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Update Info (May 10, 2025)



Thank you for playing Savage: Ultimate Boss Fight. Here are the update details.

[h2]Battle[/h2]
[h3]New Boss Battle Added[/h3]
  • A new boss battle, vs. Flamedor, has been added to Mob Hunt.

[h3]Camera Work Adjustment[/h3]
  • A new camera movement effect has been implemented to track the character's position.


[h2]Character[/h2]
[h3]Sound Effect Adjustment[/h3]
  • Adjusted the volume balance of sound effects during character auto attacks.

[h3]Animation Changes[/h3]
  • Some of the auto attack animations for the Paladin have been changed.


[h2]Other[/h2]
[h3]Bug Fixes[/h3]

  • Fixed an issue where the boss would sometimes stop acting during battle.

Upcoming Update Information

Thank you for playing Savage: Ultimate Boss Fight.
We would like to share details about the upcoming update.

Scheduled Date: May 10, 2025

[h2]Main Update Features[/h2]

[h3]New Boss Battle Incoming[/h3]
  • A new boss battle, vs. Flamedor, will be added to Mob Hunt.


[h3]Camera Work Adjustment[/h3]
  • A new camera movement effect will be added to follow the character's actions.

Update Info (March 8, 2025)



Thank you for playing Savage: Ultimate Boss Fight. Here are the update details.

[h2]Battle[/h2]
[h3]New Feature: "Mob Hunt" Added[/h3]

  • A new battle content, Mob Hunt, has been added.
  • Mob Hunt is a high-difficulty battle mode that becomes available after clearing Normal difficulty.
  • Additional boss battles will be gradually introduced to Mob Hunt in future updates.

[h3]New Boss Battle Added[/h3]

  • The first Mob Hunt boss battle, vs. Spiritual Golem, has been added.


[h2]Character[/h2]
[h3]New Feature: "Mastery" Implemented[/h3]

  • A new character enhancement system, Mastery, has been implemented.
  • Use Mastery Points to enhance your character.
  • Mastery Points can be obtained as rewards from Mob Hunt.

[h3]Adjustment to Skill Effects[/h3]

  • The effect range of the Paladin's skills is now displayed on the field while in use.
  • The duration of the status effects "Phantom Dart" and "Fairy Veil", granted by the Archer's skills, has been changed to permanent and will no longer expire over time.

[h3]Adjustment to Equipment Effects[/h3]

  • The activation condition for "Mystic Ward" has been changed from "HP must be at 100%" to "HP must be at 90% or higher." Its damage reduction rate has been reduced to 10%.
  • The evasion rate of "Cloak of Evasion" has been reduced to 15%.
  • The healing effect boost of the Fairy from "Fairis Amber" has been reduced to 25%.


[h2]Other[/h2]
[h3]Bug Fixes[/h3]

  • Fixed an issue where the critical damage boost effect of the equipment "Talon" was not applied when the additional damage from the status effect "Phantom Dart" became a critical hit.
  • Fixed an issue where status effects from the previous battle would sometimes persist after restarting a battle.
  • Fixed an issue where the sound effects for the Paladin's skills sometimes did not play correctly.

Upcoming Update Information

Thank you for playing Savage: Ultimate Boss Fight.
We would like to share details about the upcoming update.

Scheduled Date: March 8, 2025

[h2]Main Update Features[/h2]

[h3]New Feature: "Mob Hunt"[/h3]

  • A new battle content, Mob Hunt, will be introduced.
  • Mob Hunt is a high-difficulty battle mode that becomes available after clearing Normal difficulty.
  • Additional boss battles will be gradually added to Mob Hunt in future updates.


[h3]New Feature: "Mastery"[/h3]

  • A new character enhancement system, Mastery, will be introduced.
  • Use Mastery Points to enhance your character.
  • Mastery Points can be obtained as rewards from Mob Hunt.


[h3]New Boss Battle Incoming[/h3]
  • The first Mob Hunt boss battle, vs. Spiritual Golem, will be added.

Update Info



Thank you for playing Savage: Ultimate Boss Fight. Here are the update details.

[h2]Bug Fix[/h2]
The following issues have been fixed:

  • In "vs. Fafnir," there were cases where phase transitions did not proceed correctly.
  • When an Archer was affected by a Paladin's skill, the sound effect sometimes failed to play.

[h2]Battle[/h2]
The following battle mechanics have been adjusted:

  • In the mechanics of the tower, the presence of characters within a circle will no longer include characters who are KO'd.