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Hexworld 0.6.3

[h3]Difficulty modes![/h3]
- Three difficulty modes introduced - easy, normal, hard
- Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use
- Available for any new game started, can not be changed during that game
- Your existing game before this update counts as "normal" difficulty

[h3]Tile Hit Points[/h3]
- Each tile now adds hit points to base hexagon hp
- Base hexagon hp: 300
- Grass, oasis, cacti, graveyard +100 hp
- Forest +200 hp
- Small mountains +300 hp
- Large mountains +600 hp
- This should help reinforce your formation against hex busters

[h3]Hex Busters Tweaks[/h3]
- Introduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3)
- Ballista arrow now does shrapnel shots when it hits a structure
- Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista



[h3]Unit Health Bars[/h3]
- Golem health bars! Shown automatically when golems are spawned with low HP or when you hover a cursor over a hexagon for a couple seconds
- Golem info now shows correct amount of golem health and all the reductions or buffs applied to that health and max health



[h3]Misc[/h3]
- Fix for flag hotkeys [1-5] not working sometimes
- Hawks are now called Bees, Wasps and Hornets depeding on their grade
- Fireball Wizard now has lower dps (7 fireballs instead of 9, 3.7 seconds reload instead of 3.0)
- New effects for Fortress Tower attacks