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Abstract factory-building sequel Shapez 2 will release in August




Hope you're ready to build some huge factories, because Shapez 2 is set to release in Early Access on August 15, 2024. The sequel to the previous hit factory-building game takes the simple, flat graphics of the prior and replaces them entirely with a massive 3D spacefield to fill with an infinitely large factory dedicated to one purpose: Making very specific shapes and then throwing them into a huge swirling abyss...
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Shapez 2 gets an Early Access release date and a new trailer to explain how it'll consume all your free time

I like a good factory game, but there's a fine line between "I enjoy this" and "I am uninstalling this before it ruins my year." I can't tell on which side of the divide Shapez 2 will fall, but I'm planning on finding out when it launches in Early Access next month on August 15th.


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Huge factory sim Shapez 2 releases on August 15 with over 300k wishlists

It's almost time to get cutting some shapes, with the Early Access release of Shapez 2 coming on August 15.

Read the full article here: https://www.gamingonlinux.com/2024/07/huge-factory-sim-shapez-2-releases-on-august-15-with-over-300k-wishlists

shapez 2 - Early Access Release Date Announcement

Hello everyone!

[h3]We’re super excited and proud to announce that shapez 2 will release into Early Access on August 15th, 2024![/h3]

Almost exactly a year after the Reveal Trailer, you’ll finally be able to play the Early Access of shapez 2.

[h2]Watch the shapez 2 Gameplay Trailer here:[/h2]

[previewyoutube][/previewyoutube]

Shapez 2 will cost $24.99 / €23.99* / £19.99*. If you’re looking to support us further, consider the Supporter Edition! This would really help us out with the development of the game. The shapez 2 Supporter Edition (which includes the base game) will be $34.99 / €33.49* / £27.99*. If you’d first like to give the base game a go, you’ll be able to pick up the Supporter Edition Upgrade DLC at any time. Everything will have a 10% discount for the first two weeks after the Early Access launch!

*Pricing adjusted on Aug 1 2024

As a thank you from us for your extra support, you’ll get the Rail Loop & Twister for your trains and 40 minutes of extra soundtrack with the Supporter Edition.



https://store.steampowered.com/app/3075620/shapez_2_Supporter_Edition_Upgrade/

Before the Early Access release, we’ll have another blog with a full overview with what’s in the release build of shapez 2 so you know exactly what you’re buying.

While shapez 2 will already offer what we think is a full experience with Early Access, we want to work together with you to make the game even better and refine everything for the full release come next year. We’d love it if you’d join us!

There are only 3 more weeks to go, so be sure to wishlist the game to help us out for the release! 300,000 of you already did and we truly appreciate it.

See you soon,

~ Tobias & the shapez 2 team

https://store.steampowered.com/app/2162800/shapez_2/


[h3]Join the community:[/h3]

X / Twitter YouTube Discord Reddit

Devlog 025 - The Final Alpha

Hello everyone!

We’re getting very close to wrapping up development on the shapez 2 Early Access release build. At the end of last week we released Alpha 23 with 23.1 and 23.2 – the last Patreon-exclusive Alpha build – following shortly after. We’re moving to Beta builds where Patreons can test the release candidate and report any remaining issues they find.

In two weeks, we’ll officially reveal the exact release date (which is set in August) of shapez 2. If you don’t want to miss out, be sure to follow and wishlist the game here on Steam and join the Discord!

https://store.steampowered.com/app/2162800/shapez_2/

If you really want to get your hands on this build before the release, be sure to check out our Patreon! You’ll also get access to the betas to help us iron out the last couple bugs, the first of which released today! Your savegame will be compatible with the Early Access build from Alpha 23.2 onward, barring any unforeseen issues.

This devlog will be a bit shorter as we’re currently very busy, but let’s walk you through what Alpha 23 brought to the game. Final note, even at this stage everything is technically still subject to change.

[hr][/hr]
[h2]New Content[/h2]

[h3]Hexagonal Scenario[/h3]

As teased in the last devlog, Hexagonal shapes are now real! Added as a separate scenario, a layer now holds 6 segments (sextants), 90° Rotators now rotate 60° and there are three new shape types exclusive to this scenario:
  • H – Hexagon
  • G – Gear
  • F – Flower
Hexagon (left), Gear (middle), Flower (right)

The shape code works as you’d expect, with an example below. We’ll leave the rest for you to explore for yourself :)



[h3]Train loop & Twister[/h3]

We added the Rail Loop and Twister to spice up your trains. Wildly inefficient, but I'm sure you'll be forgiven. They're unlocked as part of the shapez 2 Supporter Edition alongside a whole lot of additional soundtrack!

Gif contains some placeholders

[h3]Other new things[/h3]

Aside from that big ticket addition, there are a handful of other new bits of content and balancing changes.
  • Added train speed and capacity upgrades, as well as an upgrade to allow you to dunk a train directly into the Vortex to deliver all its cargo at once.
  • Rebalanced fluid buildings to be more intuitive and added more information in the panels.
  • Supplying a different fluid to fluid buildings now makes them slowly drain and eventually consume the new fluid instead of waiting for the previous fluid forever.
  • The same system also applies to trains loading a different shape or fluid.

[h2]Visuals[/h2]

We added brand new visuals for Shape Miners, Fluid Miners and their respective Extensions.



Train locomotives finally have their visual!



Added new visuals for train loaders and unloaders.



Added animations for belt/fluid launchers launchers towards space belts/pipes.



There’s a new animation for shapes going into the Vortex.



Also included are several animation fixes and improvements across the board, including improvements to fluid shaders.

[h2]Development[/h2]

As we’re finalizing a lot of things, there were lots of rendering, blueprint and simulation performance improvements. Placing blueprints and large islands should now be much faster, various issues with wire logic were fixed and we’ve vastly improved savegame loading times.

To show off the current state of performance optimization, here's the game running on a Mac Book Pro M1 Max at full HD with 420,000 buildings. The goal is still 1 million buildings at 60 fps, but we're happy with our progress!

[previewyoutube][/previewyoutube]Video contains some placeholders

[h2]UI / UX[/h2]

The origin point (the part of a building that’s placed where your cursor is) of the Painter and Crystal Generator buildings was moved to the conveyor belt instead of the tank. This makes placing these buildings feel a lot better, but it does break any blueprint made prior to Alpha 23 that uses them.

There’s now a button to clear the selected platform, space belt/pipe or train (un)loader of all its contents.

Additionally, rail placement and the Feedback dialogue have been improved, the latter of which now has a link to report translation issues. Speaking of translations, the translations for almost all of the languages we wanted to include were added.

[hr][/hr]
That’s it! As we said, a shorter devlog this time. The Beta has started in order to hunt down the last issues. Once that’s done, we can freeze development on the Early Access release build. We’re super excited to finally release shapez 2 next month, so be sure you have the game wishlisted (sorry for asking so often) and we’ll see you again with a big announcement in two weeks.

https://store.steampowered.com/app/2162800/shapez_2/

[h3]Join the community:[/h3]

X / Twitter YouTube Discord Reddit TikTok Patreon


[h3]Check out the previous devlog:[/h3]
https://store.steampowered.com/news/app/2162800/view/4220517501549404713