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Streets of Rogue 2 News

Streets of Rogue 2 gets a new Classes Overview Trailer

My most anticipated title for this year is looking awesome. Streets of Rogue 2 has a brand new Classes Overview Trailer for your viewing pleasure.

Read the full article here: https://www.gamingonlinux.com/2024/09/streets-of-rogue-2-gets-a-new-classes-overview-trailer

Playable Classes Overview Trailer Dropped, Check it Out!





Hey, rogues,


In our fresh trailer, which just dropped at Convergence Games Showcase, we've introduced a rundown of future classes you will choose from. Check it out:

[previewyoutube][/previewyoutube]
[h3]HIGHLIGHTS[/h3]



Cultist (New Class)

← They are many, and their churches are plentiful.




Farmer (New Class)

← Set up a farm and grow crops, thus gaining power in the world.




Gorilla (Returning)

← Brute force. Doesn't understand human language but can talk to other apes.




Soldier (Returning)

← An expert in ranged weaponry. Has increased accuracy.



Keep in mind, though, that not all classes will be available from the get-go when the game enters Early Access—playable characters will be added gradually throughout the EA development phase.










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Don't forget that Streets of Rogue 2 is coming out on Steam in Early Access on October 22nd. Be sure to wishlist it now, rogues:

https://store.steampowered.com/app/2165810/Streets_of_Rogue_2/



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Streets of Rogue 2 delayed until October 22 - Playtest coming soon

While I'm a little sad to wait a bit longer, I know the delay for Streets of Rogue 2 is going to be worth it. Originally planned to hit Early Access in August, the release date has now been moved to October 22.

Read the full article here: https://www.gamingonlinux.com/2024/07/streets-of-rogue-2-delayed-until-october-22-playtest-coming-soon

Streets Of Rogue 2's chaotic open world sequel delayed from August until October

It was just last month that we reported on Streets Of Rogue 2's early access release date, then planned for the middle of August. Alas, the streets of video game development are meaner than first thought, and its release date has now slipped until October 22nd.


Read more

Early Access Launch Date Update; Sign Up for Playtest

Hi all, Matt here!


[h3]I have a couple bits of development news! Here’s the short version:[/h3]
  1. 📅 Streets of Rogue 2 is moving from its original release date of August 14th to a new release date of October 22nd.
  2. 🎮 We’ll be conducting an Open Playtest on Steam in the near future, free for anyone to join!

But wait, a new release date? What’s going on here? What sort of shenanigans are at play? Well, I assure you the answer is a lot less interesting than that. I, uh… couldn’t program quite fast enough. :p

While SoR 2 has had a few more folks working on it than its predecessor, I’m still the sole programmer/designer of this thing. Compared with other disciplines, programmers are notoriously bad at predicting how long a given task will take. Now replace “task” with “entire Early Access-ready game,” and as you can probably imagine, guesstimating correctly gets a tad trickier. I’d been targeting a summer launch for a while, which has led to a pretty intense 2024. And while the original release date would have been technically achievable, it would have also been tighter than I was comfortable with. The new date allows me some breathing room and the opportunity to make the game that much better.

The new release date will also give me time to conduct a large-scale Pre-Release Playtest. If Streets of Rogue’s history tells me anything, this should benefit development. Before the original SoR went into Early Access, I released a bunch of builds of the game for free. This was super useful for getting player feedback and paved the way for a smooth launch on Steam.

The ETA for the future Playtest is late August / early September. Stay tuned for more news on that!

[h3]Go to the game's page and click the "Request Access" button to sign up now:[/h3]



The prospect of releasing a pre-Early Access version of SoR 2 has often crossed my mind. But while SoR 1’s simple level-based structure lent itself well to creating nice little vertical slices of gameplay to iterate on, SoR 2’s long-gestating open world and numerous broader-scale systems have taken longer to gel. Even then, there’s still a LOT of malleability in a lot of areas of the game, which is why I’d like to hear your opinions!


Thanks for your patience, everyone! Looking forward to getting the game into your hands!

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