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Kingdoms of the Dump News

Some visual updates and soft lock fixes (v.1.0.9)

[p]Hey Dumplings,[/p][p]Just a small update today fixing a couple visual issues and soft locks. [/p]
  • [p]Fix Elevator in Rubik's Temple softlocking you if you went back on it. [/p]
  • [p]Fixed issue where Walker's Gun was enabled when it shouldn't have been. [/p]
  • [p]Fixed the way a way a couple scenes were loading to be more efficient. [/p]
  • [p]Updated the hydra sprites and board[/p]
  • [p]Fixed Gatehound attack animation and health[/p]
  • [p]Fixed issue with ice tile effect [/p]
  • [p]Updated some enemies' skill sets.[/p]
  • [p]Fix Tower Guard stray pixel[/p]

Neither rain nor snow stop these updates! (v1.0.8)

[p]Hey Dumplings! [/p][p][/p][p]Just some more fixes to cap off the weekend. [/p][p][/p]
  • [p]Put in the Creeping Wall's missing animations (one of Frankie's best monsters)[/p]
  • [p]Update Vendi quest reward amount[/p]
  • [p]Remove bad teleports [/p]
  • [p]Fixed a rare crash during the transition after the Rutilius battle[/p]
  • [p]Add push crate to rubberlands 4 for inaccessible treasure chest[/p]
  • [p]Fix Neither Rain nor Snow Quest (Deliver Letters)[/p]
  • [p]Fix Supply Run Quest exploit [/p]
  • [p]Fix collision on frozen boneyard so you cant land there and lose ship[/p]
  • [p]Change some quest descriptions for clarity[/p]
  • [p]Fix Boxmillion's quest clear notifications[/p]
  • [p]Add Ending Dialogue to Walkers Quest[/p]
  • [p]Add save point to pre Final Confront 3 [/p]
  • [p]Fixed issue with Laundry King scene (walkable)[/p]
  • [p]Glass trap at max damage level should be capped at 99 but there was an edge case where it remained uncapped[/p]
  • [p]Fixed dupe bug with arrange items[/p][p][/p]
[p][/p][p]Still making progress on our other known issues. Thanks for sticking around. [/p]

Unstuck button and Bug Fixes (v.1.0.7)

[p]Hey Dumplings! [/p][p][/p][p]We've added a new Unstuck feature that is now located in the File menu.[/p][p][/p][p]You can press this button if you get stuck both in a Field and the World Map. This will take you back to the last point you entered the map from. For the World Map, it will respect the position of the last vehicle you have exited. [/p][p][/p][p]Bug Fixes:[/p]
  • [p]Fix teleport on world map that made player get stuck on a plateau[/p]
  • [p]Fix a gap behind a box in a cave[/p]
  • [p]Fixed an issue with the Spa if you died and reloaded there. [/p]
  • [p]Fix ant farm stable softlock in Act IV if you stayed at the inn[/p]
  • [p]Fixed a ladder in Toy Mines[/p]
  • [p]Fixed a softlock on the World Map if you got between a couple unassuming trees[/p]
  • [p]Fixed a bad teleport in the Book Shelf Forge taking to wrong map[/p]
[p][/p][p]Known Issues still being investigated/fixed:[/p]
  • [p]One late game boss animations being finished by Frankie Coulombe ([dynamiclink][/dynamiclink])[/p]
  • [p]Audio crackling for certain devices[/p]
  • [p]Mac controller issues[/p]
  • [p]Multiple controller support at same time[/p]

Cleaning up and taking names (v1.0.6)

[p]Dump Patch 1.0.6 is up now![/p]
  • [p]This fixes a lot of issues with the companion quests in the end of ACT IV.[/p]
  • [p]Fixing reported soft lock locations.[/p]
  • [p]Fixing areas that should have been flagged off.[/p]
  • [p]Fix the water washup getting stuck.[/p]
[p]We apologize to anyone who has experienced a softlock or crash. It's a big world for a small team but the Sanitation Department is on it![/p][p]If your save file is stuck somewhere, contact us at [email protected]. You can send us your save file and we can help.[/p][p]Now working on:[/p]
  • [p]Unstuck button if you get caught in the trash[/p]
  • [p]Boundary issues on edges of map[/p]
  • [p]Audio crackling for certain devices[/p]
  • [p]Being able to swap to different controllers. (The current work around is changing controller ordering if you have multiple controllers connected or have connected a controller on steam deck)[/p]
[p]Thanks again for playing![/p][p]Roach Games[/p]

Some more fixes (v.1.0.5)

  • [p]Fixed a progression block in Act III[/p]
  • [p]More boundary and softlock fixes[/p]
[p][/p][p][/p]