made by my booth neighbors below.
https://store.steampowered.com/app/2484580/Mushroom_Musume/
https://store.steampowered.com/app/2592940/Cosmic_PANIC/
Bears of Blight on itch.io
That's it for now, see you next month!