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[Completed] Scheduled Minor Patch - August 7, 2025



[Updated 10:07 AM PDT] The maintenance has been completed and we have extended Cash Shop items in your inventory for 4 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you for your patience.

We will be performing a scheduled minor patch starting on Thursday, August 7, 2025 at 7:00 AM PDT (10:00 AM EDT / 4:00 PM CEST / 12:00 AM AEST August 8). We anticipate the maintenance to last approximately 4 hours, concluding around 11:00 AM PDT (2:00 PM EDT / 8:00 PM CEST / 4:00 AM AEST August 8).

Times:

Thursday, August 7, 2025
PDT (UTC -7): 7:00 AM - 11:00 AM
EDT (UTC -4): 10:00 AM - 2:00 PM
CEST (UTC +2): 4:00 PM - 8:00 PM
AEST (UTC +10): 12:00 AM August 8 - 4:00 AM August 8


What will be unavailable:
  • All MapleStory game servers.
Changes and Updates:
  • MapleStory will be updated to v.261.3.0.
  • Changed the Ride or Die Legion Block participation requirement from 6 weeks to 5 weeks.
  • Resolved an issue where players were sometimes unable to complete the '[6th Job] A New Power' quest.
  • Resolved an issue where Sia Astelle characters were sometimes unable to start the '[Grand Athenaeum] Visit the Grand Athenaeum' quest.
  • Resolved an issue where Mo Xuan's Buff Favorites UI would not retain its position when changing maps.
  • Resolved an issue where Gunny from Omega Sector was incorrectly named as "Onyx" in the Bancho Sushi minigame.
  • Resolved a numerical display issue in the Blue Hole Codex UI when double digits of fish were collected for the Save the Diver event.
  • Resolved an issue where the text would sometimes display awkwardly when viewing weapons in Duff's Weapon Shop.

Maple Memo: Addressing v.260 and v.261 Issues

[p]
Hello Maplers, 

First and foremost, we'd like to extend our deepest apologies for the various problems and major gameplay disruptions caused by live server maintenance recently.

While we've made extensive efforts to provide a large amount of content to enjoy throughout the summer, the overall stability fell short of expectations. Internally, we have been reflecting on this matter and are preparing systematic measures to prevent similar issues in the future. 

We also acknowledge that our communication has not been sufficient.

We had intended to share a message sooner, but ongoing issues required our immediate attention. We prioritized resolving the issues and planned to provide a comprehensive update once stability had been restored, rather than causing confusion with frequent partial updates. Unfortunately, this led to a long silence, and we apologize for the delay.

This memo will address the various issues that have taken place and our responses to them.

We are aware that a single message may not be enough to address every concern. Nevertheless, though delayed, we believe it is important to speak openly and provide context regarding the decisions we made and the responses we took at the time. We hope this will alleviate some of the inconvenience you have experienced. 

To begin, we would like to address the following issues that arose after the V.260 and V.261 updates.   

Emergency Maintenance Following the V.260 Update 

Shortly after the V.260 Stargazer update went live, we found a serious error that allowed certain items to be duplicated in select situations. We quickly took the servers offline to conduct emergency maintenance and successfully resolved the root of the issue. However, due to the duplicated items and mesos already in circulation, we determined that the issue could significantly impact game balance and required a full-scale response. When the servers went offline, we conducted a thorough analysis, identified the source of the problem, resolved it, and implemented additional quality assurance for safety. All these steps were all done in real time and ended up taking longer than expected. 

The V.260 update introduced extensive changes to the game's system code, which unexpectedly conflicted with legacy Global MapleStory (GMS) code. This led to an obscure bug that only triggered under a unique condition and was not detected during our standard quality assurance processes. The issue was not identified until the update went live and the first instances began to appear on the live server. To explain, after the update, a specific condition appeared in the system code that caused an overflow error. When players unknowingly took certain actions while this condition was active, it created multiple copies of the same item.  

We conducted a thorough analysis to discover the source of the problem, before retrieving the duplicated items. The affected code was revised in full, and additional quality assurance tests were run to prevent this issue from occurring again. The depth of the investigation along with database-level processing required to retrieve all of the duplicated items took a significant amount of time, which inevitably led to the extended maintenance period.  

Sia Astelle: Hyper Burning MAX 

Another error occurred after the V.260 update where some players were able to designate Sia Astelle as a Hyper Burning MAX character. Although we quickly dealt with the issue, the community raised concerns about fairness. It was pointed out that a few players gained an unfair advantage, that they had not been punished for doing so, and that perhaps all players should be allowed to designate Sia Astelle as a Hyper Burning MAX character. 

We would like to explain what happened and how we came to our decision.  

After investigating, we discovered that a very small number of players were impacted by this error relative to the total player base. We believe being fair and equitable is important when addressing bugs, but we ultimately decided against expanding Hyper Burning MAX to all Sia Astelle characters because doing so would have gone against the intent of our original design. 

In regard to potential penalties, we treated this situation as a separate case from the previous item duplication error due to two factors:
The nature of the error meant it could be triggered accidentally, with no ill intent from players. The overall impact to the game was negligible. Considering this, we decided that it would not be appropriate to punish the players in this instance.We know there were various suggestions regarding this decision, and there was considerable deliberation internally at the time.  We apologize for causing this issue and for the frustration it created due to a lack of sufficient explanation.

Challenger World   

Challenger World was one of the key features of this update. To allow more players to participate, we introduced the Challenger World system to Heroic Worlds for the first time. However, even though we prepared thoroughly, this was our first time implementing Challenger-Heroic Worlds and there were shortcomings in processing the unique specifications of Challenger and Heroic Worlds.  Several issues arose, including Link Skills being unintentionally active, errors in Coin Shop item setups, and the inability to trade Droplet Stones. These problems and others, both big and small, inconvenienced our players.

We have since fixed these issues through maintenance and updates. To make sure future Heroic World updates don’t repeat the same issues, we carefully reviewed potential oversights during version changes and had internal discussions on how we can improve things moving forward. This experience helped us identify additional key areas of consideration when managing complex world-level systems and applying new content. With these learnings, we will strive to provide more stable service in the future.  

Compensation Boxes 

As the development workload grew due to the extended maintenances before and after the V.260 update, fatigue set in, leading to human error during the compensation box distribution process. Regardless of these circumstances, this mistake should not have occurred. We are reviewing and improving our live fix procedures to prevent similar issues from being repeated in the future.  

Over a short period of time, the unplanned compensation box went out to a small number of players. At the time, we considered various responses, including if we should distribute the same rewards to everyone. While we understood the potential value of expanding the rewards, we also had to carefully consider the long-term implications for game balance and operational stability, which is why we ultimately decided not to proceed with that approach. 

We have thoroughly discussed this issue internally and take the community's concerns around fairness seriously. Moving forward, we will give greater care and oversight to our compensation plans and distribution processes to ensure that similar incidents do not happen again. 

Pottable Badges  

In last year's Ride or Die event, we introduced the Chains of Resentment as a limited-time item to help reduce the power gap caused by legacy content. Although it wasn’t a perfect solution, we believe the attempt to reduce the power gap through this approach was generally seen as a step in the right direction by many players. When bringing back Ride or Die, we attempted to apply a similar philosophy by offering a limited-time pottable badge from existing legacy content. However, we overlooked the fact that this item plays a different role than the Frenzy Totem, causing it to be far from what our players expected.

While both were introduced with the goal of reducing the power gap from legacy items, the way we implemented the Shackles of Resentment did not align with your expectations. We should have ensured that we had a deep understanding of player and community sentiments before approaching legacy items. However, our process of prior communications, feedback collection, and understanding overall sentiment was inadequate.  

We deeply apologize for the confusion and disappointment this has caused. 

Recent Preemptive Bans

To quickly stem the spread of fraudulent activity, we took action by preemptively restricting accounts with even slightly suspicious log data and then investigating further. This approach caused some legitimate players to be affected, and we apologize for that. Moving forward, we will make improvements to ensure bans are done more carefully, based on thorough investigation and according to clearly defined criteria. 

Repeated Emergency Maintenances and Maintenance Schedule Changes 

The increased frequency of emergency maintenances, announcements of said maintenances being posted too soon, and last minute schedule changes have caused our players great inconvenience.

Shortly before maintenance began, our internal testing revealed unforeseen errors and risks. In order to prevent further issues, we ended up needing to adjust the schedule and extend the maintenance period. We apologize for the inconvenience and confusion that these oversights caused.

We will strive to improve our internal processes to minimize the need for emergency maintenances and maintenance extensions.

Management of GMS-Exclusive Content  

GMS includes many pieces of original content, and we plan to continue adding exclusive content for our Maplers to enjoy.

Recently, we have seen numerous unverified claims and rumors in the community suggesting that content produced by TEAM GMS will lack future support or maintenance.

However, we promise that the content produced by TEAM GMS, such as Sia Astelle, will continue to be actively serviced alongside our ongoing development efforts.  

Closing Message 

The GMS team has been working hard, through nights and weekends, to address the issues that have arisen and stabilize the game service. 

As GMS has continued down its independent path, we've encountered new kinds of issues stemming from incompatibilities with the code base. This has certainly caused instability, but it has also allowed us to clearly see our shortcomings and determine necessary improvements through discussion. 

As GMS continues to grow, we are actively building out our team to establish long-term stability. Upon reflection, we’ve had to wonder if simultaneously developing GMS-exclusive content alongside our other various efforts was overly ambitious.  However, we want to once again reassure the community that we won't back down from this challenge. We understand that meaningful progress takes time, and we remain committed to making steady improvements, step by step. While it may take time, we are focused on providing a better, more consistent, and enjoyable experience for all players. Your ongoing interest, support, and feedback through various channels are always a great encouragement to us. 

We've prepared a gift to express our sincere apologies.[/p][p][/p]
[p]Gift from TEAM GMS[/p]
[p]Claim Period: by August 10, 2025, 11:59 PM UTC[/p]
[p]Item[/p]
[p]Tradability/Duration[/p]
[p]CCPB (Petite Luna)[/p][p] [/p]
[p]Untradable, 30-day duration NOTE: The 30-day magic duration will start once you claim the gift from the Admin NPC, and cannot be extended[/p]
[p]Luxe Sauna Coupon (30 min) (x3)[/p][p] [/p]
[p]Untradable, 7-day duration[/p]
[p][/p]
  • [p]The gift can be claimed by characters over Lv. 101 or Zero characters that have cleared story quest chapter 2. [/p]
  • [p]The gift is claimable once per account, through the in-game Maple Administrator NPC. [/p]
[p][/p][p]Please understand that the purpose of this memo is to summarize the recent key issues and address them transparently. We’ll be back to share more about our vision and and what you can look forward to in the future.

We once again sincerely apologize to all our Maplers who experienced inconvenience during this process. We truly appreciate your continued passion and support. 

All the members of TEAM GMS are devoted to providing a better service for our players. 

Thank you, 

- TEAM GMS 
[/p]

Miracle Summer - August 9 - Accessories/Emblems/Hearts/Rings

[p][/p][p]Miracle Summer is back for another year! Throughout the summer, Miracle Time will be enabled for equipment for a specific slot, giving you double the chance to Rank-Up your gear once![/p][p]This Saturday, August 9, 2025, Maplers on all Worlds will have Miracle Time enabled for Face Accessories, Eye Accessories, Pendants, Shoulders, Rings, Earrings, Belts, Badges, Emblems, and Android Hearts! Cube all of these critical stat-boosting items all-day Saturday with the improved Rank-Up chances![/p]
Miracle Time - Accessories/Emblems/Hearts/Rings
[p]Event Duration:[/p]
  • [p]PDT (UTC -7): Friday, August 8, 2025 5:00 PM - Saturday, August 9, 2025 4:59 PM[/p]
  • [p]CEST (UTC +2): Saturday, August 9, 2025 2:00 AM - Sunday, August 10, 2025 1:59 AM[/p]
  • [p]AEST (UTC +10): Saturday, August 9, 2025 10:00 AM - Sunday, August 10, 2025 9:59 AM[/p]
[p][/p][p]Event Details:[/p]
  • [p]During the noted periods, you will be able to Cube away on Equipment for the Face Accessory, Eye Accessory, Pendant, Shoulder, Ring, Earring, Belt, Badge, Emblem, and Android Heart slots with Glowing Cubes, Bright Cubes, and Bonus Glowing Cubes, as well as Bonus Bright Cubes if you have them, with double the chance to Rank-Up equipment once when cubing![/p]
  • [p]During the Miracle Time period, using a Cash Cube to upgrade an item to Legendary Rank will activate the "Double Miracle Time Blessing" buff for the map.[/p]
  • [p]Equipment for other slots does not benefit from this instance of the Miracle Summer event.[/p]
Upcoming Miracle Summer Events
  • [p]August 23: Shoes[/p]

NA Interactive World Merge Is Coming This August 27!



Hey Maplers,

We are excited to announce the NA Interactive World Merge that was mentioned in one of Inkwell’s previous notes. Our goal with this merge is to create a more vibrant and connected experience by encouraging more opportunities for player interaction.

We also want to thank everyone who participated in the world merge survey from March 19th to April 1st. While the majority of the players supported some form of a merge, opinions were split on the number of worlds. After careful review, we’ve decided to move forward with retaining the very first two original worlds, Scania and Bera. We believe this will help create a more balanced population, boost the in-game economy, and improve player interaction, all while keeping our servers stable.

For Maplers whose worlds are affected by this merge, please refer to the details below:
Schedule
  • August 27, 2025 (after maintenance)
Target Worlds
  • Interactive worlds, Aurora and Elysium, will be consolidated into Scania.
  • Scania channels will be increased to a total of 30 channels.
World Merge FAQ
To help you better prepare for the World Merge, please review the following FAQs during this process. Please note that we will be sharing additional updates and details at a later date.

Does this change how I log in?
  • Yes. If you were in Aurora or Elysium, you will now log into your new merged world, Scania, from the world selection screen.
What happens when I exceed the max number of 58 character slots?
  • All character slots from the merging worlds (Scania, Aurora, and Elysium) will be combined, including default slots. Your character display order will be reset.
  • Up to 58 characters will be visible on the character selection screen.
    • If you have more than 58 characters, a Character Selection UI will appear where you must select 58 characters to display. Non-selected characters are not permanently removed but will be temporarily inaccessible until you remove some other characters. This UI will be available until January 2026.
    • If 58 characters are not selected before the UI is removed, the highest level characters will automatically be displayed.
    • You will not be able to create new characters unless the excess characters have been deleted.
What happens to shared features like Storage, Cash Shop and Auction House?
  • Storage Items
    • Storage slots will be merged up to a maximum of 152 slots. Items beyond the limit will be hidden and can be retrieved by removing existing items.
  • Storage Mesos
    • Mesos from all merging worlds will be combined up to 499 billion (499,999,999,999) mesos. Excess mesos will be sent as coins via the Gift Drop.
  • Cash Inventory
    • Items beyond the limit will be hidden and will appear as space is available.
  • Auction House
    • Items beyond the limit will be hidden until space is available. To buy or sell again, you must move items to your character's inventory.
Will my Guild be affected?
  • Guild names must be unique per world. If there are duplicates, names will be automatically renamed with random characters.
  • Renamed guilds and alliances will receive a name change UI upon login, and only the Leader can change the name.
Will the Maple Rewards Shop purchase limit reset?
  • No, the purchase limit will not reset with the merge.
  • The next reset will occur with the start of the next calendar month.

We hope these changes allow players in the newly merged worlds to participate in more community activities. We’ll be updating this post as we receive more information. For live updates, join our official Discord server here!

- The MapleStory Team

[Completed] Unscheduled Maintenance - July 30, 2025



[Updated 6:37 PM PDT] The maintenance has been completed and we have extended Cash Shop items in your inventory for 3 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you for your patience. We sincerely apologize for the unexpected downtime and will share more information about this maintenance soon.

Today’s unscheduled maintenance has been delayed to later today. While reviewing the update files, we unfortunately discovered a few sections that need additional checks and revisions.

We apologize for the last minute notice. Once the new maintenance time is confirmed, we’ll share it asap and make sure you have enough time to prepare to log off before it begins.
Thanks for your patience.

We will be performing an unscheduled server maintenance to address a recent exploit.

[Updated 3:39 PM PDT] The unscheduled maintenance is scheduled to start at 4:00 PM PDT (7:00 PM EDT / 1:00 AM CEST July 31 / 9:00 AM AEST July 31). We anticipate the maintenance to last approximately 3 hours, concluding around 7:00 PM PDT (10:00 PM EDT / 4:00 AM CEST July 31 / 12:00 PM AEST July 31).

Times:

Wednesday, July 30, 2025
PDT (UTC -7): 4:00 PM - 7:00 PM
EDT (UTC -4): 7:00 PM - 10:00 PM
CEST (UTC +2): 1:00 AM (July 31) - 4:00 AM (July 31)
AEST (UTC +10): 9:00 AM (July 31) - 12:00 PM (July 31)
  • What will be unavailable:
    • All MapleStory game servers.