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Anomalistic Revolution News

Anomalistic Revolution Demo Update: New Character Designs & Improvements

We've made some exciting changes!

Character Designs: We've revamped the character designs for Saye, Elis, and Roza in the dialogue boxes. They now look sharper and more aligned with their personalities!



Gameplay & Story Tweaks: We've made small but impactful changes to gameplay and the storyline to improve the overall experience.

We're putting in a lot of effort to complete the story and finalize the game, and we appreciate your support during this journey. We're working hard to make Anomalistic Revolution the best it can be!

Make sure to follow us for more updates. Thank you for your continued support!

Join Us at Tokyo Indie Games Summit 2025!

We're bringing Anomalistic Revolution to Tokyo Indie Games Summit 2025 on March 8-9! If you're attending, don't miss the chance to meet the team, experience the game firsthand, and chat about our journey.

On-Site Meeting: Let's connect! Whether you're a fellow dev, publisher, or just excited to dive into the world of Anomalistic Revolution, we'd love to meet you.

Anomalistic Revolution Demo Update: Now in Japanese!

The Anomalistic Revolution demo is now available with Japanese translation!

Enjoy the game in a whole new way with full Japanese localization. It’s time to dive into the action!

We’d love to hear your feedback on the translation! Join our Discord for demo localization support, corrections, or suggestions.

Thank you for your support, and stay tuned for more updates!

Anomalistic Revolution - Demo Update

The memory system now features new animations and enhanced visuals, bringing each moment to life like never before. We’ve also polished several scenes for a smoother, more immersive experience. Jump back in and see the difference!

Devlog #5: How We Designed the Memory System

Hi everyone! Today, we’re exploring one of Anomalistic Revolution’s key features—the Memory System. This mechanic not only strengthens your character but also lets you uncover Saye’s story piece by piece, adding depth to the game.

The Idea: Telling a Story Through Memories
Initially, we thought about using cutscenes or dialogue to tell the story. But those felt too passive. Instead, we created Memory Cards—a system where players discover the narrative while impacting gameplay, making it an active and rewarding experience.

Soul Points and Memory Cards
You earn Soul Points by defeating monsters and completing quests. These points unlock Memory Cards, which reveal pieces of Saye’s past and provide gameplay bonuses. Each card opens a new layer of the story, blending narrative and progression.

Redesigning the System
Our early concept was more experimental—we wanted players to extract memories from a sketch collage and categorize them by emotions like happy or dark. Unlocking dark memories even involved going into debt, affecting mental health.

We’ve since reimagined the system. The Memory Card screen is being completely redesigned with fresh layouts, visuals, and a more immersive feel.

Art and Story
Each Memory Card features unique, anime-inspired artwork and delivers small but impactful details about Saye’s past. These cards invite players to connect the dots and uncover the bigger picture.

The Challenges
Balancing the Memory System wasn’t easy. Since Saye gains most abilities through dialogue choices, we had to ensure the cards felt optional yet rewarding. We also worked hard to maintain freedom for players while encouraging them to explore this system.

What Do You Think?
We’d love to hear your thoughts! Have a favorite card idea or a theory about the story? Let us know!
See you in the next devlog! 😊