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Forgotten Seas News

Builder's Bounty Update

[previewyoutube][/previewyoutube]
ːsteamthisːCheck out the video above for a sneak peek of the update ːsteamthisː

[h3]Build Creative Tiki Bases [/h3]

[h4]Unleash your creativity and take your Tiki / Bamboo builds to a whole new level![/h4]



  • New Corner Roofs for Tiki / Bamboo: Outer Corner (Hip) and Inner Corner (Valley).
  • Hip Roofs can attach to any bamboo wall.
  • Hip Roofs can also be attached to bamboo large trim (pillar) and bamboo doorways.


  • Hip Roofs can also be attached to other Hip Roofs and Valley Roofs expanding the number of possible variations of the roof line.
  • Valley Roof can attach to Gable Roof pieces such as bamboo Right Roof, bamboo Middle Roof, and Left Roof - Note that right and left bamboo roofs are determined by the direction of the angled frayed edges when placing a roof on wall (when facing the wall from the inside).
  • Bamboo Windows can now be placed on both sides of the Bamboo Window Wall.
  • Bamboo Foundation and Half Foundations can now be attached to the bottom of the foundation stairs creating a potential to build various landings on your staircases.

[h3]Major Performance Optimization[/h3]
Forgotten Seas is a CPU intensive, multiplayer base building game. We will continue to optimize at every chance we get. We are a 2 person team and this is a monumental task. It will take some time. We thank you for your patience.

We have optimized several aspects of the game to bring you faster frame rates and smoother gameplay. Some of you may see triple digit framerates in newly created worlds and an overall smoother performance. Currently saved worlds will also benefit from performance optimizations, depending on how many storage entities, and building pieces are placed close to each other.

Overall, there should still be a noticeable boost in your performance, whether your world is new or old. While we have increased the number of building units that can be rendered effectively in a small area, you may experience some bottlenecks in heavily congested areas with a lot of building and processing units. To continue to experience a smoother performance as your world grows, try spreading out your buildings, processing units and other decorations.

[h3]Significantly Faster World Load Times[/h3]



We have optimized world loading to bring you significantly faster world loading times regardless of your base build size. Most worlds should load within 15-30 seconds as opposed to 2-5 min loading times before for larger worlds! Don’t let loading times hold you back any more. Get ready to Unleash your creativity!

[h3]Other Changes[/h3]
  • Added a no-build zone near the tropical and forest traders to prevent players inadvertently building too close to the trader location. This is to prevent the trader ship from intruding in your homes!
  • Fixed some translation related issues. We are aware that there may be some missing or incorrect translations. We will be making more of these fixes over a period of time.
  • Added new loading scene images for world loading, teleporting and respawning.
  • Fixed an issue that was causing incompatibility related UI crashes when using a mouse with extremely high poll rates. This manifested to some users as the UI icons being stuck on the screen or non responsive while dragging the mouse.

[h3]Forgotten Seas is included in our Publisher Sale![/h3]
If you have not embarked on your journey yet, now is the time! Get the game now and Save!
Check out games from our publisher (Indie.Io) .

[h3]A Note from your Devs[/h3]
👧 We are a small, family-run, Indie Dev Team of 2 🧑
We do not have the resources of larger teams and larger game studios. We are developing a game with a big scope and larger than life expectations. It is going to take time and your support. Forgotten Seas is in Early Access, and still under development. We have big plans! In time we will make this game all it can be!

🙏 Reviews are the bread and butter of us small Indies! Please leave us your honest reviews 🙏
🤟 A special thanks to all our players, backers and supporters - you all ROCK 🤟

We have a friendly and helpful community. Hop on board this incredible journey!

Please join our Discord👈

Forgotten Seas Giveaway!

[h2]⚓ The Builder's Bounty ⚓[/h2]
[h3]Major Update Releases Apr 11th![/h3]
Help us celebrate this major update and get a chance to win keys!

[previewyoutube][/previewyoutube]
ːsteamthisːCheck out the video above for a sneak peek of the update ːsteamthisː

[h3]🌊 Contest Info 🌊[/h3]
  • One lucky winner will get TWO Steam keys for Forgotten Seas
  • Three lucky winners will get a Steam key for Forgotten Seas
  • Already have the game? No problem - gift it to a friend!

[h3]🏆 Complete the mandatory steps below for your chance to win. 🏆[/h3]
[h4]Visit Forgotten Seas Giveaway on Gleam[/h4]

Good Luck!!

A new season, a new deal!



If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th.

[h3]Enjoy our recent Game Updates![/h3]

You may now craft and sell Crate of Jars and Crate of Plants.
Jars and Plants may be found at the small islands around the Deadman's Island.
The new crates will sell in the Tropical Market Stall, when there is no trade blockade present.

[h3]Thank You![/h3]
A special thanks to all our players, backers and supporters - you all ROCK!

Note: This game is an Early Access Tite, and still under development by a very small dev team of 2 Please join our discord to submit feedback and interact with our helpful community!

[h3]Join our discord[/h3]

Make sure to check out other great indie games on sale during the Spring Sale to add them to your collection.

Patch EA007 - New Market Crates

[h3]New Market Crates[/h3]

You may now craft and sell Crate of Jars and Crate of Plants.
Jars and Plants may be found at the small islands around the Deadman's Island.
The new crates will sell in the Tropical Market Stall, when there is no trade blockade present.

[h3]Women's Day Sale![/h3]


As some of you may know, Forgotten Seas was made by a mom. Today we celebrate games by women-led studios. Tell your friends to get the game today at a discounted price!

[h3]Fixes[/h3]

Fixed an issue where the finished map was not properly dropping if the Cartography Table was full.
Cartography Table creates a finished map when all fragments are combined in proper fashion. In some cases, if you had more than one fragment #2 piece in the cartography table, the finished map was not forming. This has been fixed, and the finished map now properly drops with sparkles within 10 seconds of combining map fragments! If the table is not full, you may find the finished map inside the table's inventory as before.

Fixed an issue in the Journal where pressing Next arrows in Ship section would highlight the Crafting tab.

[h3]Other Changes[/h3]
Reduced crafting time for Stone and Copper Keys.
More optimization related changes, with minimal impact to gameplay.


[h3]Thank You![/h3]
A special thanks to all our players, backers and supporters - you all ROCK!

Note: This game is an Early Access Tite, and still under development by a very small dev team of 2

Please leave us a review if you haven't yet. Reviews help us small indies a great deal!
Please join our discord to submit feedback and interact with our helpful community!

[h3]Join our discord[/h3]

Crafting Update - Craft from nearby chests!


[h3]Extended Inventory for Crafting[/h3]
You can now craft items using ingredients stored in nearby storage chests when using a workbench or the player crafting menu (C keybind).

This feature only affects workbenches and player crafting menu, but not the tiered processing units such as drying racks, campfires, smokers, etc. Tiered processing units will continue to function (as they were previously) from their own respective storages.

During the crafting process, the crafting system will first check for ingredients in the player inventory, then the storage chests. If ingredients are stored in different chests, the crafting system will progressively check for ingredients in each nearby chest and take what is needed, prioritizing the player’s inventory first.

Note that if similar crafting ingredients are spread out in multiple chests, it will take from a random nearby chest

For players who prefer a classic crafting system, "crafting from nearby chest" feature can be turned on and off using the F9 key (Experimental and Subject to change)

[h3]Shared Multiplayer Crafting from Storage [/h3]

Client and server share nearby storages for crafting. In multiplayer mode, a client can craft from the server’s storage chests and vice versa.

[h3]Other Changes[/h3]
  • Removed Winter Event items including Snow Forts, red satchels, and gift box visuals from Common Treasure Cache. Christmas Trees and Presents currently rezzed will still be seen, but the Building Hammer can no longer place them in the world.
  • Some visual optimizations to fog and lighting has been done.


A special thanks to all our players, backers and supporters - you all ROCK!

Note: This game is an Early Access Tite, and still under development by a very small dev team of 2

Please leave us a review if you haven't yet. Reviews help us small indies a great deal!
Please join our discord to submit feedback and interact with our helpful community!
Join our discord