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Anomalistic Revolution News

Devlog #2: Customized Dialogue Boxes for Emotions

Anomalistic Revolution is an RPG that cleverly blends the storytelling style of visual novels. In this game, dialogue boxes are designed to show the emotions of characters as they talk.

In the dialogue paragraph below, you'll find each character's name followed by an emotion code in parentheses to indicate their feelings.

DB10; M, exterior_door
Saye (Angry): Devil! I know why he's making fun of me.
Saye (Depressed): Thinks I'm close to falling off a cliff with just a little push.
Saye (Sad): Honestly... he might be right.
Saye: I feel like there's not much left inside to keep me going.
Saye (Confused): I should try to feel better, or I won't be able to continue. Taking care of Luna might help.

It calls for the following information needed in each emotion dialogue box:

1) Image file corresponding to the character's emotion
2) Transition animation fitting that image file
3) Color applied to the character image file
4) Color applied to the background
5) Transition animation suitable for the background
6) Flow speed of the texts (faster or slower according to the atmosphere of the emotions)
7) Speech sound effects played during the flow of the texts (lower or higher pitch)

If each dialogue line is examined individually, you can observe that all these images, colors, animations, and sounds are refreshed and applied to the dialogue box as each line flows on the screen.

Below, you can see dialogue boxes created with angry, depressed, and sad emotions, respectively.



Sounds, animations, and colors in the system continue to be developed with the game to express emotions most clearly.

In the next devlog, we will examine the "Absolute Truth Software" used in the game and discuss how it works.

Enjoy the game!

UMIGAME

Demo Updated: Enhanced Visuals and Environment Designs

Hello everyone! We're excited to announce a big update for Anomalistic Revolution. This update makes the game better and changes how it looks and feels.

We've completely changed the designs for Saye's home and office. They now look much nicer with lots of new details. Plus, we've used special 2.5D graphics to make the rooms feel more real.

This update is a big deal for Anomalistic Revolution. Players will feel more like they're really in the game thanks to the cool new looks and designs.

Stay tuned for our next update!

Demo Updated: Dark Notes and Monologues

Inner Being Score

Following a series of unfortunate events, Saye found a strong reason to keep going. He firmly believes he will create the invention of the century and continues to hold onto this dream. However, persistent pursuers keep Saye on edge, constantly monitoring her every move. We've integrated this precarious mental state into the gameplay. Now, Saye must resist mental exhaustion and fight against it. Consequently, we've realized the significance of our "Inner Being" score and its impact on the game. If this score drops below zero, there will be consequences.

Other Game Changes

We've simplified our seven abilities to six for better organization. As the story unfolds, we're considering whether to introduce new abilities.
A new and unique memory card has been added to the game.
Additional alternative dialogue options have been included for specific situations.
We've made changes to the tutorial explanation box and its usage, making it more noticeable.
An automatic text filling feature has been added to the software interface.
After making a selection, Saye no longer repeats the chosen dialogue. This required us to create longer and more cohesive sentences for the choice interface.

Minor Tweaks

UI design fixes have been implemented.
Dialogue improvements have been made.
Improvements have been introduced to dialogue backgrounds.
Updates have been made to the gained skill points amount.
Sound effects have been updated.

Future Updates

We have plans for a major graphics overhaul to enhance the UI system. Additionally, we're aiming to make substantial changes to scene designs. Furthermore, we're considering enriching background and animation effects within dialogue interfaces.

Closing Remarks

This game remains a work in progress, evolving with feedback from players. Due to structural changes in save files in this major update, errors may occur in previous saves. Faulty save files will be automatically reset when the game starts. We apologize for any inconvenience and appreciate your understanding. Happy gaming!

UMIGAME

Upcoming Update: Mastering Inner Energy

Upcoming Update: Mastering Inner Energy

We've got some exciting news! We're working on a big update for the Anomalistic Revolution demo.

In the game, we have something called 'Inner Potential Score.' It's like the 'mana' or 'energy' in many RPGs, measuring the character's spiritual and mental capacity. In the next update, if we use up these points, or go into the negative, there will be consequences. So, we've got to be careful with our character's inner energy.

We're also making some small updates to skills, both in number and how you get them. This means a fresh look for the choice menu and improvements to the overall design.

Lastly, there will be subtle enhancements and additions in the dialogues related to the update in the game's choice and ryo system.

Stay tuned!

"Anomalistic Revolution" Demo is Here!

We're thrilled to announce the release of the "Anomalistic Revolution" demo, your gateway to a world of anime RPG adventure. Dive into this epic journey, explore captivating scenes, and experience the rich storytelling.

Your feedback is invaluable in shaping the game's future, and we can't wait to hear what you think. Join us and let the adventure begin!