Alpha Demo Patch 27g: Loads of bug fixes
[h3]v27g[/h3]
- Adjusted “tank controls” driving handling to conform more easily to 90-degree angles
- Fix for some oddities resulting from the player returning to the main menu and entering a new world
- Pressing switches creates a small noise audible by NPCs a short distance away
- Fix for player-built floors appearing with incorrect texture upon when the player leaves and returns
- Fix for players having “1/1” stats when entering the game
- Fix for player-built walls placed on sand causing the surrounding sand to disappear
- Buffs from food are now kept when loading a saved game
- When loading a saved game, status effect timers do not start until the gameplay actually starts
- Fix for locations failing to appear at times due to being “overlapped” by a dirt path
- Fix for Safe sometimes needing to be destroyed for a Destroy quest
- Fix for cases where NPCs could get stuck trying to enter Police Boxes
- Fix for cases where NPC gang members would teleport to the player if the player had imprisoned a fellow gang member
- Fix for NPC prisoners still technically remaining in the player's party if the player brought them to a Police Box
- Imprisoned NPCs will be properly replaced in their homes and jobs
- Fix for giblets appearing near Police Boxes upon leaving and returning to the game
- Fix for Flower Bed Plants being interactable
- Fix for Prison doors that led directly outdoors being unlocked during the daytime for businesses
- Fix for NPCs not being interactable while on toilet and bench
- Certain floor textures (such as parking lot lines) will not appear if the building placed on grass rather than pavement
- Buildings in the wilderness will not sit on pavement unless it’s explicitly required
- Fix for chests appearing to be non-interactable if they were opened prior to a quest item being placed into them
- Fix for trees and other environmental objects sometimes appearing on pavement at the edge of cities
- Fix for quest flavor text translations not falling back to English translation when text doesn't exist
- Fix for quests that involved arresting multiple people completing if only 1 NPC was brought to a Police Box
- If the player is driving a prisoner, they will wait until the car slows down and they can jump out to become mutinous
- Fix for odd barrel icon appearing on map
- Fix for NPCs not being interactable while on toilet and bench
- Fix for cases of questgiver NPCs appearing with incorrect facial features on UI
- Modifications to Cop quest locations
- Fix for cases where objects for quests would spawn on top of each other
- Fix for certain quest type variants not being generated
- Fix for NPCs sometimes spawning more than one of a particular key
- Fix for status effect icons not always appearing after loading a saved game
- Fixed graphical issues with Shack rooftop