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  3. Alpha Demo Patch 27g: Loads of bug fixes

Alpha Demo Patch 27g: Loads of bug fixes

[h3]v27g[/h3]
  • Adjusted “tank controls” driving handling to conform more easily to 90-degree angles
  • Fix for some oddities resulting from the player returning to the main menu and entering a new world
  • Pressing switches creates a small noise audible by NPCs a short distance away
  • Fix for player-built floors appearing with incorrect texture upon when the player leaves and returns
  • Fix for players having “1/1” stats when entering the game
  • Fix for player-built walls placed on sand causing the surrounding sand to disappear
  • Buffs from food are now kept when loading a saved game
  • When loading a saved game, status effect timers do not start until the gameplay actually starts
  • Fix for locations failing to appear at times due to being “overlapped” by a dirt path
  • Fix for Safe sometimes needing to be destroyed for a Destroy quest
  • Fix for cases where NPCs could get stuck trying to enter Police Boxes
  • Fix for cases where NPC gang members would teleport to the player if the player had imprisoned a fellow gang member
  • Fix for NPC prisoners still technically remaining in the player's party if the player brought them to a Police Box
  • Imprisoned NPCs will be properly replaced in their homes and jobs
  • Fix for giblets appearing near Police Boxes upon leaving and returning to the game
  • Fix for Flower Bed Plants being interactable
  • Fix for Prison doors that led directly outdoors being unlocked during the daytime for businesses
  • Fix for NPCs not being interactable while on toilet and bench
  • Certain floor textures (such as parking lot lines) will not appear if the building placed on grass rather than pavement
  • Buildings in the wilderness will not sit on pavement unless it’s explicitly required
  • Fix for chests appearing to be non-interactable if they were opened prior to a quest item being placed into them
  • Fix for trees and other environmental objects sometimes appearing on pavement at the edge of cities
  • Fix for quest flavor text translations not falling back to English translation when text doesn't exist
  • Fix for quests that involved arresting multiple people completing if only 1 NPC was brought to a Police Box
  • If the player is driving a prisoner, they will wait until the car slows down and they can jump out to become mutinous
  • Fix for odd barrel icon appearing on map
  • Fix for NPCs not being interactable while on toilet and bench
  • Fix for cases of questgiver NPCs appearing with incorrect facial features on UI
  • Modifications to Cop quest locations
  • Fix for cases where objects for quests would spawn on top of each other
  • Fix for certain quest type variants not being generated
  • Fix for NPCs sometimes spawning more than one of a particular key
  • Fix for status effect icons not always appearing after loading a saved game
  • Fixed graphical issues with Shack rooftop