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Hexworld News

Hexworld 0.5.9



[h3]0.5.9 fixes and Improvements:[/h3]
- Golem info preview - proper stats in the Editor
- Golem info preview - boosted stats are now visible
- Golem info preview - highlight for values changed
- Golem info preview - unit speed added
- Fix for "the Editor does not show hexagons acquired after victory before clicking proceed" (thanks @captainwolf, @SireGimps)
- Fix for "unit preview in the Editor shows GolemT1 for any structure picked" (thanks @Kezzbo)
- Fix for "hexagon colored outline being active after guard tower or portal is destroyed"
- Possible fix for "victory is not triggering when all enemies are cleared"

[h3]Known issues added:[/h3]
- Grey area outline instead of team color outline in some cases
- Collision issues in some Region 3 levels


Updated Golem info preview:

Hexworld 0.5.8



[h3]0.5.8 fixes and Improvements:[/h3]
- Hex Editor in hub now shows selling cost for hexagons when hovered with ctrl key down. Also price is shown on the sell button in hexagon info dialog
- End of Region 2 now shows a special warning about Region 3 with options to proceed or go back to Main Menu
- Region 3 is rebalanced to have more portals and more floating platforms. Final boss is tweaked as well. Please note this is stub boss as of 0.5.8 ea version
- Support for ultra wide monitors (e.g. 64:27 aspect ratio) (thanks @NiceTryDre)
- Boss levels now show proper boss names on the main HP bar
- Fortress Tower health increased to 10,000 and it shoots 5 projectiles instead of 3 now
- Abilities 'summon units' and 'summon tower' are limited to casting team or neutral hexagons only (was 'any hexagons').
- Fix for 'Able to capture traps and portals after beating the boss' (thanks @Kezzbo)
- Fix for 'Able to capture crystals'
- Fix for 'Fortress Tower boss appears in Hub and Menu after victory'

[h3]Major known issues:[/h3]
- Wrong unit stats are shown in Hex Editor for all structures
- Resources interface can provide wrong information in Hex Editor when structure is selected
- Floating platforms can stuck in natural rock obstacles

Hexworld Early Access


Welcome to Hexworld!

I'm happy to announce that the game is going live on EA (Exciting Adventure!).

Even though the development started quite a while ago, today marks the beginning of our public journey. Oooh, scary.
Anyway, glad to meet you all. Some of you might remember the Volcanic Giraffe as the makers of Tower Defense hybrid called Protolife (if not, why don't you check it out?). Rest assured, we are still dabbling in the same area, so

- if you like weird but fun strategies
- and if you think that golem armies battling over hexagon floating islands sounds cool

then welcome aboard!

The game is going to be updated often and I expect it to change quite a bit in the next couple of months, hopefully for the better, so if you'd like to participate in the process, this is the best time to hop in!

Otherwise you can wait a bit till the game will get to a more coherent state, but in either case you are always welcome in our Discord and Steam Community.

https://discord.gg/zUKXG7ZYQq

Cheers and see you around!