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PhaigeX: Hyperspace Survivors News

10/28/2023 PATCH NOTES

Good work as always, our PhaigeX employees!

A new batch of patches are being rolled out, for we will never cease to keep the improvement of the workplace in mind.

[h2]Gameplay Changes[/h2]
  • [h3]UI: Game Mode Selection[/h3]
    - Boxart images for Game Mode Selection
  • [h3]UI: Fleet Assault[/h3]
    - Added Current Wave Number under Objective
  • [h3]Support Shop[/h3]
    - Rerolling 5 times now doubles the chance to get a powerup in a set of stat ups
  • [h3]Player Ship: Pluvia[/h3]
    - Reduced [Photon Shower] pierce to 1, a single enemy hit will destroy the energy bullet
  • [h3]Player Ship: Rave-N[/h3]
    - Manual-firing [Diffraction Prism] now destroys previously launched prisms on the field
    - [Diffraction Prism] in auto-fire waits for the previously launched prisms to expire before launching new ones
  • [h3]Player Ship: Oracle[/h3]
    - Added Tech Meter Gain Mechanic: gain tech meter from killing drones
    - Moved Tech Meter Gain Mechanic: gain tech meter from enemy ships inside the field to [ECM Package] level 1
    - SP Tech Icon Change bug fix on Shop and Pause Menu
  • [h3]Support Craft: Scarab[/h3]
    - Point-Defense Lasers bug fix: not firing at drones Fleet Assault
  • [h3]Weapon Changes[/h3]
    - EMP status now slows enemy turret turn speed
    - Improved tracking of Homing Weapons vs drones
    - Changed description text on pierce modifiers
    - Adjusted [Burst Fever] destroy count requirements for activation
  • [h3]Enemy Changes[/h3]
    - Enemy missiles now give small experience
  • [h3]Background Changes[/h3]
    - Nebula clouds color change dynamic

We appreciate the feedback and suggestions. There's no need to worry about milestone progress, we are currently working on the new game mode together with these non-stop updates. Here's a peek on what we're working on.

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Towards a brighter future,

The PhaigeX MegaCorp.

10/7/2023 PATCH NOTES

Cheers, PhaigeX employees!

Workplace adjustments and improvements are on-going, and here's another batch of patches to the current updates' issues that players and the developers pointed out. The quest for a safe and rewarding workplace is never-ending.

[h2]Gameplay Changes[/h2]
  • [h3]Pluvia Fixes[/h3]
    - Homing wepaon fixes against boss 2nd stage
  • [h3]Arbalest Fixes[/h3]
    - Interactions with Buster Beam
    - Tech Meter Generation Adjustments
    - Asteroid Obstacles messing with Mode Shift mechanics
  • [h3]Rave-N Fixes[/h3]
    - SP Tech Bug usable while docked with any Support Arms
  • [h3]Sledgenaut Fixes[/h3]
    - Ramming effect collission adjustments
    - Strike Anchor hooking bugs
    - Composite Armor cooldown reduction adjustments
  • [h3]Oracle Fixes[/h3]
    - SP Icon changes to reflect the presence of hacked units for self-destruct
  • [h3]Passives Changes[/h3]
    - Emergency Repair base cooldown adjustments
  • [h3]Others[/h3]
    - Reduce experience of drone units spawning from enemy ships
    - Background fixes resulting from new camera zoom level

Thanks again for the feedback and suggestions. We have done a lot of fixes at this point, that we can finally proceed to the next milestone and cover for any unexpected issues that might pop up.

Towards a brighter future,

The PhaigeX MegaCorp.

9/30/2023 PATCH NOTES

Hope you are enjoying the new update, PhaigeX employees!

As always, following the recent update comes a period where whatever can go wrong will surely pop here and there. Together with the employees' feedback, we will immediately deal with workplace issues as it arise, and continuously provide improvements at the same time.

[h2]Workspace Improvements[/h2]
  • [h3][Arbalest]'s [Mode Shift] Adjustments[/h3]
    The Arbalest is designed to not rely on Tech Meter on its starting state, so we took out the Tech Meter gain bonuses on Levels 2 and 4 of [Mode Shift], since the usage of the Tech Meter is reserved solely for the optional passive [Mode Expansion]. Those are now replaced with more stat boosts (weapon piercing and movement speed) when in Breach Mode.
  • [h3]Updated Transportal Banner Images[/h3]
    Inspired by the Pioneer Update's "box art" style of visual presentation, the images for the Transportal Banners have been updated. This art style change will extend to the game mode selection in the future as well.

[h2]Resolved Issues[/h2]
  • [h3][Dispersal Chaff] not Blocking Beams[/h3]
  • [h3][Composite Armor]'s Bugged Interaction with Certain Passives[/h3]
  • [h3]Balancing [Explosive Boost] Damage[/h3]
  • [h3][Arbalest]'s Breach Mode having conflicts with the new Support Crafts[/h3]
  • [h3]Description Typos[/h3]
  • [h3]Missing Entries for New Ships Weapons and Passives in the Database[/h3]

The people at Development wants to stick with improvements and fixes a while longer before moving forward to the next milestone. We thank you for the continuous support and feedback for PhaigeX. Keep them coming, and help us polish this gem of a game even further.

Towards a brighter future,

The PhaigeX MegaCorp.

PhaigeX at 20% Off for SHMUP FEST!


PhaigeX is now a part of Steam's SHUMP FEST! Get the game now at 20% off!

And just in time for the occasion, we have released our latest PIONEER update, with new playable ships and Support Crafts to try out against the growing A.I. menace.



Thank you very much for the continued support, valuable feedbacks and interesting suggestions to improve the game. Our dedicated developers will keep on going, a milestone at a time, towards game completion no matter what!


Towards a brighter future,

The PhaigeX MegaCorp.

ROADMAP: THE PIONEER SHIP BANNER IS NOW AVAILABLE!

Rejoice, honored employees of PhaigeX MegaCorp!

The wait is over! Reinforcements have arrived in the form of 5 new playable ships and 2 new support crafts, to strengthen our forces in the never-ending war against the A.I. menace. Discover new ways to utilize each ship's arsenal, and come up with more unique play styles!

No need to worry about accessibility! Just one game update away, and the banner is available to you all. As per usual, please use the hard-earned Warp Cores you have been stashing from your prior missions to take a chance in obtaining them.

Before we move on, the people at Engineering and Development still need to introduce the final members of the Pioneer ship banner. You can read up on the previously completed ships from the earlier news threads.

[h2]PHGX-010 "ORACLE"[/h2]
In the continuing quest of understanding how the rogue A.I. takes over decrepit space vessels, a sort of "counter-hacking measure" has been developed in its early stages. Tests proved that the technology is still not good enough to wrestle complete control away from the A.I., but a small step in the right direction can still be made into a disrupting force that can sow chaos in the tightest of enemy formations. Hence, the Oracle ship is born, with state-of-the-art equipment designed to be a maximum annoyance for the enemies as much as possible.

[h3][/h3]

Built for electronic warfare, Its Firewall Buster SP Tech overloads drone systems to self-destruct, while on more sophisticated enemy ships systems, converting them to become ally units. Converted enemy ships will shoot at their own kind, and will take damage for you should you use them as shields. Be careful though, since the Oracle consumes Tech Meter to maintain control over converted units.

[h3][/h3]

And how to gain that meter? It's starting unique passive, ECM Package constantly emits from the Oracle, providing a wide-range disrupting field that repels drones, and slows down enemy ships to a halt. Keeping enemy ships within the ECM field fuels the meter needed to bust their operating systems!

As a complementary ability for the electronic warfare equipment, the Recon Support optional passive provides bonuses that affect drop rates and improving support craft usage. Sometimes, doing a great support job can help last through tough challenges ahead.

[h2]SUPPORT ARMS:
SPS-003 "GARUDA" and SPS-004 "SCARAB"[/h2]
The Support Crafts this time around were both developed with one thing in mind: "Complete Firepower Control". These so-called "Support Arms" warps in and provides backup fire as usual, but what makes them special is the Support Actions they offer.

[h3][/h3]

The Support Action Armed Override allows the player ship to dock and combine with the Support Arms, transforming the Support Craft, and activating its expanded arsenal for you to use. Lay down excessive firepower against all that stand in your way!

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To differentiate the two Support Arms, the Garuda lays down the thunder with concentrated bullet burst and explosive missiles, and has a Support Action to block energy weapons. The Scarab on the other hand, utilizes a spread of beams and fusion blasts, with a Support Action that repels kinetic weapons.

[h2]NEW CUSTOMIZATION FEATURE: SHIP SKINS![/h2]

[h3][/h3]

Tired of the same old ship look? Spice things up with equippable skins obtained from the Transportal! Currently, 3 new skins are available for each player ship (including the new ones) that are color swaps in nature. Keep an eye out on future updates for possible redesigned skins!

[h2]Workspace Improvement:
Game View Zoomed Out by 25%[/h2]
We have receive suggestions to expand the field of view for the gameplay, and now we gladly oblige! Hope this will help have a good look at the area, and react better to enemy movements.

[h3][/h3]

Finally, another roadmap milestone has been completed. We would like to keep a watchful eye for any bugs and issues this update will bring for the meantime, so feel free to try out the game and keep in touch with us with your feedback. We appreciate your continuous support with PhaigeX's development.


Towards a brighter future,

The PhaigeX MegaCorp.