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Sniper Elite: Resistance News

Patch Notes | 17.06.2025

[p]Patch 1.30 has been deployed snipers. The update includes a number of fixes which include mission completions being registered correctly, Survival medals being awarded as intended and pistol stocks no longer clipping through the character models.[/p][p]A massive thank you to our incredible community who have submitted bug reports and game suggestions. It's always massively appreciated. Please check out a full list of notes below.[/p][p][/p][h2]Additional Content  [/h2][h3]Paid Content (included as part of the season pass) [/h3]
  • [p]New DLC Map: Mud and Thunder [/p]
  • [p]New DLC Propaganda challenge: Résistance, Révolution, Vengeance  [/p]
  • [p]New Weapons: Auto-5 Shotgun + MAS 36 Rifle [/p]
  • [p]New Weapon Skin: Golden Hex [/p]
  • [p]New Weapon Skin: Brushstroke Camo [/p]
[h3]Free content (redeemed from the store) [/h3]
  • [p]SE5 Weapon – Mod.712 [/p]
  • [p]New character skin – Marie [/p]
  • [p]New character skin – Lady of Liberty [/p]
[h3]Free content (included as part of the patch) [/h3]
  • [p]Free New Survival Map: The Gallant Few [/p]
  • [p]Free SE5 DM Map: Trident Beachhead [/p]
  • [p]Free SE5 Survival Map: Unwanted Guests [/p]
[p] [/p][h2]General Bug Fixing [/h2]
  • [p]Added several fixes to improve level unlocks for campaign missions played out of sequence whilst in co-op [/p]
  • [p]Fixed some cases where mission completion was not being registered correctly and therefore not giving appropriate unlocks [/p]
  • [p]Fixed an issue where dialogue could play whilst the level is loading after moving from an older patch patch to the latest patch [/p]
  • [p]Reduced cases where players could encounter a crash when completing a mission  [/p]
  • [p]Made aesthetic improvements to entering the scope at extreme angles [/p]
  • [p]Fixed an issue where the player card would overlap with chat text in multiplayer in some languages [/p]
  • [p]Corrected some labels for attachments to indicate which ones come from DLC weapons [/p]
  • [p]Fixed an issue where the Paratrooper Beret did not display visually on the US Paratrooper skin [/p]
  • [p]Fixed an issue where medals referring to the ‘Vercors Vendetta’ mission were not labelled correctly [/p]
  • [p]Fixed an issue where a medal referring to the ‘Light’s Camera Achtung!’ mission was not labelled correctly [/p]
  • [p]Fixed an issue in the settings where if players turned voice chat off and on, they could not change the voice chat mode until refreshing the page [/p]
  • [p]Added survival medals for some of the maps that did not have them previously [/p]
  • [p]Fixed an issue where the text was cut off in the notification when achieving the ‘That’s a wrap’ medal [/p]
[p] [/p][p] [/p][h2]Weapon Specific Bug Fixes [/h2][h3]General Weapon issues [/h3]
  • [p]Fixed an issue where some weapons did not unlock correctly when reaching the required campaign progress  [/p]
  • [p]Fixed an issue where the 7.5mm Conversion Magazine did not increase Muzzle Velocity [/p]
  • [p]Fixed an issue where the ‘Magazine Pouch’ attachment was incorrectly requiring kills in MP. It is now unlocked through campaign progress. [/p]
  • [p]Fixed an issue where the ‘Leather charging Handle’ had incorrect unlock requirements [/p]
  • [p]Fixed an issue where large Pistol Stocks would display clipping through the character on the loadout screen [/p]
  • [p]Fixed some UI text in Axis invasion that would get cut-off when playing in Russian [/p]
  • [p]Fixed some text on the collectable ‘Scuttle Instructions’ from the ‘Devil’s Cauldron’ mission that would get cut-off when playing in Russian [/p]
[p] [/p][p]Gewehr 43 – Fixed an issue where the Liberation wrap would not display correctly on this weapon if the ‘Extended Marksman’ barrel attachment was used [/p][p]Trench Gun – Fixed an issue where a shotgun shell would incorrectly display close to the trigger when using a female character  [/p][p]Karabiner 98 – Fixed an issue where the ‘Thin Grip Tape’ attachment would clip through the Ghillie Rifle Elite wrap if they were both equipped at the same time  [/p][p]M1A1 Gov. – Fixed an issue where certain cosmetic skins failed to display on the stock of the weapon [/p][p]DL Carbine – Fixed some cases where progress was not being registered properly for the ‘Extended Suppressor Barrel’ attachment unlock. [/p][p]Armaguerra OG-44 –  [/p]
  • [p]Corrected the description text for the ‘Extended Magazine’ attachment [/p]
  • [p]Improved the reload animation for this weapon [/p]
[p]ZK-420S – Fixed an issue where the ‘Reenforced Band’ attachment would clip into each of the available rifle wraps  [/p][p]Mars Automatic – Fixed an issue where skins for this weapon would appear low-resolution on some platforms [/p][p]SVT-40 – Fixed an issue where the Ghillie Elite wrap would not display correctly when used in combination with either the ‘Short Carbine’ or ‘Heavy Parkerized’ barrel attachments [/p][p]M1918 BAR – Fixed an issue where the ‘Rubber Buttplate’ attachment would not display correctly on certain platforms [/p][p] [/p][p] [/p][h2]Campaign Level Specific Bug Fixes [/h2][p]Behind Enemy Lines [/p]
  • [p]Fixed an issue where co-op partners could fall out of the game world if they joined whilst the host player was stood close to the generator objective [/p]
  • [p]Fixed an issue where if both Flak cannons were destroyed at the same time in co-op, the flak cannons could display incorrectly [/p]
[p]Dead Drop  [/p]
  • [p]Corrected an issue where a set of vines was not climbable in invasion mode [/p]
  • [p]Fixed a case where co-op partners would spawn inside a wooden platform if the ‘Scaffold Yard’ alternative start location was used. [/p]
  • [p]Fixed an issue where if the player knocked the kill list target unconscious, placed him near the rat bomb and shot it, the challenge would not register as completed [/p]
[p]Sonderzuge Sabotage [/p]
  • [p]Fixed an issue where the player character’s feet would clip through the floor at an overlook close to the default mission start point [/p]
  • [p]Fixed an ammo pick-up that did not give the correct amount of ammo [/p]
  • [p]Fixed an issue where the player character could get stuck permanently falling if they stood in a certain spot between some train couplings [/p]
  • [p]Fixed an issue where a body crate would remain lit even after surrounding lights had been shot out [/p]
  • [p]Fixed a case where one of Harry’s dialogue lines would still play even if the player was not playing as Harry [/p]
  • [p]Fixed an issue where a duplicate intact tank model could appear as one got destroyed [/p]
  • [p]Fixed an issue where players could pass through a railing [/p]
  • [p]Removed a visual bug where players could see out of the game world in the garden area [/p]
  • [p]Fixed an issue where the player could not go prone on one of the metal walkways [/p]
[p]Collision Course [/p]
  • [p]Fixed an issue where players can hang but not be able to get back up on the railing used for the kill list challenge [/p]
  • [p]Added a window frame that was missing from one of the windows near the railway station [/p]
  • [p]Added a missing prompt for the drop-down option on one of the ladders on the Damn [/p]
  • [p]Fixed an issue to ensure co-op partners spawn with the player when they use an alternate start point to start the level [/p]
[p]Devil’s Cauldron [/p]
  • [p]Removed some invisible collision around the submarine dock so it doesn’t stop bullets [/p]
[p]Assault on Fort Rouge [/p]
  • [p]Fixed a ledge takedown being briefly delayed before the kill actually occurs [/p]
  • [p]Improved the collision of a ladder by an AA gun so the player can no longer occasionally run through it [/p]
[p]Lock, Stock and Barrels [/p]
  • [p]Fixed a rock wall so it now correctly uses its high-resolution textures [/p]
  • [p]Removed some invisible collision around a body crate so it doesn’t stop bullets [/p]
  • [p]Fixed a ladder so the player can now climb up it [/p]
  • [p]Fixed an issue where if you threw a knocked out sniper of the top of the windmill the objective marker wouldn’t be removed from the now dead body  [/p]
  • [p]Adjusted some curtains so they no longer go through some open windows [/p]
[p]End of the Line [/p]
  • [p]Removed some invisible collision in a crater [/p]
  • [p]Fixed a rare instance where enemies could go through a set of stairs [/p]
  • [p]Removed an unnecessary section of floating railing [/p]
  • [p]Adjusted a rock so its no longer floating a bit above the ground [/p]
  • [p]Modified the walls on turret locations so they have higher detailed textures [/p]
  • [p]Fixed the distance to a flak gun when tracking the objective [/p]
  • [p]Fixed the Zugwerfer turret so its now destroyed after shooting it [/p]
  • [p]Fixed a rare instance where you could spawn at the wrong start location [/p]
  • [p]Fixed a ladder on a roof where looking down it would cause terrain to disappear [/p]
  • [p]Improved the lighting on the outro cutscene [/p]
[p]DLC: Lights, Camera, Achtung! [/p]
  • [p]Fixed rare instance when picking up a body would leave the body on the floor [/p]
  • [p]Adjusted the lighting in a few places to help them match the surroundings [/p]
  • [p]Removed the ability to get stuck when dropping off a caged ladder [/p]
  • [p]Fixed a small visible hole in the terrain by the battery cannon [/p]
  • [p]Fixed the spawn location for a client when the host is in a few locations in the level [/p]
  • [p]Fixed the biography of the hidden gnome as it was displaying the wrong one [/p]
  • [p]Fixed a flicker shadow in the church [/p]
  • [p]Fixed the black sections of ears on the loading screen [/p]
  • [p]Fixed objects not appearing when looking out of a warehouse [/p]
  • [p]Fixed the Xbox app progression bar for 'Take 5, and.. ACHTUNG!' so it now tracks correctly [/p]
[p]DLC: Vercors Vendetta [/p]
  • [p]Fixed the “Lucky Rabbit’s Foot” collectible displaying the wrong description [/p]
  • [p]Fixed some collision where you could climb down and through the ground [/p]
  • [p]Fixed a lantern so it can now be destroyed [/p]
  • [p]Adjust some collision to stop the player being able to fall into and then get stuck in a mine cart [/p]
  • [p]Adjust the geometry so the player can no longer see a motorbike in the distance from the start point [/p]
  • [p]Removed some invisible collision outside the windmill so the player can shoot through it [/p]
  • [p]Fixed the propaganda poster pickup notification not correctly showing the level name [/p]
  • [p]Fixed the spawn location for a client when the host is in a few locations in the level [/p]
  • [p]Adjusted the lighting on the player when they are by some sandbags at the Artillery Battery [/p]
  • [p]Fixed the lighting in a couple of spots in the windmill [/p]
  • [p]Removed the ability to go prone on stairs around the North Nerbelwerfer [/p]
  • [p]Fixed the propaganda poster sometimes appearing low resolution [/p]
[p]DLC: Striking Range [/p]
  • [p]Fixed the lighting when using the Harbour Cave workbench [/p]
  • [p]Fixed one of the German voice lines was not being played correctly [/p]
  • [p]Fixed the collision on a wooden crate [/p]
  • [p]Removed a section of invisible collision on some railings stopping bullets passing through it  [/p]
  • [p]Improved the collision at the bottom of some stairs [/p]
  • [p]Fixed If the kill list target runs to the nearby stairs he no longer gets stuck [/p]
  • [p]Fixed some instances where doing a stealth takedown near boxes could cause the body to fall through the geometry [/p]
  • [p]Fixed a small area of missing geometry to stop falling through the map [/p]
  • [p]Fixed a section of invisible collision stopping the flare guns flare by some stairs [/p]
  • [p]Moved a Schu-mine so its no longer partially in a crate [/p]
  • [p]Removed some invisible collision a section of a battlement so it can be shot through [/p]
  • [p]Added the end of a small wall that was missing [/p]
  • [p]Fixed a rare instance where enemies could shoot through a section of the floor [/p]
  • [p]Add a few extra sets of bolt cutters to the level [/p]
  • [p]Adjusted a couple of paintings so they are now flush against the walls [/p]
  • [p]Fixed the ability to climb up a vine by the bridge [/p]
  • [p]Added collision to some sandbags on a wall to stop the player being able to see through them when next to them [/p]
  • [p]Fixed a zipline which wasn’t able to be used [/p]
  • [p]Fixed enemy reinforcements that arrive now patrolling once they are no longer in an alerted state [/p]
  • [p]Modified the name of one of the keys to help explain what its for [/p]
  • [p]Removed the ability to get out of the playable area at one of the lookout towers [/p]
  • [p]Add a few more satchel charges to the level [/p]
  • [p]Adjusted a poster near the church so it is now flush against the wall [/p]
  • [p]Fixed a hole the player could drop down and be stuck on some barrels [/p]
  • [p]Moved a small patch of grass so its positioned correctly [/p]
  • [p]The information on the in-game store page now scrolls so you can see all the content in the DLC [/p]
  • [p]Fixed a few textures on a battlement so they appear correctly [/p]
  • [p]Adjusted the lighting on the water in the sewers to closer match the surroundings [/p]
  • [p]Fixed some light bleeding through a wall by a road [/p]
  • [p]Added shadows to a few crates that were missing them [/p]
  • [p]Fixed one of the subtitles not displaying correctly when in the underground area with the kill target [/p]
  • [p]Improved a couple of translations for the tagged info on the kill target [/p]
  • [p]Fixed subtitles not displaying correctly for a Jager [/p]
  • [p]Fixed the spelling of the 'Vergeltungswaffe' medal in Portuguese (Brazil) [/p]
  • [p]Fixed the biography information of the tagged reinforcements around the Castle [/p]
  • [p]Adjusted a couple of textures on the road near the Castle [/p]
  • [p]Added more glow to one of the lamps in the basement [/p]
  • [p]Adjusted the level description box on the menu so it doesn’t get overlapped by the objective star [/p]
  • [p]Fixed up a small black area underneath a sandbag wall [/p]
  • [p]Fixed the ability for the camera to clip into a few things in the Sea Cave [/p]
  • [p]Lowered the amount of invasion phones in the level [/p]
  • [p]Switched the idle animations for a Spotter [/p]
  • [p]Improved the lighting in a tent in Castle area [/p]
  • [p]Fixed the Kill Target so when he is pacified his body falls correctly [/p]
  • [p]Removed any light bleeding through the stairs near the jail [/p]
  • [p]Adjusted the collision on some rubble when the player is prone [/p]
  • [p]Improved the lighting in one of the side rooms in the facility [/p]
  • [p]Modified a few small textures in a corridor so they aren’t so dark [/p]
  • [p]Adjusted the height position of an enemy leaning against a wall [/p]
[h2]Propaganda Specific Bug Fixes [/h2][p]General [/p]
  • [p]Fixed where if the player had unlocked a propaganda challenge and tried to load it but had uninstalled that DLC, it will now take you to the correct store page to re-install that DLC [/p]
  • [p]Fixed an exploit where the player could use traps to kill enemies but not start the timer [/p]
[p]Vivre Libre Ou Mourir [/p]
  • [p]The loading screen now shows the date of the operation [/p]
  • [p]Updated the amount of enemies on the menu to match the amount in level [/p]
[p]Pour Les Français [/p]
  • [p]Updated the amount of enemies on the menu to match the amount in level [/p]
[p] [/p][h2]Multiplayer Level Specific Bug Fixes [/h2][p]Deathmatch St.Raymond  [/p]
  • [p]Fixed when shooting through the open Café windows they no lower have glass effects  [/p]
[p]SE5 Map - Deathmatch  Landing Zone  [/p]
  • [p]Improved the lighting in certain areas so places no longer feel overly dark [/p]
[p]No Cross Alpine Gorge [/p]
  • [p]Fixed an exploit to be able to get out of the level boundary [/p]
[p]No Cross Fortress [/p]
  • [p]Improved the collision on the wooden platform near the ‘Stream Crossing’  [/p]
  • [p]Fixed an exploit to be able to get out of the level boundary [/p]
[p] [/p][h2]Survival Specific Bug Fixes [/h2][h3]Survival General [/h3]
  • [p]On the menu the lines connecting the command posts now all connect correctly [/p]
  • [p]The ‘Survivor’ ribbon now also unlocks when completing a DLC survival map [/p]
  • [p]Fixed that completing a DLC survival map now counts to skin unlocks [/p]
[p]SE5 Map - Survival Pest control  [/p]
  • [p]Fixed the map zoom level when selecting Operation Monarch on the menu [/p]
  • [p]There is now a best score medal for the survival map [/p]
[p]Survival Fortress Command [/p]
  • [p]The vines at the back of a building are no able to be climbed up [/p]
  • [p]Generator near the Central Apartment Block is now correctly position at ground level [/p]
[p]Survival Mark of the Eagle  [/p]
  • [p]Fixed a chest high wall not able to be vaulted over [/p]
[p]Survival Tide of War [/p]
  • [p]Fixed enemies being able to shoot through a specific wall in the Courtyard Apartments [/p]
  • [p]Fixed a small amount of terrain not correctly appearing when hidden behind a wall [/p]
[p]Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.[/p][p]See you on the battlefield![/p]

Sniper Elite: Resistance | Mud and Thunder Arrives

[p]Snipers,[/p][p][/p][p]Allied HQ can confirm the launch of the Mud and Thunder Mission, Weapons and Skin Pack for Sniper Elite: Resistance. Mud and Thunder will redeploy Harry Hawker into the field with a new campaign mission, as well as additional weapons and a weapon skin.[/p][p]As a means to ensure mission success, all Sniper Elite: Resistance agents have been granted access to the additional Wrath of the Resistance Weapon & Skins Pack for free from today.[/p][p][/p][p]Focus your gaze on the latest trailer showcasing the new content here.[/p][p][/p][h3]A return to action[/h3][p][/p][p]A new mission awaits you in this Mud and Thunder Mission, Weapons and Skin Pack. A Resistance contact has gone missing following reports that Axis forces have invaded the region. It is now down to you to locate and save the contact to uncover their valuable intel. [/p][p][/p][p][/p][p]Also included in this pack are the MAS 36, a reliable bolt action rifle which was designed to replace the French Berthier and Lebel rifles, and the Auto-5 shotgun, which was the first mass-produced semi-automatic shotgun on the market. The Auto-5’s mechanism provides a faster rate of fire compared to manually operated shotguns.[/p][p]Finally, you will also receive the Golden Hex Weapon Skin, which will give your firearms an opulent golden finish.[/p][p][/p][p]The Mud and Thunder Mission, Weapons and Skin Pack includes:[/p]
  • [p]Mud and Thunder Campaign Mission [/p]
  • [p]MAS 36 Rifle[/p]
  • [p]Auto-5 Shotgun[/p]
  • [p]Golden Hex Weapon Skin[/p]
[p][/p][h3]Face the wrath[/h3][p][/p][p]The Wrath of the Resistance Weapon and Skins Pack (Free)[/p][p][/p][p][/p][p]The Wrath of the Resistance Weapon and Skins Pack is free to all snipers. It includes the fully automatic Mod.712 pistol which has an incredible rate of fire, but also makes it hard to control.[/p][p]Also included are the Marie Chevalier character skin and the Lady of Liberty Skin for Marie. A respected and accomplished member of the Resistance, Marie is tactically skilled in the art of stealth and willing to do whatever it takes to liberate her country from tyranny. [/p][p]Finally, snipers will also receive the Brushstroke Camo Skin for their weapons. One of the earliest camouflage designs formulated by the British Ministry of Defence as an effective camouflage for British Army Paratroopers, the design is created with wide swathes of colour applied with a large brush.[/p][p][/p][p][/p][p]The pack includes:[/p]
  • [p]Marie Chevalier Character Skin[/p]
  • [p]Lady of Liberty Character Skin (Marie)[/p]
  • [p]Mod.712 Pistol[/p]
  • [p]Brushstroke Camo Weapon Skin[/p]
[p]The latest Sniper Elite: Resistance update will also add three additional maps to the multiplayer roster: The Gallant Few (Survival), Trident Beachhead (No Cross) and Unwanted Guests (SE5) (Survival).[/p][p][/p][p]See you on the battlefield![/p][p][/p][p]How can I get the latest updates on Sniper Elite: Resistance? [/p][p]Follow us on social media and join our Discord for the latest updates on Sniper Elite: 
Twitter: @SniperElite 
Facebook: @sniperelitegame 
Instagram: @snipereliteofficial 
Discord: [/p][p]https://discord.com/invite/rebellion[/p][p] [/p]

Patch Notes | 29.04.2025

Snipers,

Patch 1.20 has been deployed and includes a number of fixes, including fixing a bug where the player could have no items in their loadout, an issue where medals were not always tracked correctly when completing a level on Authentic difficulty and rebalancing the damage over distance fall-off for a number of weapons.

The community has been essential in getting reports in quickly, so a huge thank you from the team. Please continue to get in touch as it helps massively in getting quick resolves implemented. See below for a full list of patch notes.
Additional Content

Paid Content (included as part of the season pass)

  • New DLC Map: Striking Range
  • New DLC Propaganda challenge: Vivre Libre Ou Mourir
  • New Weapons: SVT 40 + Mars Automatic
  • New Skins: Resistance Fighter (Harry) + Ghillie Suit Elite (Harry)
  • New Rifle Wrap: Ghillie Rifle Wrap Elite


Free content (redeemed from the store)

  • SE5 Weapon – D.L. Carbine
  • New Rifle Wrap – Covert Elite Rifle Wrap


Free content (included as part of the patch)

  • Free New No Cross Variant of SER Multiplayer Map Fortress: Destroyed Town
  • Free SE5 DM Map: Landing Zone
  • Free SE5 Survival Map: Tide Of War


General Bug Fixing

  • Added additional safety checks to trigger the ‘Master-at-arms’ achievement for players who have met the requirements
  • Fixed a rare instance where enemy soldiers were getting stuck in an alerted stated
  • Fixed a bug where the player could have no items in their loadout
  • Fixed the description text for a shot distance medal in ‘End of the Line’
  • Extra checks added to the ‘Secondary Supremacy’ medal to ensure the tally updates correctly
  • Fixed an issue with an incorrect pop-up notification appearing after killing after killing 20 invaders
  • Fixed an issue where the player could get a ribbon for completing a Survival map but not the associated trophy / achievement
  • Fixed a Spanish text error in the Service Record for a collectible from ‘Collision Course’
  • Fixed a description text error for the ‘Survivalist’ medal to reflect only needing to complete a single survival map
  • Fixed the description text for the ‘Oh Gnome you don’t’ medal to correctly show the amount required to unlock it
  • Extra checks added to the ‘Crème de la Crème’ medal to ensure that it is unlocked once the criteria have been met
  • Extras checks added to the ‘Pen Pals’ medal to ensure that it is unlocked once the criteria have been met at all medal ranks
  • Fixed a description text error for the ‘That’s a Wrap’ medal
  • Fixed an issue where certain subtitles wouldn’t play on Authentic difficulty
  • Fixed an issue with being unable to perform Takedowns on enemies that are leaning against a wall
  • Fixed several characters hair clipping through the German Field Cap
  • Fixed an issue in German where a Tutorial title wouldn’t nicely fit over two lines
  • Fixed an issue where the camera could clip slightly into the wall when going into scope when next to it
  • Fixed an issue where the player character could drop off climbed vertical pipes to their death
  • Improved the loading time of the high-resolution textures on the Service Record
  • Fixed an issue where some Kill List Targets would not be alerted by thrown bottles nearby
  • Fixed an issue where medals were not always tracked correctly when completing a level on Authentic difficulty
  • Improved messaging when an Axis invasion rematch is denied


Weapon Specific Bug Fixes

General Weapon issues

  • Rebalanced the damage over distance fall-off for a number of weapons
  • Fixed an issue where the ‘Reduced Load Magazine’ could get stuck attached to some rifles after interacting with a Pistol workbench
  • Fixed several cases where magazines would be displayed on the stock of the weapon in addition to the standard location.
  • Fixed some text issues with weapon descriptions
  • Fixed some text issues with unlock requirements for weapons
  • Fixed an issue where a pop-up displayed an incorrect weapon attachment unlock for SMG’s
  • Fixed an issue with progress tracking for the unlock of the A2 optical scope
  • Fixed various weapon stats displayed for ‘Rate of Fire’
  • Fixed an issue with “Reinforced Band”, “Bramit Suppressor”, “Maxin 1910 Suppressor” and “HUB 23 Supressor” unlock requirements
  • Fixed various bugs in which the weapon would clip with the player character
  • Fixed various stats for special ammo
  • Corrected the description for the ‘Heavy Bolt’ receiver attachment


Gewehr 43 – Fixed and issue where a magazine attachment was positioned too high

Mas 44 – Corrected the unlock criteria text for the Extended Magazine attachment

Model 1907 – Made improvements to mitigate cases where triggering a reload only partially reloaded the weapon

M1A1 Gov. – Corrected typo in description for the 30RD magazine

Welrod – Corrected the unlock requirement text for the ‘Reinforce Overpressure’ Receiver attachment

Nagant M1895 – Improved animation displayed whilst carrying a body and using this weapon

Erma.36 – Improved the aesthetics of the Engraving skin on this weapon

.32 Ruby

  • Fixed some parts of the grip that displayed incorrectly as pink
  • Improved the holding animation for female characters using this weapon


Armaguerra OG-44

  • Reduced model clipping when aiming down the weapon sights
  • Improved the appearance of the Liberation DLC skin on this weapon
PIAT (temporary weapon)

  • Improved animation when aiming at harsh angles
  • Fixed an issue where kills with this weapon displayed incorrectly in the Kill-feed
ZK-420S – Fixed an issue in which the DLC Liberation Skin would obscure iron sights
Campaign Level Specific Bug Fixes

Behind Enemy Lines

  • Fixed an issue where the level would not render outside the house in the Outro cutscene
  • Fixed an issue where the cracks on the dam could display twice in a cutscene


Dead Drop

  • Improved collision boxes to help the player mount curbs when carrying bodies
  • Fixed an enemy going out of bounds on the map
  • The ‘Search Vertigo’s Apartment’ objective now correctly updates once the player reaches the first floor of Vertigo’s apartment
  • Removed the invisible wall by the zipline near to the underground entrance to the town
  • Removed a little box from on top of a set of sandbag walls
  • Fixed a bug where the lighting on Harry when he is in an underground area is brighter than it’s meant to be
  • Improved the collision box for a few small pillars at the ends of walls
  • Improved the collision on a few sets of stairs to make it easier to go up or down them and to match up with the players legs better
  • Fixed the characters leg position when on the wooden platform near the start of the level
  • Improved the collision of a set of climbable vines to now make the character closer to the wall
  • Fixed a lighting bug on a wall outside the library
  • Removed the invisible wall by the stone wall near the start of the level
  • Improved the rendering on the fountain in the church gardens
  • Adjusted stairs across the map to allow players to walk up them smoother when crouched
  • Improved visual quality of the stairs by the main fort
  • Fixed an area where the player character partially clips through the floor


Sonderzuge Sabotage

  • Improved certain areas where collision was incorrectly blocking rockets and grenades
  • Adjusted some windows in the train station to improve players ability to tag through them
  • Fixed an issue where the main objective marker was not displaying on the mission preparation screen
  • Improved the AI pathing of the Kill List target when he returns from combat state to passive state
  • Fixed an issue where the objective marker would not update as the player gets close to some documents as part of the main objective
  • Fixed some cases where stone texture decals were mis-applied to windows
  • Improved some stairs around the map to allow the player to walk up/down them smoother
  • Made improvements to how dialogue plays when resuming a saved game
  • Fixed a case where dropped weapons could fall through a metal walkway (near the left-side bridge)


Collision Course

  • Fixed a case where an enemy AI would run off a crane to his death once damaged
  • Removed an inaccessible bottle pick-up
  • Fixed a case where the co-op partner could spawn behind a locked gate when using an alternate start location
  • Fixed an issue where the mission boundary warning displayed at the exfiltration point
  • Fixed cases where the player character could not take cover on certain stone walls
  • Fixed some cases where players could not walk up stairs smoothly
  • Fixed a case where some birds float above the ground
  • Fixed an issue in which enemies could shoot through some walls


Devil’s Cauldron

  • Fixed some places where the player character could not take cover against some sandbags and walls
  • Fixed a visible hole in the floor geometry at a road checkpoint near the guard house
  • Fixed a couple of cases where enemy AI could see and shoot the player character through walls/rocks
  • Fixed a case where crouching when using a zipline could cause the player to fall into the lake
  • Disabled dropping from the zipline over the lake to prevent players entering an out of bounds area


Assault on Fort Rouge

  • Fixed a couple of issues with the AI pathing of Uwe Schoene to ensure he approaches the correct location for the Kill List challenge and will still path correctly after being alerted
  • Fixed a couple of cases where enemies/enemy bodies and a truck would float above the ground slightly
  • Improved collision for throwable items in certain parts of the level
  • Fixed a bug where a tank could disappear when it was destroyed
  • Fixed a visible hole in the floor geometry in the tunnel that leads to the castle basement
  • Repositioned some crates that were visibly floating in the Abbey
  • Fixed an issue where players could climb under the floor near a broken part of the castle wall
  • Amended the lighting on the stairs leading to the first floor of the town hall
  • Fixed some smoke VFX that was rendering incorrectly


Lock, Stock and Barrels

  • Fixed an issue where players could place a satchel charge on doors and then use a key to open it, now placing a satchel commits to this method of opening the door and removes the other option
  • Fixed several issues that occurred when alerting the Kill List target during his drinking animation
  • Fixed an issue where the objective marker remained present after killing all of the Elite Snipers as part of the optional objective
  • Fixed an issue in which enemies would spot/shoot the player through a wall from the Western Farmhouse alternate start point


End of the Line

  • Improved throwables collision around certain parts of the level
  • Added collision to a metal railing to prevent the player character passing through it
  • Removed a satchel charge from an inaccessible room
  • Deleted a pink texture visible from the lookout ruins spawn point
  • Fixed a visible hole in the floor geometry in one of the bunkers
  • Fixed an issue where Axis invaders could not reach a certain location that the host player could
  • Fixed an issue where the player character could not drop down into a trench
  • Improved one of the Axis spawn locations to avoid the player getting stuck


Epilogue

  • Visually improved the headlight on the motorbike in the cutscene where Kruger gets on a bike


DLC: Lights, Camera, Achtung!

  • Improved throwables collision around certain parts of the level
  • Fixed an issue where one of the cables remained incorrectly after destroying the radio tower
  • Fixed some cases where invisible walls incorrectly stopped the player character
  • Fixed some cases where players could not walk upstairs smoothly whilst crouched
  • Improved the accessibility of some ladders that were either inaccessible or difficult to use
  • Fixed an issue where the Propaganda poster collectable would sometimes display in a low resolution
  • Fixed a case where players could climb on a crate that was unintended
  • Fixed some climbing areas in and around the church
  • Blocked player character going prone in the water in the cave at the default level start


DLC: Vercors Vendetta

  • Added improved translations for the objective flavour text in non-English Languages
  • Removed ability to incorrectly access a zipline whilst stood on top of a bridge
  • Fixed an issue where the player character can get stuck near one of the workbenches
  • Corrected the names and binocular tag info for the Sniper enemies
  • Removed floating sandbag
  • Added sound effect for approaching the propaganda poster collectible
  • Fixed an issue where some birds did not fly away when approached
  • Fixed a hole in the map that allowed players to fall through the floor
  • Fixed some cases where invisible walls incorrectly stopped the player character
  • Fixed an issue where Harry’s dialogue could get interrupted by other dialogue
  • Fixed an issue where enemy AI failed to wake up the Kill List target if he was knocked unconscious
  • Fixed an issue where enemy AI dialogue could get interrupted buy the Kill List target’s dialogue
  • Improved the pathing of the Kill List target so he does not walk through another AI after the conversation
  • Fixed a case where an enemy AI was floating when sat down
  • Improved throwables collision around certain parts of the level
  • Improved the AI pathing of the artillery spotter at the top of the windmill
  • Fixed an issue where the medal counter would update incorrectly if the player quit during the outro cutscene
  • Fixed some cases where players could not walk upstairs smoothly whilst crouched
  • Increased the difficulty of the longshot medal to be more consistent with other levels
  • Fixed an issue where AI clipped through a barrel when searching for the player character
  • Fixed an issue where an enemy AI’s idle animation did not line up with in-level objects
  • Improved stealth consistency when hiding in bluebells
  • Fixed an issue with shadows popping in/out near the water wheel
  • Improved climbing accessibility around the Nebelwerfers
  • Adjusted landed parachute models to look more realistically placed
  • Improved the framerate in the hidden resistance stash (where one of the workbenches is)
  • Improved sound masking throughout the level


Propaganda Specific Bug Fixes

General

  • Improved the way medals are displayed based on the difficulty selected so that it’s clear what score is required to achieve a gold medal
  • Fixed an issue where medals would incorrectly display as locked on the results screen
  • Fixed a UI issue where ‘Un De Trop’ displayed even if it wasn’t selected
La Résistance

  • Fixed an issue where the timer would start incorrectly when the player character hangs from a wall
  • Fixed some lighting issues on the ground in several locations


Libération

  • Added a shadow to the battlement wall


Prendre Le Maquis

  • Fixed an issue where you could hang on a walkway with no way to climb back up


Un De Trop

  • Fixed an issue with a missing texture


Multiplayer Level Specific Bug Fixes

General

  • Fixed an issue in which enemies would not spawn in during Survival on wave 6
  • Improved the tracking of the ‘Lightened Assembly’ Receiver attachment to include over-the-shoulder kills
  • Improved text spacing on the UI that details how players were killed


Deathmatch St.Raymond

  • Improved visibility of Café signs
  • Removed the ability to climb in an area that was unintended
  • Removed unnecessary climb prompt on top of a door
  • Fixed an issue where the mini-map showed the exterior map whilst indoors
  • Fixed some lighting issues in the ‘La Brasserie’ building
  • Stopped player character walking through a door in the ‘La Brasserie’ building
  • Removed an unnecessary climb prompt in the ‘Café du Matin’ building
  • Stopped player character being able to walk up some piles of boxes
  • Stopped player character being able to move partially into a stone pillar
  • Fixed some lighting issues on the floor near Vertigo’s apartment
  • Fixed an issue with missing café signs
Deathmatch Destroyed Town

  • Improved collision to the furniture in an attic to stop the player being pushed through the floor
  • Added the ability to vault over a wooden box that previously couldn’t
  • Removed the ability to vault over a small section of wall in the northeast corner of the wall, to stop the player having with the nearby debris
  • Fixed an issue with a shadow by the town hall so it now appears correctly
  • Added shadows to a few bushes that were missing them
  • Fixed an issue where the player would not grab the edge of a ledge when moving off a ledge near a zipline
  • Removed an unneeded climb prompt near the burning car
  • Improved the climb interaction area on a wall to stop the resulting landing hitting a wooden box
  • Fixed an issue where the players legs could slightly go into a table whilst vaulting over it
  • Fixed an issue where after climbing to the top of some vines the player would not successfully stand on the ledge above
  • Fixed an issue where vaulting over an indoor table would briefly show the outside map on the minimap
  • Fixed various stair issues including collision and minor placement adjustments
  • Fixed various issues with throwable not behaving as expected with the environment (getting caught on a piece of environment or going through areas they shouldn’t)


Deathmatch Chateau Grounds

  • Removed an invisible ledge that was next to one of the Chateau’s balconies
  • Fixed an issue where the player would not grab the edge of a ledge when moving off the side of a balcony
  • Improved the collision of one of the tables in the kitchen to more closely match its physical shape


SE5 Map – No Cross Flooded Village

  • Fixed an issue where the camera could clip through wooden planks covering some windows
  • Fixed an issue on a path where the textures didn’t align correctly


No Cross Alpine Gorge

  • Fixed an issue where being at a specific location certain objects in the distance wouldn’t appear
Survival Specific Bug Fixes

SE5 Map – Survival Pest control

  • Fixed an issue where ‘Duke’ operation wouldn’t unlock for clients after completing the ‘Baron’ operation
Survival Fortress Command

  • Fixed an issue where a vehicle could become stuck out of the level when playing online
  • Removed an invisible wall near the church
  • Improved the collision box on a gravestone to more accurately match its physical shape
  • Fixed a few pillars on a building as their bases were slightly above the ground
  • Fixed a few windowsills that were missing their textures
  • Fixed a set of small steps that finished a little higher then intended
  • Collision added to a barbed wire fence next to a mission boundary


Survival Mark of the Eagle

  • Fixed an issue where a stone wall couldn’t be vaulted over
  • Improved collision with curbs to make them easier to walk over


Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.

New Sniper Elite: Resistance Mission Lets You Continue The Fight

Snipers assemble!

Intel from HQ can reveal the next phase of your mission for Sniper Elite: Resistance. The Striking Range Mission, Weapons and Skins pack adds an incredible new set of challenging objectives for the main campaign, as well as two new weapons, two character skins and a weapon skin.

The top brass has also deployed additional free content for all Sniper Elite: Resistance players: the Commando Weapon and Skin Pack.

The epic trailer showcasing the latest content drop can be observed here.

[previewyoutube][/previewyoutube]

[h3]Fear the V1[/h3]

Prevent a devastating V1 rocket barrage from decimating the Allied invasion fleet ahead of D-Day while also attempting a covert rescue of the captured Resistance operative, Carillon. Extract the asset and employ whatever means necessary to sabotage the launch site and put it beyond use, permanently.



[h3]Loadout additions[/h3]

To assist you on your mission, the SVT-40 and Mars Automatic Pistol have been added to your armoury. Also known as the Tokarev self-loading rifle, the SVT-40 is a Soviet semi-automatic battle rifle that features a refined, light design with a folding magazine release. Whereas the Mars Automatic Pistol was billed as the most powerful handgun in the world at the time.



The Striking Range Mission, Weapons & Skins Pack includes:

  • Striking Range Campaign Mission
  • SVT-40 Rifle
  • Mars Automatic Pistol
  • Resistance Fighter Character Skin (Harry)
  • Ghillie Suit Elite Character Skin (Harry)
  • Ghillie Rifle Wrap Elite
Commando Weapon and Skin Pack (Free)

The Commando Weapon and Skin Pack adds the deadly D.L. Carbine Rifle and the Covert Rifle Wrap to your arsenal. The D.L. Carbine is a suppressed rifle that is extremely quiet, making it a staple weapon among Allied Commandos. The D.L. Carbine also pairs perfectly with the Covert Rifle Wrap, which enhances the stealth capabilities of elite operatives on even the most dangerous of covert missions.



The Commando Weapon & Skin Pack includes:

  • D.L. Carbine Rifle
  • Covert Rifle Wrap

[h3]Multiplayer madness[/h3]

The latest Sniper Elite: Resistance update will also include three additions to the multiplayer map roster: Fortress (No Cross), Tide of War (Survival) and Landing Zone (adversarial).



With a new mission, weapons and attire at your disposal, it’s time to head on out on to the battlefield snipers. Good luck!

How can I get the latest updates on Sniper Elite: Resistance?

Follow us on social media and join our Discord for the latest updates on Sniper Elite:
Twitter: @SniperElite
Facebook: @sniperelitegame
Instagram: @snipereliteofficial
Discord: https://discord.com/invite/rebellion

https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/

Sniper Elite: Resistance | Steam Weekend Deal

Snipers unite!

Starting today April 10th at 6pm BST, as part of the Steam Weekend Deal, Sniper Elite: Resistance will go on a 15% discount sale!

The sale will run until April 16th, so don't hesitate to grab yourself a deal now.

[h3]Sniper Elite: Resistance Features:[/h3]

  • Full length, standalone campaign playable in both single-player and co-op
  • Authentic arsenal of World War II weaponry, featuring fan favourites as well as new additions
  • Customise and upgrade weapons to fit your playstyle
  • The trademark X-ray kill cam returns, showing you the true destructive power of each shot
  • Engage in cat and mouse multiplayer in the fan favourite Invasion mode
  • Once you’ve set your scope, take things online with adversarial multiplayer

Your skills are required on the battlefield soldier. Will you be the difference between victory and defeat?

Follow us on social media and join our Discord for the latest updates on Sniper Elite:
Twitter: @SniperElite
Facebook: @sniperelitegame
Instagram: @snipereliteofficial
Discord: Official Rebellion Discord

https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/