
Thank you for playing Savage: Ultimate Boss Fight. Here are the update details.
[h2]
Battle[/h2]
[h3]New Feature: "Mob Hunt" Added[/h3]
- A new battle content, Mob Hunt, has been added.
- Mob Hunt is a high-difficulty battle mode that becomes available after clearing Normal difficulty.
- Additional boss battles will be gradually introduced to Mob Hunt in future updates.
[h3]New Boss Battle Added[/h3]
- The first Mob Hunt boss battle, vs. Spiritual Golem, has been added.
[h2]
Character[/h2]
[h3]New Feature: "Mastery" Implemented[/h3]
- A new character enhancement system, Mastery, has been implemented.
- Use Mastery Points to enhance your character.
- Mastery Points can be obtained as rewards from Mob Hunt.
[h3]Adjustment to Skill Effects[/h3]
- The effect range of the Paladin's skills is now displayed on the field while in use.
- The duration of the status effects "Phantom Dart" and "Fairy Veil", granted by the Archer's skills, has been changed to permanent and will no longer expire over time.
[h3]Adjustment to Equipment Effects[/h3]
- The activation condition for "Mystic Ward" has been changed from "HP must be at 100%" to "HP must be at 90% or higher." Its damage reduction rate has been reduced to 10%.
- The evasion rate of "Cloak of Evasion" has been reduced to 15%.
- The healing effect boost of the Fairy from "Fairis Amber" has been reduced to 25%.
[h2]
Other[/h2]
[h3]Bug Fixes[/h3]
- Fixed an issue where the critical damage boost effect of the equipment "Talon" was not applied when the additional damage from the status effect "Phantom Dart" became a critical hit.
- Fixed an issue where status effects from the previous battle would sometimes persist after restarting a battle.
- Fixed an issue where the sound effects for the Paladin's skills sometimes did not play correctly.