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DREAMWILD News

This $8 vaporwave FPS has you doing battle with CRT goblins and lightning whales across a dream universe




Dreamwild is something special: a solo-developed, retro-styled shooter that has a singular aesthetic. Half the game looks like Ray Harryhausen stop motion gone vaporwave, while the other half is a brisk, Quake-style shooter in surreal neon dreamscapes, its vibe cinched by a fantastic soundtrack...
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DREAMWILD Mini patch for November 7th, 2022

This is a super small patch to deal with cutscene issues.

  • Converted Cutscene files from MP4 to VB8 Webm, this should lead to better compatibility across devices.
  • Made Fading Club logo and Intro skippable


Thanks for all of the feedback. As always, if you run into bugs or issues, feel free to contact me or post in the Community, and I'll do my best to fix and address them as fast as possible! I hope that you have fun playing DREAMWILD!

-Karbonic

DREAMWILD Patch Notes for November 5th, 2022

Here's another little bugfix and improvement patch for ya.

Changes:

  • Added resolution options (720p is still recommended, as resolution affects pixel filter effects.)
  • Added option for Inverted Camera Y controls
  • Fixed problem causing NPCs and Portals to not be interactable if they were in front of a wall
  • Fixed problem causing enemies to stop spawning on the first level after a while
  • Fixed lag spike when picking up Secondary Tools
  • Fixed problem causing the game to freeze during 2D scene transitions
  • Auremn now makes "Z's" when he sleeps
  • Removed "Bouncy" physics aspect of water, as it caused hiccups in player movement
  • Fixed Generation Error causing portals to generate under ice
  • Transcoded Cutscene Files (This should help for players who had black screens on certain scenes)


Thank you all for playing DREAMWILD, it really means a lot to me! I hope this helps to make the game a more fun and smooth experience!

-Finn T.

DREAMWILD Patch Notes for November 1st, 2022

This is a small patch to bring a few improvements to the gameplay of DREAMWILD.

Changes:

  • Added optional Speedometer to Options menu
  • Added Fullscreen Toggle to Options Menu
  • Improved loading in 2D areas
  • Redesigned Home and Level portals to be easier to enter
  • Added dark background to tutorial text for easier reading
  • Fixed the Arcsprite being misnamed "Allsprite" in places
  • Fixed problem with Water in final boss arena making movement feel sluggish
  • Added boundaries to final boss arena


I hope these fixes and changes will help DREAMWILD be a fun and smooth experience for all of you!

-Finn T.