1. TRACHI – ANARCHY
  2. News
  3. Renaissance (Beta)

Renaissance (Beta)

Heyho Friends & Family!

As promised – here's the ANARCHY 0.2.2 (Renaissance) beta.

The flagship addition is the first part of a new chapter – ExtrapolAtion. If you'd like to know what it's about, allow me to gently point you to the Preview from a couple of weeks ago.


There's also a new combat mechanic: Counter. It's born out of a larger rework – covered in this technical post. That announcement also mentioned an overhaul of Variations. There's a high chance we'll take a dedicated look at the what, how and why for that as well.

On the whole, Renaissance is feature-complete. What's left is to test ANARCHY itself and apply the proper polish. If there's time, I'll try to work in more flavour and prep the stage for ExtrapolAtion B.

I'll save that and the bigger picture for the actual release on June 28th. Until then, I wish you a spectacular week – with high hopes to talk to you again very soon. 🥰

much love
nory




Release Notes

[h2]ANARCHY 0.2.2[/h2]
[h3]Chapters[/h3]
  • Added 📈 "ExtrapolAtion".
    Three years since Trachi.
[h3]Quests[/h3]
  • Added 📅 "ExtrapolAtion A".
    1926, take two.
  • Added Task "ExhalAtion"
    Is it me, or was I here before?
  • Added Task "ExternalisAtion"
    Either way, August 28th.
  • Added Task "ExpirAtion"
    Another world about to be rewritten.
[h3]Areas[/h3]
  • Added 🚞 "Wenger Sanatorium"
    These people are inSANE.
[h3]Combatants[/h3]
  • Added 👨‍⚕️👩‍⚕️"Wenger Staff"
    Do I look like a receptionist?
[h3]Mechanics[/h3]
  • Added 🔪"Counter"
    Target retaliates (in Range).
[h3]Abilities[/h3]
  • Added "Counteract"
    Counter [1 TURN]
  • Added "Ambrosia"
    100% DMG | PARALYZE [1 TURN]
  • Added Passive "Broken Wings"
    My life for yours.
  • Fixed "Rage"
    20% Lifesteal | No CNTRL
[h3]Items[/h3]
  • Added "Visitor's Pass"
    He's in the Western Wing.
[h3]Variation[/h3]
  • Added 👕 "Nostalgia"
    Tick-Tock.
  • Streamlined "Item Slots"
    Character specific 'Item Types'
  • Streamlined "Fragments"
    Temporary Equipment
[h3]Achievements[/h3]
  • Added "Renaissance"
    We go again.
[h3]User Interface[/h3]
  • Adjusted "Combatant"
    Available in Battles & Conversations.
  • Ergo "Equipment" & "Inventory"
    Can now be changed everywhere.
  • Reworked Slot "Variation"
    Limited to display owned Variations.
[h3]Savegames[/h3]
  • Added "NPCs"
    Stores all Combatant positions & rotations.
  • Added "Save (Debug)"
    Temporary, maybe.
[h3]Miscellaneous[/h3]
  • Improved "Scene Transitions"
    Waits for Camera to be set up.