[h3]Welcome, Survivor![/h3]
First of all, a huge thank you for the overwhelming amount of quality feedback you've given us! We want to assure you that we are constantly analyzing and implementing the things you send us.
Second, we want you to know that we're aware that we're still a bit short on the content side. But! You have a promise from us, a small indie team, that there is MUCH more to come!
We're
starting a public beta branch where we'll be pushing changes that need additional feedback from you & the community before they go live. Please scroll to the bottom of this post to learn more.
Alright! Let's start with the...
[hr][/hr]
Patch notes / Changelog
[hr][/hr]
[h2]GAMEPLAY CHANGES:[/h2]
- Improved general aiming AI of characters (Huntress learned how to aim).
- Player's hitbox radius reduced when controlling both solo and duo teams.
- Healthpack collected amount needed to unlock The Medic reduced to 100 (from 200).
- "Banish" option now leaves an opportunity to pick other choices on the same Level-up/Chest selection screen.
- Skill-tree: It is no longer required to have at least one point spend in the upgrade above the currently selected skill to upgrade it.
- Chests and SOS Signals now have the same activation distance and time requirements (1 second).
- "Reroll" option now grants choices that are different than the current ones (when possible).
- Stats clamping system improved to clamp values when they are read, instead of when written.
- "Bloom" setting added to graphics settings in the game's options.
[h2]QUALITY OF LIFE:[/h2]
- Mouse Movement option added in the game's settings: OFF (default) / On Click / Always.
- It is now possible to use 1/2/3 (X/Y/B) buttons to make a selection on the Level-up/SOS Signal/Chest screens.
- On-screen indicator arrows and dots are now distict, animated, and are displayed over the low-health vignette visual effect.
- On-screen indicators for currently equipped weapons and their reload status, displayed above the skills and their cooldowns.
- Skill-tree: Added an option to refund single upgrade points from each skill, instead of doing a whole skill-tree reset.
- Feedback Form (F8) shortcut is now remappable within the Remap Controls option in game's options.
- There is now a new feedback effect for successfully parrying incoming damage.
- Endless Mode: A new Pause Menu option was added, allowing to conclude the run.
- Added a confirmation window when trying to quit the current run.
[h2]ISSUE & BUG FIXES:[/h2]
- Remapped controls should now properly save.
- Random floating boss healthbars should no longer appear.
- Fixed the ingame UI not displaying properly on widescreen resolutions.
- "Liberate" SOS Signal option now correctly shows the money received (taking modifiers into account).
- SWAT: "Helicopter Strike" ability helicopter no longer despawns when multiple helicopters are active at the same time.
- Engineer: "Laser" weapon now properly uses Damage Per Second property instead of Damage.
- Engineer: "Energy Shield" ability now properly shows its duration on the level-up screen.
- Medic: "Stimpack" ability now works properly (before, it was adding a bonus of +0.25% instead of +25%).
- Medic: Zombies killed by the antidote/vaccine effect now properly count as kills done by the Medic.
- "Heavy Metal" item now properly displays +250 HP restored on magnet pickup, instead of +50 HP.
- "Healing Potion" item now properly displays "Current Health" instead of "Health".
- Life Steal values are now properly hidden when "Damage Numbers" option is toggled OFF.
- Localization improvements (eg. Ghost's unlock text field in Polish language).
- Other minor fixes & improvements.
[h2]GLOBAL BALANCE IMPROVEMENTS:[/h2]
- Base Critical Damage reduced to 150% (from 200%).
- Freezing effects now slows zombies by 75% (from 50%).
- Exploding Zombie damaging area/fog radius decreased by 10%.
- Healing option on Level-up screen has its value increased 500 (from 200).
- Money option on the Level-up screen has its value increased to 500 (from 300).
- "Stone Skin" power-up active duration reduced to 5s (from 8s).
- "It's Raining Men" achievement's number of required airborne zombies reduced to 10 (from 20).
- "It's Over 9000!" achievement's timeframe has been reduced to 2s (from 5s).
[h2]SURVIVOR BALANCE IMPROVEMENTS:[/h2]
- SWAT: Leader perk now grants 5/10/20% Weapon Reload Speed (from 2.5/5/10%).
- SWAT: "Helicopter strike" ability collision box width increased to 12 (from 9).
- Tank: Leader perk now gives +10/20/30 Armor instead of +100/200/300 max HP.
- Tank: "Minefield" ability base cooldown reduced to 20s (from 30s).
- Engineer: "Electric Turret" ability cooldown reduced to 15s (from 30s).
- Engineer: "Electric Turret" ability now increases its range on level-up instead of reducing cooldown.
- Huntress: "Eagle Eye" ability now also grants +10% Critical Damage per ability level.
- Huntress: "Explosive Arrows" and "Freezing Arrows" weapons has now increased Fire Rate.
- Huntress: "Explosive Arrows" weapon projectiles now explode after 0.75s (from 1s).
- Ghost: "Kunai" ability cooldown reduced to 5s (from 10s).
- Ghost: "Critical Protocol" ability now grants +35% Critical Chance and +50% Critical Damage.
- Medic: Antidote/vaccine effect strength increased by around 15%.
- Medic: "Handgun" weapon base damage increased to 45 (from 35).
- Medic: "Handgun" weapon damage per level increased to +20 (from +10).
- Medic: "Syringe Gun" weapon base damage per second increased to 40 (from 20).
- Medic: "Syringe Gun" weapon now shortens the Reload Time on level-up instead of increasing the Fire Rate.
- Medic: "Antidote Flask" and "Freezing Flasks" weapons base throw interval lowered to 2s (from 4s).
- Medic: "Antidote Flask" weapon base and per second damage increased to 40 (from 30).
- Medic: "Antidote Flask" weapon minimal damage per tick increased to 10.
- Medic: "Antidote Flask" weapon damage per second increased to 15 (from 10).
- Medic: "Freezing Flask" weapon damage increased to 100 (from 20... oof!).
- Medic: "Freezing Flask" weapon damage per level increased to +20 (from +10).
- Medic: Zombies affected by the antidote/vaccine effect now also explodes when killed by another damage source.
- Medic: "Medical Education" now grants +5 HP/s per level (from +2 HP/s).
[h2]ITEMS BALANCE IMPROVEMENTS:[/h2]
- "Frying Pan" item Armor increase changed to +7.5 (from 5).
- "Glass of Milk" item Armor increase changed to +15 (from +10).
- "Chocolate Box" item now increases armor by 70 when under 20% of health.
- "Medkit" item now grants +5 HP/s (from +2 HP/s).
- "Stretcher" item now gives +7 HP/s (from +4 HP/s).
- "Wooden Stick" item now gives +10% XP bonus (from +5%).
- "Health Potion" item now gives +500 HP (from +300 HP).
[h2]UPCOMING CHANGES:[/h2]
- First content update!
- Manual aiming option.
- Public Beta Steam branch. DONE!
- Mouse character movement option. DONE!
- CODEX / Encyclopedia of in-game content.
- Separate save for game options (resolution, quality).
[hr][/hr]
Join the Public Beta Tests!
[hr][/hr]
Want to help us out & get an early look at the new version of the game? Awesome!
[h3]
DISCLAIMER: Before jumping straight in, please understand, that this version of the game might be unstable, create issues when switching between old & new builds of the game, and may generally be less stable, more buggy, and in an overall imperfect state. We will do our best to help you with any issues, but please understand the risks associated with beta testing.[/h3]
If you understand the potential problems and are willing to take the risk, here's how you can get in:
[h2]How to join:[/h2]
- Open your Steam client, find Yet Another Zombie Survivors on your games list, right-click its name and select the "Properties..." option.
- Enter the "Betas" tab, click the "None" drop-down menu on the right, and select the "public-beta" option. You can always return to the default version of the game by selecting "None" again.
- If you want to share your feedback about the beta version (thanks in advance!), click the image below to join our Discord server (you'll need an account for that, but it'll be worth it, believe me!):

- When joined, you will be able to comment the current beta version in the new #yazs-beta forums, which you can join by selecting it from the drop-down list:
- And that's all! If the beta/test version of the game is different from the current one, the Steam will update the game with its changes. You will know that the Beta Branch is active from the "[public-beta]" text to the right of the game's title in your game's library.
Thank you for joining! Currently, there is no new build in this branch, but we'll be sharing one (hopefully soon!) in case there's something we need to test first. Thank you for joining!
[hr][/hr]
Last but not least, thank you for all the positive reviews you're leaving us on Steam! It helps us a lot ːheart_meː
Thanks for reading! See you next time, have fun!
ㅤStay awesome,
ㅤㅤAwesome Games Studio