[h3]Welcome, Survivor![/h3]
We're introducing another update to version 0.7, with fixes & improvements to the game.
This update introduces some requested
balance tweaks to hopefully make the fight for leaderboards a little fairer and the builds used a bit more varied. Plus, we're working on remedying the potential for reaching a god mode status in the Endless game mode, to keep the gameplay exciting and invigorating.
[h2]Endless Balancing Act[/h2]
We're
removing the Fatigue system altogether.
Fatigue was a system, that made sure player cannot receive a damage instance higher than up to 10,000 damage. While it was implemented with good intentions, it proved to make the player virtually unkillable in the contemporary versions of the game, in which stats such as HP and Armor can raise almost to infinity. Overall, Fatigue system in 0.7 proved to be detrimental to the Endless mode overall health, nullifying the current and future endgame challenges, and completely breaking the leaderboards.
Horde is now capable of reaching
higher stat caps than before, and as such, it should prove a worthy challenger for all that dare to tackle Endless for well over the one hour mark, especially on the higher difficulty levels. Be sure to check the details on the numbers posted in the patchnotes below.
The changes listed above doesn't affect other game modes, and are exclusive to the Endless mode. Other than that, we're also tweaking the Armor stat. The new formula has proved to be exploitable at very high values, so we're slowing its scaling for the late game, while keeping its effect up to 100 intact.
Many of you asked for the
Glass of Milk and
Frozen Heart items to be nerfed, but we like them too much, so we've buffed them instead... and introduced caps for them so they don't break the game as much.
[h2]Leaderboards & verifications[/h2]
We're doing a
leaderboards refresh, keeping the old scores intact (accessible from the Leaderboards interface in-game). As mentioned briefly in patchnote for version 0.7.1, leaderboard refreshes will happen for each update that introduce substantial content or balance changes, such as this one, or the upcoming version 0.8.0. We hope you'll have lots of fun fighting for the top spots!
While on the topic, we'd like to reassure some players, that score verification using a gameplay recording upload
was never meant to be taken as a requirement. Verification allows you to both legitimize your score, and to
share your gameplay with other players in a fun way. When a top score is verified with gameplay video, this proves to everyone (both you and us) that the spot was well fought and earned.
A quick reminder, that the
newest Steam Client allows all players to save the last 2 hours of their gameplay (as default, it can be changed freely), which can be exported as a video and uploaded at your own pace. When your run is longer than the recording time, even the final hour is more than enough to serve as a verification, so don't worry! Simply enable this function in Steam client's settings and have fun!

P.S. Are there any other video hosting services you'd like to use for your gameplay uploads?
Let us know, and we'll see what we can do to implement them as well!
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Patch notes / Changelog
[hr][/hr]
[h3]GENERAL CHANGES[/h3]
- Armor calculations tweaked slightly to fall off more at very high values:
100 = 50% damage reduction (same as before), 350 = 1/3, 700 = 1/4, 1200 = 1/5.
- Ghost: Shuriken: Single: Spawned Shuriken parameters nerfed (was still a little bit too scary).
- Item: Frozen Heart: HP gain increased to +5 (from +2).
- Item: Glass of Milk: Now gives +10 Max HP for every 100 basic, 2 elite, and 1 boss enemy kills.
- Bonus gains from both items listed above are now limited to 300 activations each.
- Endscreen interfaces now display the game version number.
- Powerup selection interfaces and pause menu now display the run timer.
- Endless: "Fatigue" system removed (it was already removed from UI in the recent updates).
- Endless: Horde maximum stat caps increased:
- Damage: x100 -> x10,000
- HP: x300 -> x500
- Speed: x2.5 -> x3
[h3]BUGFIXES[/h3]
- Luck and Armor no longer caps and their values should now be correctly displayed.
- Specialization point gain bars no longer reset their animation when exiting the Leaderboards.
- Spider/Blob enemy's spawned cobwebs/green blots should no longer flicker or suddenly disappear.
- Tank: Fury Unleashed: Cooperation: Yet another fix to make sure it works correctly this time.
- Engineer: Energy Shield: Particle effects should now properly scale with the size of the shield.
- Item: Teddy Bear: Now correctly gives +10 Luck.
- Item: Toilet Paper: No longer grants crazy high amounts of Chemical damage bonus.
- Item: Schrödinger's Cat: Should now correctly upgrade locked Military Training cards.
- Item: Skip Rope: Tweaks to make sure it works correctly. Can no longer provide infinite MT.
- Zombiepedia: Wrong Weapon Cooldown values fixed.
- Other minor fixes.
[h3]LEADERBOARDS CHANGES[/h3]
- Leaderboards refresh for version 0.7.2.
- Added the functionality of displaying scores from previous game versions (currently: 0.7.1).
- Added some basic checks for game modifications, which disable the automatic score upload.*
- Some fixes for top scores display & information about the verification was changed slightly.
- Verification checkmark was changes into either a YouTube or BiliBili icon.
*
If you're using mods or trainers, please remember to disable the Leaderboards in the options menu.[hr][/hr]
Please keep us updated with your reports, feedback, and suggestions. We want this game to be an awesome experience for everyone, and we'll continue to work towards that goal with each update.
We appreciate your support, reviews, and patience as we work on the game.
ㅤStay awesome,
ㅤㅤAwesome Games Studioㅤ
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