Once upon a time there was a prototype called Pillars or Jump Fail and a few more other such misbegotten names. For years it was one of many I created and I stumbled upon it by accident, feeling it wasn’t really worth indulging in. Fast forward a few years, and I am founding Frying Jelly and we plan to release a mobile game and a premium Steam game, or test our mettle on either and pick a path.
That old prototype, a single-button high stakes precision platformer, becomes a candidate for the mobile game. We grab another prototype I created, and we start building RingRaceR (more in an upcoming post!), a sci-fi competitive racer with weapons and stunting that some see as a successor to UniRacers (UniRally in Europe). This is going to our premium Steam game.
Read on our blog!