Devlog 032 - Achievements
[p]Hey everyone,[/p][p][/p][p]Game Designer Ce here![/p][p][/p][p]I happily joined the tobspr team this April, still catching up on the long history of shapez 1 and 2 though.[/p][p][/p][p]Before we go into the meat of this Devlog, we have an announcement:[/p][p][/p][h3]Games Forged in Germany[/h3][p][/p][p]Shapez 1 & 2 will be part of the Games Forged In Germany Steam Event! We're proud to be an indie studio from Germany, and this kind of recognition means a lot to us. There's some really cool titles in this event, so make sure to check it out.[/p][p][/p][p]An honourable mention for Star Birds from Toukana Interactive! It's a relaxing asteroid base-building and resource management game. If you like shapez, this is probably up your street too. It's a chill, no-pressure game with beautiful visuals and unique 360° building, and scratches that automation/optimization itch I know you have.[/p][p][/p][p]The demo is currently available for testing on Steam, so give it a go and let us know what you think![/p][p][/p][carousel]![]()
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[/carousel][p][/p][p]Psst: their other title, Dorfromantik, is currently 40% off - check it out :)[/p][p][/p][p]Okay, now into the actual Devlog.[/p][p][/p][p]As promised in the last Devlog, I bring you more details about Achievements.[/p][p][/p][h2]Retroactive achievements[/h2][p][/p][p]A few of you had questions like this:[/p][p]
[/p][p]For achievements to become active, you will likely need to start a new game. More info about this can be found in Devlog 031:[/p][p]
[/p][p]Even if that should change and for additional achievements after the 1.0 Release, only those achievements based on already existing stats will have progress retroactively (and it might be some effort preventing that). I am very interested in for how many of you that might be a big issue, and for how many not so much. Would you prefer retroactive achievements, or would you prefer to start fresh?[/p][p][/p][h2]Workflow[/h2][p][/p][p]Now I’d like to share how I went about designing the achievements. First, I collected our requirements for Achievements and investigated priorities. It’s one thing if only a few people making the whole game have ideas. But for the increased team it takes more to align our visions.[/p][p][/p][p]Saving effort for other improvements makes us consider what we need to prioritize for the 1.0 release, and what we can postpone to a future update. For example, we decided to not implement an in-game Achievement screen for now, and instead make use of the Steam achievement system as much as we can. Using the actual shapes as achievement icons is another time-saving trick we decided for now, which I find quite fitting.[/p][p][/p][p]
[/p][p]With the 1.0 release, we want to give you at least 30 meaningful achievements but avoid any rather complicated or high effort cases. We expect to at least add some of those in future updates though, so regarding feedback and ideas from your side the sky is the limit.[/p][p][/p][p]We've already had quite a few suggestions, like this one:[/p][p]
[/p][p]This achievement made it onto the “Extra for Release or after Release” list:[/p]
[/p][p]
[/p][p][/p][p]I think the same. How about:[/p]
[/p][p][/p][h2]Current progress and possible changes[/h2][p][/p][p]The current state of the achievements is that we have started implementing them.Hopefully, I soon come to point to add the according data, test them, have them tested (hopefully by a lot of you players) gather all the feedback and problems, and iterate. It can already start with more ideas and feedback from you. The design of shapez 2 never ends. The factory must grow.[/p][p][/p][p]One for you hardcore enthusiasts:[/p][p]
[/p][p][/p][p]Quite a “Perfectionist”. It definitely needs a condition when to check. I have to sleep at least a night over this one. Maybe I find some comments when I wake up, shining some light on your perspective how you would feel about such an achievement?[/p][p][/p][p]I dearly hope you are going to like what Achievements we end up with in 1.0. But now I am looking forward to your reactions.[/p][p][/p][p]~ Ce & the shapez 2 team[/p][p][/p][p][/p][h3]Join the community:[/h3][p]
Discord Reddit Suggestions Portal X / Twitter YouTube TikTok [/p]
- [p]"MAM (Make Anything Machine)" - Complete any random operator level without modifying your factory[/p]
- [p]"MAM (Make Anything Machine)" - Reach random operator level 200 Complete any random operator level without modifying your factory[/p]
- [p]Finish milestone W or higher, in mode X or Y/or any mode, in difficulty Z (/any difficulty except custom)[/p]
- [p]“I’m Gonna Be” - Milestone 9, in any mode, in any difficulty except custom[/p]
- [p]“Lucky number Slevin“ - Milestone 7, in Hard or Insane mode, in any difficulty except custom[/p]
- [p]"As you wish.” - Milestone 6, in any mode, in difficulty challenge[/p]
- [p]“Hex hex“ - Milestone 5, in Hexagonal mode, in any difficulty except custom[/p]
- [p]“Life is pain, Highness.” - Milestone 4, in Insane mode, in any difficulty except custom[/p]
- [p]“Architecture”- Save a blueprint[/p]
- [p]“Marathon”; "Can't stop"; …; … - Reach Operator level X (or higher)[/p]
- [p]10; 50; 100; 500[/p]
- [p]"The logo!" - Deliver the shapez 2 logo[/p]
- [p]“I’ll be back” - Perform 800 Redos. (or perform X redos in a row)[/p]
- [p]“I’ll be back” - Perform 800 Redos. (or perform X redos in a row)[/p]
- [p]Have (at least) X amount of X entity on single map[/p]
- [p]“Factory day”; …; …; … - Have X platform(s)[/p]
- [p]100; 1.000; 10.000[/p]
- [p]…; “I need trains”; “Milky way” - Have X space belt(s)[/p]
- [p]10; 25; 100;[/p]
- [p]“Choo choo”; …; “Tycoon” - Have X trains[/p]
- [p]3; 10; 25[/p]
- [p]“Factory day”; …; …; … - Have X platform(s)[/p]
Discord Reddit Suggestions Portal X / Twitter YouTube TikTok [/p]