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Kingdoms of the Dump News

Hydra Hijinks (v1.0.14)

[p]Hey Dumplings,[/p][p][/p][p]Just a few small bug fixes in this update we wanted to get out early. [/p]
  • [p]Fixed issue with the Hydra boss fight getting up for round 2. [/p]
  • [p]Fixed Hoarder's Border south teleport[/p]
  • [p]Fixed a boundary issue in Castle Floor 2[/p]
[p]We still have a larger update in the works but we'll push out these smaller updates to address any small issues that occur in the meantime. [/p]

M'bugs *tips lid* (v.1.0.13)

[p]Hey Dumplings! [/p][p][/p][p]We're burning down the list of bugs. Thanks for reporting them! We've also added a World Map Atlas to key items, you can get pick it up from Barrelton in the Airship. [/p][p][/p]
  • [p]Fixed an intermittent crash that would occur if an Ice Trap tile got overwritten. [/p]
  • [p]Put in missing animations for 8-Ball Form 2[/p]
  • [p]Added some missing equipment graphics[/p]
  • [p]Fixed a softlock in Hoarder's Border[/p]
  • [p]Fixed the Smithy sidequest from being repeatable[/p]
  • [p]Add way to backtrack from the Mold Dungeon[/p]
  • [p]Fixed a hole in floor in Lava Temple[/p]
  • [p]Fixed a number of graphical / layering issues[/p]
  • [p]Fixed some more collision/boundaries[/p]
  • [p]Fixed some typos in dialogue and item descriptions[/p]
  • [p]Buffed a couple end game enemies a bit[/p]
[p]If you have any bugs to report we have a form now - you can fill it out here: https://forms.gle/ghAmSPcUbk7Xf2eS6[/p][p]And as always if you need any support related to the game (i.e softlocked in a location) you can reach out to us at [email protected].[/p]

Hotfix (v1.0.12)

[p]Hey there Dumplings,[/p][p][/p][p]Looks like the multi-controller support change broke some controller configurations. We reverted that change. If you're playing on steam deck in docking mode you'll need to use rearrange controller to use a secondary controller for the time being. We'll get this fixed up soon. Feel free to reach out to [email protected] if you have any issues.[/p][p][/p][p]Thanks and apologies! [/p]

Happy Trashgiving, Dumplings! (v.1.0.11)

[p]Hey Dumplings![/p][p]We have an update for you while enjoying your Dump Feast.[/p][p]Quality of Life[/p]
  • [p]Added a new key item, Barrelton's Bell! Using it in the menu you can now summon your Airship from wherever! Speak to Barrelton in the Airship to get it! [/p]
  • [p]Added multiple controller support - before it would only recognize the first controller that was connected. Mostly unnoticeable unless you try and play on Steam Deck in docked mode and had to annoyingly rearrange controllers in the Steam Controller Settings in order to switch the active controller. \[edit: Sorry this was removed in v1.0.12 - it was busting controller configuration. We'll get this fixed as soon as we can.][/p]
[p]Bug Fixes [/p]
  • [p]Fixed an issue where player input was being returned too early during cutscenes which could potentially result in crashes or soft locking due to hitting an area teleport that shouldn't have been possible.[/p]
  • [p]Fixed an issue where under certain conditions Ratavia's attack buff wouldn't clear post battle. [/p]
  • [p]Fixed a very niche collision case that caused a crash (I'm looking at you...random unassuming tire on beach) [/p]
  • [p]Fixed an issue going B2 -> B1 in the Stringmire Crypts where you would get stuck in the floor[/p]
  • [p]Fixed a case where some items that were meant to be usable in battle were disabled[/p]
  • [p]Make Willow Quest Clear scene not repeatable[/p]
  • [p]Removed the train graveyard - needs a bit of extra TLC here. [/p]
  • [p]Fixing other collision and boundary issues. [/p]
  • [p]Disable Unstuck button while under water[/p]
[p]We are extremely thankful for the support we have received! We're gonna cheers some curdled milk and a take a little nap![/p]

Hwhat? It's been one week!? (v1.0.10)

[p]Hey Dumplings,[/p][p]I can't believe it's been a week already since launch. Again we are truly grateful for your support and we'll keep the updates coming. [/p][p]Story Path:[/p]
  • [p]Update Garbamesh's run animation[/p]
  • [p]Fix Dewmill graphics on World Map[/p]
  • [p]Stop Ratavia from exiting Shatterglass Woods early[/p]
  • [p]Fix Wormy getting stuck near Bug City[/p]
  • [p]Fix some animation errors resulting from a hidden layer in the Basement scene[/p]
  • [p]Fix silent music during Drain Room[/p]
  • [p]Fix elevator stuck in loop in Rubix B2 going up.[/p]
  • [p]Fix sequence break prior to Lava Lamp [/p]
  • [p]Make final boss immune to Freeze[/p]
  • [p]Fixing final sequences post final boss and also added a save[/p]
  • [p]More visual fixes [/p]
[p]Post Game: [/p]
  • [p]Fix Needlepoint Right Exit[/p]
  • [p]Fix Armoire side quest (benefactor)[/p]
  • [p]Fix some quests [/p]
  • [p]Stop bounty board from being active once all bounties are done. (More will come in future updates)[/p]
  • [p]Fix Vendi quest notifications[/p]
  • [p]Buff Vendi Boss[/p]