Devlog 031 - Road to 1.0
[p]Hey everyone![/p][p][/p][p]I wanted to give you an update on what we are currently working on and what our plans for the future are![/p][p][/p][p]First of all, the TL;DR:[/p]
[/p][p]Since we feel this game mode might be actually more fun than the current mode for new players, we are considering to make it the 'default' game mode that is suggested when you start a new game.[/p][p]However, we'll only do so if this actually turns out to be the case after playtesting a lot, and the then called "classic" mode will also be available still. [/p][p][/p][p][/p][h2]Mods & Achievements[/h2][p][/p][p]I've noticed a pattern where the comments under our devlogs more and more turned into an "Achievements when???" section, and I'm very happy to share that the 1.0 release will come with a good chunk of achievements! More on that in future devlogs ..[/p][p][/p][p]On top of that, we're already working on adding modding support to the game. We'll also start working together with interested modders ahead of the release to make sure there's some interesting mods on launch day already - be sure to join the discord if you're interested, we'll make an announcement there once we're ready to invite the modders :)[/p][p][/p][p]Right now we are planning to incorporate mod.io for the modding, but we will actually integrate it in the game, so you don't have to visit an external website (instead there's a mod browser in the game, similar to steam workshop), and it should feel 'native'. I know that some of you highly prefer steam workshop, but the main issue for us is cross-platform compatibility - if we ever would release shapez 2 on GOG for example, it would mean that that version wouldn't support mods for example.[/p][p]However, again, we'll keep you updated in future devlogs about that![/p][p][/p][p][/p][h2]Savegame Compatibility[/h2][p][/p][p]Savegame compatibility is a big topic for us, and we also know that it's quite important for you! Since we have these big changes planned for 1.0, we wanted to make sure that we can find a fair compromise between being able to push for bigger changes but also maintaining some compatibility.[/p][p][/p][p]First, we did a few surveys on discord:[/p][p]
[/p][p][/p][p]And here's what we came up with in detail - please keep in mind that while this is our current plan, it might still change:[/p]
Discord Reddit Suggestions Portal X / Twitter YouTube TikTok [/p]
- [p]Next update will be 1.0 and we are aiming for November this year, but not sure we can make it[/p]
- [p]It will have achievements & mod support (finally!)[/p]
- [p]It will have a new game mode that we think might even replace the default game mode[/p]
- [p]Blueprints will stay compatible[/p]
- [p]The current game mode will stay available as a "classic" mode[/p]
- [p]Old "classic" mode savegames will not be compatible with 1.0 (most likely)[/p]
- [p]However there will be a '0.1.1-old' branch available on Steam where you can continue playing those savegames (similar to the dimension update)[/p][p][/p]
Discord Reddit Suggestions Portal X / Twitter YouTube TikTok [/p]