Patch Notes | 17.06.2025
[p]Patch 1.30 has been deployed snipers. The update includes a number of fixes which include mission completions being registered correctly, Survival medals being awarded as intended and pistol stocks no longer clipping through the character models.[/p][p]A massive thank you to our incredible community who have submitted bug reports and game suggestions. It's always massively appreciated. Please check out a full list of notes below.[/p][p][/p][h2]Additional Content [/h2][h3]Paid Content (included as part of the season pass) [/h3]
- [p]New DLC Map: Mud and Thunder [/p]
- [p]New DLC Propaganda challenge: Résistance, Révolution, Vengeance [/p]
- [p]New Weapons: Auto-5 Shotgun + MAS 36 Rifle [/p]
- [p]New Weapon Skin: Golden Hex [/p]
- [p]New Weapon Skin: Brushstroke Camo [/p]
- [p]SE5 Weapon – Mod.712 [/p]
- [p]New character skin – Marie [/p]
- [p]New character skin – Lady of Liberty [/p]
- [p]Free New Survival Map: The Gallant Few [/p]
- [p]Free SE5 DM Map: Trident Beachhead [/p]
- [p]Free SE5 Survival Map: Unwanted Guests [/p]
- [p]Added several fixes to improve level unlocks for campaign missions played out of sequence whilst in co-op [/p]
- [p]Fixed some cases where mission completion was not being registered correctly and therefore not giving appropriate unlocks [/p]
- [p]Fixed an issue where dialogue could play whilst the level is loading after moving from an older patch patch to the latest patch [/p]
- [p]Reduced cases where players could encounter a crash when completing a mission [/p]
- [p]Made aesthetic improvements to entering the scope at extreme angles [/p]
- [p]Fixed an issue where the player card would overlap with chat text in multiplayer in some languages [/p]
- [p]Corrected some labels for attachments to indicate which ones come from DLC weapons [/p]
- [p]Fixed an issue where the Paratrooper Beret did not display visually on the US Paratrooper skin [/p]
- [p]Fixed an issue where medals referring to the ‘Vercors Vendetta’ mission were not labelled correctly [/p]
- [p]Fixed an issue where a medal referring to the ‘Light’s Camera Achtung!’ mission was not labelled correctly [/p]
- [p]Fixed an issue in the settings where if players turned voice chat off and on, they could not change the voice chat mode until refreshing the page [/p]
- [p]Added survival medals for some of the maps that did not have them previously [/p]
- [p]Fixed an issue where the text was cut off in the notification when achieving the ‘That’s a wrap’ medal [/p]
- [p]Fixed an issue where some weapons did not unlock correctly when reaching the required campaign progress [/p]
- [p]Fixed an issue where the 7.5mm Conversion Magazine did not increase Muzzle Velocity [/p]
- [p]Fixed an issue where the ‘Magazine Pouch’ attachment was incorrectly requiring kills in MP. It is now unlocked through campaign progress. [/p]
- [p]Fixed an issue where the ‘Leather charging Handle’ had incorrect unlock requirements [/p]
- [p]Fixed an issue where large Pistol Stocks would display clipping through the character on the loadout screen [/p]
- [p]Fixed some UI text in Axis invasion that would get cut-off when playing in Russian [/p]
- [p]Fixed some text on the collectable ‘Scuttle Instructions’ from the ‘Devil’s Cauldron’ mission that would get cut-off when playing in Russian [/p]
- [p]Corrected the description text for the ‘Extended Magazine’ attachment [/p]
- [p]Improved the reload animation for this weapon [/p]
- [p]Fixed an issue where co-op partners could fall out of the game world if they joined whilst the host player was stood close to the generator objective [/p]
- [p]Fixed an issue where if both Flak cannons were destroyed at the same time in co-op, the flak cannons could display incorrectly [/p]
- [p]Corrected an issue where a set of vines was not climbable in invasion mode [/p]
- [p]Fixed a case where co-op partners would spawn inside a wooden platform if the ‘Scaffold Yard’ alternative start location was used. [/p]
- [p]Fixed an issue where if the player knocked the kill list target unconscious, placed him near the rat bomb and shot it, the challenge would not register as completed [/p]
- [p]Fixed an issue where the player character’s feet would clip through the floor at an overlook close to the default mission start point [/p]
- [p]Fixed an ammo pick-up that did not give the correct amount of ammo [/p]
- [p]Fixed an issue where the player character could get stuck permanently falling if they stood in a certain spot between some train couplings [/p]
- [p]Fixed an issue where a body crate would remain lit even after surrounding lights had been shot out [/p]
- [p]Fixed a case where one of Harry’s dialogue lines would still play even if the player was not playing as Harry [/p]
- [p]Fixed an issue where a duplicate intact tank model could appear as one got destroyed [/p]
- [p]Fixed an issue where players could pass through a railing [/p]
- [p]Removed a visual bug where players could see out of the game world in the garden area [/p]
- [p]Fixed an issue where the player could not go prone on one of the metal walkways [/p]
- [p]Fixed an issue where players can hang but not be able to get back up on the railing used for the kill list challenge [/p]
- [p]Added a window frame that was missing from one of the windows near the railway station [/p]
- [p]Added a missing prompt for the drop-down option on one of the ladders on the Damn [/p]
- [p]Fixed an issue to ensure co-op partners spawn with the player when they use an alternate start point to start the level [/p]
- [p]Removed some invisible collision around the submarine dock so it doesn’t stop bullets [/p]
- [p]Fixed a ledge takedown being briefly delayed before the kill actually occurs [/p]
- [p]Improved the collision of a ladder by an AA gun so the player can no longer occasionally run through it [/p]
- [p]Fixed a rock wall so it now correctly uses its high-resolution textures [/p]
- [p]Removed some invisible collision around a body crate so it doesn’t stop bullets [/p]
- [p]Fixed a ladder so the player can now climb up it [/p]
- [p]Fixed an issue where if you threw a knocked out sniper of the top of the windmill the objective marker wouldn’t be removed from the now dead body [/p]
- [p]Adjusted some curtains so they no longer go through some open windows [/p]
- [p]Removed some invisible collision in a crater [/p]
- [p]Fixed a rare instance where enemies could go through a set of stairs [/p]
- [p]Removed an unnecessary section of floating railing [/p]
- [p]Adjusted a rock so its no longer floating a bit above the ground [/p]
- [p]Modified the walls on turret locations so they have higher detailed textures [/p]
- [p]Fixed the distance to a flak gun when tracking the objective [/p]
- [p]Fixed the Zugwerfer turret so its now destroyed after shooting it [/p]
- [p]Fixed a rare instance where you could spawn at the wrong start location [/p]
- [p]Fixed a ladder on a roof where looking down it would cause terrain to disappear [/p]
- [p]Improved the lighting on the outro cutscene [/p]
- [p]Fixed rare instance when picking up a body would leave the body on the floor [/p]
- [p]Adjusted the lighting in a few places to help them match the surroundings [/p]
- [p]Removed the ability to get stuck when dropping off a caged ladder [/p]
- [p]Fixed a small visible hole in the terrain by the battery cannon [/p]
- [p]Fixed the spawn location for a client when the host is in a few locations in the level [/p]
- [p]Fixed the biography of the hidden gnome as it was displaying the wrong one [/p]
- [p]Fixed a flicker shadow in the church [/p]
- [p]Fixed the black sections of ears on the loading screen [/p]
- [p]Fixed objects not appearing when looking out of a warehouse [/p]
- [p]Fixed the Xbox app progression bar for 'Take 5, and.. ACHTUNG!' so it now tracks correctly [/p]
- [p]Fixed the “Lucky Rabbit’s Foot” collectible displaying the wrong description [/p]
- [p]Fixed some collision where you could climb down and through the ground [/p]
- [p]Fixed a lantern so it can now be destroyed [/p]
- [p]Adjust some collision to stop the player being able to fall into and then get stuck in a mine cart [/p]
- [p]Adjust the geometry so the player can no longer see a motorbike in the distance from the start point [/p]
- [p]Removed some invisible collision outside the windmill so the player can shoot through it [/p]
- [p]Fixed the propaganda poster pickup notification not correctly showing the level name [/p]
- [p]Fixed the spawn location for a client when the host is in a few locations in the level [/p]
- [p]Adjusted the lighting on the player when they are by some sandbags at the Artillery Battery [/p]
- [p]Fixed the lighting in a couple of spots in the windmill [/p]
- [p]Removed the ability to go prone on stairs around the North Nerbelwerfer [/p]
- [p]Fixed the propaganda poster sometimes appearing low resolution [/p]
- [p]Fixed the lighting when using the Harbour Cave workbench [/p]
- [p]Fixed one of the German voice lines was not being played correctly [/p]
- [p]Fixed the collision on a wooden crate [/p]
- [p]Removed a section of invisible collision on some railings stopping bullets passing through it [/p]
- [p]Improved the collision at the bottom of some stairs [/p]
- [p]Fixed If the kill list target runs to the nearby stairs he no longer gets stuck [/p]
- [p]Fixed some instances where doing a stealth takedown near boxes could cause the body to fall through the geometry [/p]
- [p]Fixed a small area of missing geometry to stop falling through the map [/p]
- [p]Fixed a section of invisible collision stopping the flare guns flare by some stairs [/p]
- [p]Moved a Schu-mine so its no longer partially in a crate [/p]
- [p]Removed some invisible collision a section of a battlement so it can be shot through [/p]
- [p]Added the end of a small wall that was missing [/p]
- [p]Fixed a rare instance where enemies could shoot through a section of the floor [/p]
- [p]Add a few extra sets of bolt cutters to the level [/p]
- [p]Adjusted a couple of paintings so they are now flush against the walls [/p]
- [p]Fixed the ability to climb up a vine by the bridge [/p]
- [p]Added collision to some sandbags on a wall to stop the player being able to see through them when next to them [/p]
- [p]Fixed a zipline which wasn’t able to be used [/p]
- [p]Fixed enemy reinforcements that arrive now patrolling once they are no longer in an alerted state [/p]
- [p]Modified the name of one of the keys to help explain what its for [/p]
- [p]Removed the ability to get out of the playable area at one of the lookout towers [/p]
- [p]Add a few more satchel charges to the level [/p]
- [p]Adjusted a poster near the church so it is now flush against the wall [/p]
- [p]Fixed a hole the player could drop down and be stuck on some barrels [/p]
- [p]Moved a small patch of grass so its positioned correctly [/p]
- [p]The information on the in-game store page now scrolls so you can see all the content in the DLC [/p]
- [p]Fixed a few textures on a battlement so they appear correctly [/p]
- [p]Adjusted the lighting on the water in the sewers to closer match the surroundings [/p]
- [p]Fixed some light bleeding through a wall by a road [/p]
- [p]Added shadows to a few crates that were missing them [/p]
- [p]Fixed one of the subtitles not displaying correctly when in the underground area with the kill target [/p]
- [p]Improved a couple of translations for the tagged info on the kill target [/p]
- [p]Fixed subtitles not displaying correctly for a Jager [/p]
- [p]Fixed the spelling of the 'Vergeltungswaffe' medal in Portuguese (Brazil) [/p]
- [p]Fixed the biography information of the tagged reinforcements around the Castle [/p]
- [p]Adjusted a couple of textures on the road near the Castle [/p]
- [p]Added more glow to one of the lamps in the basement [/p]
- [p]Adjusted the level description box on the menu so it doesn’t get overlapped by the objective star [/p]
- [p]Fixed up a small black area underneath a sandbag wall [/p]
- [p]Fixed the ability for the camera to clip into a few things in the Sea Cave [/p]
- [p]Lowered the amount of invasion phones in the level [/p]
- [p]Switched the idle animations for a Spotter [/p]
- [p]Improved the lighting in a tent in Castle area [/p]
- [p]Fixed the Kill Target so when he is pacified his body falls correctly [/p]
- [p]Removed any light bleeding through the stairs near the jail [/p]
- [p]Adjusted the collision on some rubble when the player is prone [/p]
- [p]Improved the lighting in one of the side rooms in the facility [/p]
- [p]Modified a few small textures in a corridor so they aren’t so dark [/p]
- [p]Adjusted the height position of an enemy leaning against a wall [/p]
- [p]Fixed where if the player had unlocked a propaganda challenge and tried to load it but had uninstalled that DLC, it will now take you to the correct store page to re-install that DLC [/p]
- [p]Fixed an exploit where the player could use traps to kill enemies but not start the timer [/p]
- [p]The loading screen now shows the date of the operation [/p]
- [p]Updated the amount of enemies on the menu to match the amount in level [/p]
- [p]Updated the amount of enemies on the menu to match the amount in level [/p]
- [p]Fixed when shooting through the open Café windows they no lower have glass effects [/p]
- [p]Improved the lighting in certain areas so places no longer feel overly dark [/p]
- [p]Fixed an exploit to be able to get out of the level boundary [/p]
- [p]Improved the collision on the wooden platform near the ‘Stream Crossing’ [/p]
- [p]Fixed an exploit to be able to get out of the level boundary [/p]
- [p]On the menu the lines connecting the command posts now all connect correctly [/p]
- [p]The ‘Survivor’ ribbon now also unlocks when completing a DLC survival map [/p]
- [p]Fixed that completing a DLC survival map now counts to skin unlocks [/p]
- [p]Fixed the map zoom level when selecting Operation Monarch on the menu [/p]
- [p]There is now a best score medal for the survival map [/p]
- [p]The vines at the back of a building are no able to be climbed up [/p]
- [p]Generator near the Central Apartment Block is now correctly position at ground level [/p]
- [p]Fixed a chest high wall not able to be vaulted over [/p]
- [p]Fixed enemies being able to shoot through a specific wall in the Courtyard Apartments [/p]
- [p]Fixed a small amount of terrain not correctly appearing when hidden behind a wall [/p]



