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Sniper Elite: Resistance News

20 Years of Sniper Elite

[h3]A new dawn[/h3][p]We are thrilled to celebrate 20 years of Sniper Elite. Two decades ago Karl Fairburne arrived in Berlin, disguised as a German soldier in order to prevent Stalin's Red Army from coming into the possession of German nuclear weapons technology. With both Russian and German forces to contend with, the odds were surely stacked against Karl. With his trusty sniper rifle, he sets about dismantling the potentially catastrophic plans one bullet at a time. It was the introduction of the groundbreaking bullet cam and shaped the franchise moving forward.[/p][p][/p][p][/p][h3]Sniper Elite evolved[/h3][p]2012 saw the return of Karl Fairburne to Berlin in Sniper Elite V2, this time with improved graphics and the introduction of the infamous X-ray kill cam. Players got to experience the visceral trauma of a kill shot for the first time, with shattered bones and obliterated organs, a testament to the severity of the bullets entry into the enemies torso. Missions became a more linear experience with a faster pace and emphasis on tactics and weapon choice.[/p][p]''One of the biggest goals was to encourage players to think about their combat encounters more tactically: to push the power fantasy of being a deadly sniper by reinforcing the effect it would have on the enemy'' - Alex Spyropoulos, Senior Game Designer[/p][p][/p][p][/p][h3]A change of scene[/h3][p]Karl Fairburne returned to action With Sniper Elite III, this time with a vastly different environment and enemies to contend with. The Afrika Korps are seizing vital strategic positions in the north of the continent and it is up to Karl to stop them at all costs, especially with news of a top secret weapon being deployed.[/p][p]With a fresh perspective on stealth mechanics, including mission critical relocation markers, Sniper Elite III adapted once again and tested even the most tactically sound players. Multiplayer consisted of five competitive modes, including Deathmatch and Distance King.[/p][p][/p][p][/p][h3]A world expanded[/h3][p]In 2017 players arrived in 1943 Italy, following the events of Sniper Elite III. With a new Nazi weapon looming it was again up to Karl Fairburne to navigate his way across the Italian countryside and stop the Axis threat by any means necessary.[/p][p]''We like to ensure players have plenty of opportunities to approach objectives as they wish, be that from a long distance, stealthy, or guns blazing'' - Beck Shaw, Lead Level Designer[/p][p]Sniper Elite 4 was the introduction of huge open vertical mission maps, allowing for players to carefully stategise their route for objective completion. New climbing mechanics, diverse weapons choice and a much heavier emphasis on cooperative play, as well as another graphical overhaul, meant that Sniper Elite 4 was bigger and better than ever.[/p][p][/p][p][/p][h3]The saga continues in France[/h3][p]Northern France 1944. Karl Fairburne joins the French Resistance in uncovering a serious Nazi threat to invade Europe with Operation Kraken.[/p][p]With a new expansive campaign, the introduction of in game work benches to customise one's arsenal and further advancements to gunplay physics and traversal, Sniper Elite 5 sought to test even the most battle hardy veterans. With the introduction of Invasion Mode, players got to infiltrate other players missions and engage in a deadly game of cat and mouse.[/p][p][/p][p][/p][h3]A new agent in the field[/h3][p]The most recent foray into the Sniper Elite series is Sniper Elite: Resistance, which introduced Harry Hawker as lead protagonist. Veterans of the series will be all too familiar with Harry, as he played a supporting role in previous ventures. This time however and with the help of the Resistance, it is up to him to stop the Nazi Wünderwaffe threat.[/p][p]The classic visceral X-ray kill cam returned with new weapon customisation and the introduction of Propaganda missions which placed players in various scenarios testing their shooting and stealth skills.[/p][p][/p][p][/p][p]Rebellion is celebrating 20 years of Sniper Elite with a brand-new product range, perfect for fans who want to make a statement off the battlefield. Stay alert, snipers - more announcements to come throughout October.[/p][p]Over the years we have been thrilled to see the Sniper Elite communities reactions to the various entries to the series. The feedback has often been the catalyst for developmental implementation as the game progressed and has made Sniper Elite better than ever. We have thoroughly enjoyed your artwork, clips and streams and continue to champion them on our social feeds. Thank you from the bottom of our hearts for continuing to support Sniper Elite.[/p][p]As always sniper, see you on the battlefield![/p]

PHOTO MODE COMPETITION 📸

[h3]How to enter:[/h3][p][/p][p]📸 Step 1 - Snap your most stealthiest moment[/p][p]🤝 Step 2 - Join the discord Discord.gg/Rebellion[/p][p]🖼️ Step 3 - Post your image in the forum reb.to/PMStealth[/p][p][/p][p]It's as simple as that. We look forward to seeing your creations 👀[/p][p][/p][p]👉 How to enter: Ts and Cs: reb.to/CmpSER[/p][p]🔞 18+ and UK only winner announced on Fri 1st August 2025[/p][p][/p][p][/p]

Patch Notes | 08.07.2025

[p]Patch 1.31 is live snipers. The update includes a number of fixes which include improving the flow of the Kill List objective so Arno Lembke can be still killed if enemies are alerted before the letter is posted and in The Gallant Few resolved some issues where enemies would fail to spawn in.[/p][p]As always a massive thank you to our wonderful community who have submitted bug reports and suggestions. Please check out a full list of notes below.[/p][h3]General [/h3]
  • [p]Fixed an issue where controller inputs on PC occasionally displayed the wrong icons  [/p]
  • [p]Resolved an issue where, under specific conditions, players could get into a state where they could not collect standard ammunition [/p]
  • [p]Fixed an issue where aiming directly up could cause the player’s character to bend unnaturally [/p]
  • [p]Resolved an issue where some facial animations briefly displayed incorrectly when crouched behind cover [/p]
  • [p]Reduced cases in Authentic mode where a white targeting box would appear around an enemy when scoped [/p]
  • [p]Fixed a case where, in certain circumstances, the Epilogue mission would not unlock after completing all other base campaign missions [/p]
  • [p]Corrected the unlock requirement for the last item slot in Campaign and Survival loadouts [/p]
  • [p]Improved the readability of the DLC labels in Russian [/p]
  • [p]Improved how the Resistance Fighter headgear fits on some characters [/p]
  • [p]Fixed an issue with the Razer Peripherals so that the keyboard lights are correct on the main menu [/p]
[h3]Weapon Specific Fixes [/h3][p]General Weapon fixes [/p]
  • [p]Fixed the .24 Shot special ammo’s stats displaying incorrectly in the loadout   [/p]
  • [p].303 MK1 – Fixed a bug where the kill feed would mention an incorrect weapon name for kills with this weapon [/p]
  • [p]Armaguerra OG-44 – Fixed tag for the Engraving skin in the loadout menu [/p]
  • [p]Auto-5 – Fixed the Golden Hex skin displaying incorrectly on the top of the weapon [/p]
  • [p]Gewehr 43 – Fixed an issue where the Overpressure Magazine & MG13 Trench Magazine would visually persist after reloading [/p]
  • [p]Hi-Power 9mm – Improved the appearance of several skins on the weapon and fixed incorrect attachment unlock display message for the Hi-Power Compensator muzzle [/p]
  • [p]M1912 – Fixed an issues where the ammo clip would visually persist after reloading and switching weapons [/p]
  • [p]M1918 BAR – Fixed an issue where the Brushstroke Camo cosmetic would not cover all parts of the weapon [/p]
  • [p]M1941 – Fixed description for Calibre Conversion magazine  [/p]
  • [p]M1A1 Gov. – Improved the appearance of several skins on the weapon [/p]
  • [p]MAB Model D – Fixed the Golden Hex skin displaying incorrectly on the end of the weapon barrel [/p]
  • [p]Machine Pist.40 – Fixed the Golden Hex skin covering unintended surfaces [/p]
  • [p]Machine Pist.44 – Improved the appearance of several skins on the weapon [/p]
  • [p]MAS 36 – Fixed the Reinforced Band foregrip overlapping with cosmetic wraps [/p]
  • [p]Model1907 – Improved the appearance of several skins on the weapon [/p]
  • [p]SIG MKMS – Improved the appearance of several skins on the weapon [/p]
  • [p]Stengun MK2 – Improved the appearance of several skins on the weapon  [/p]
  • [p]SVT-40 – The correct attachment unlock message now appears for the Performance Tuned barrel [/p]
  • [p]Thompson – Fixed an issue where skins did not display in iron sights aim [/p]
  • [p]Trench Gun – Fixed the Golden Hex skin displaying incorrectly when in iron sights aim [/p]
  • [p]Welrod – Fixed the Golden Hex skin displaying incorrectly when in iron sights aim [/p]
[h3]Campaign Mission Fixes [/h3][p]Behind Enemy Lines [/p]
  • [p]Fixed issues where the objective location was occasionally displayed incorrectly [/p]
  • [p]Fixed cases where soldiers were incorrectly labelled as Gestapo in the binoculars [/p]
  • [p]Improved cases where the player wouldn’t grab the edge on the metal platform near the Supply Depot [/p]
  • [p]Fixed cases where sound masking was present but no audio was playing  [/p]
[p]Dead Drop  [/p]
  • [p]Fixed various asset clipping, texture and lighting issues, and ladder animations [/p]
  • [p]Fixed some objective markers areas not disappearing part way through completion [/p]
[p]Sonderzuge Sabotage [/p]
  • [p]All walls in the green shed near the river are now solid [/p]
  • [p]Fixed an issue where the player could not fully climb a ladder on the archway at the end of the mission [/p]
  • [p]Adjusted hotel garden patrols to fix issues caused when raising the alarm [/p]
[p]Collision Course [/p]
  • [p]Improved the location marker for the “Find and eliminate intel sources” objective [/p]
  • [p]Resolved an issue where one of the Stone Eagles was not always visible from all intended locations [/p]
  • [p]Fixed the description of the kill list target when they are viewed by an invader [/p]
  • [p]Fixed issues with the player camera when using certain ladders in confined areas [/p]
[p]Devil’s Cauldron [/p]
  • [p]Improved crouch walking on the metal stairs at the entrance to the Kleine Blume area [/p]
  • [p]Fixed issues with the player camera when using certain ladders in confined areas [/p]
[p]Assault on Fort Rouge [/p]
  • [p]Fixed various asset clipping, texture and lighting issues, and ladder animations [/p]
  • [p]Removed an invisible wall on upper walkways inside the town [/p]
  • [p]Fixed some objective markers not disappearing part way through completion [/p]
  • [p]Players are no longer able to roll under the gates in the bunker [/p]
  • [p]Fixed an issue where players would get stuck part way up the stairs near the transponder location [/p]
  • [p]Fixed issues with the player camera when using certain ladders in confined areas [/p]
[p]Lock, Stock and Barrels [/p]
  • [p]Improved visibility in some areas when and aiming down sights over a railing [/p]
  • [p]The truck parked in the V1 Site area can now be destroyed as intended [/p]
  • [p]Improved cases where bullets we blocked on some objects behind the V1 launch ramp [/p]
  • [p]Search area circles now appear as intended throughout the mission [/p]
[p]End of the Line [/p]
  • [p]Fixed an issue where enemy AI soldiers could have issues traversing through the Blockhaus door when it was open and around it when it was closed [/p]
  • [p]Fixed an issue where the player would appear half crouched when walking through a specific tunnel [/p]
  • [p]Fixed an issue stopping players from completely climbing a ladder to a watch tower [/p]
  • [p]Improved camera angles when players use certain ladders [/p]
  • [p]Resolved an issue where under certain conditions the player’s character would not appear in the Loadout screen [/p]
[p]DLC: Lights, Camera, Achtung! [/p]
  • [p]Fixed various asset clipping and texture issues [/p]
  • [p]Fixed an issue where an enemy soldier was getting stuck on their patrol route  [/p]
  • [p]Removed access to an unintended area where players could get stuck [/p]
  • [p]Fixed an issue where the objective could display incorrect text during the exfiltrate part of the objective [/p]
[p]DLC: Vercors Vendetta [/p]
  • [p]Improved the resolution of the Propaganda poster collectable when players are close to it and repositioned it slightly so it’s not clipping into the wall [/p]
[p]DLC: Striking Range [/p]
  • [p]Fixed an issue where enemy soldiers would be stuck under some stairs near the kill list target [/p]
  • [p]Fixed an issue where an enemy soldier would fire a flare gun under some camouflage netting. [/p]
[p]DLC: Mud and Thunder [/p]
  • [p]Fixed various floating objects, asset clipping, texture issues and lighting issues [/p]
  • [p]Improved camera angles when players climb certain ladders and vines [/p]
  • [p]Improved the flow of the Kill List objective so Arno Lembke can be still killed if enemies are alerted before the letter is posted [/p]
  • [p]Resolved an issue where, under certain conditions, the incorrect ammo would appear in a crate in the Underground Facility [/p]
  • [p]Fixed an issue where Arno Lembke could appear reluctant to move after the letter was given to him [/p]
  • [p]The poster in the Gestapo house is now the correct way around [/p]
  • [p]The Propaganda pop up now appears correctly alongside the Service Record update after collecting the Propaganda poster [/p]
  • [p]The fuel line to the rocket is now connected correctly [/p]
  • [p]Smoke now appears in all circumstances after completing V2 objective [/p]
  • [p]Fixed various translation and text display issues [/p]
  • [p]Fixed an issue causing some objective markers to not disappear after unselecting them [/p]
  • [p]Fixed an issue where certain enemies would automatically enter the investigation state shortly after starting the mission [/p]
  • [p]The destruction after completing the V2 objective now always triggers correctly [/p]
  • [p]Fixed some cases  of enemy soldiers AI getting stuck near the V2 launch site [/p]
  • [p]Improved image resolution for intro and outro videos [/p]
  • [p]Fixed an issue where a co-op player could spawn out of bounds [/p]
  • [p]Fixed enemy soldier patrol routes in some cases near the kill list target [/p]
  • [p]Fixed an issue where autosave could not trigger after completing the V2 Rockets objective [/p]
  • [p]Fixed the Destroy Resistance Documents objective not appearing when opening the locked door in certain ways [/p]
  • [p]Fixed and issue with the V2 Rocket when manual saving during the launch sequence [/p]
  • [p]Multiple issues fixed for co-op play when interacting with multiple rocket objectives at the same time [/p]
[h3]Propaganda Specific Bug Fixes [/h3][p]General [/p]
  • [p]Fixed an audio issue with the user interface [/p]
[p]Prendre Le Maquis [/p]
  • [p]Fixed a truck that was floating above the ground  [/p]
[p]Résistance, Révolution, Vengeance  [/p]
  • [p]Fixed a case where a truck would spawn incorrectly if the player went from the campaign level to the Propaganda version of the map [/p]
  • [p]Added the ability to vault over a few low walls that were missing the prompt [/p]
[h3]Multiplayer Level Specific Bug Fixes [/h3][p]General [/p]
  • [p]Made the instructions for unlocking the sixth item slot clearer [/p]
  • [p]Fixed some cases where unlock notification pop-ups would appear twice [/p]
[p]Deathmatch Chateau Grounds [/p]
  • [p]Removed an invisible wall on a balcony overlooking the main courtyard that was blocking grenade throws [/p]
  • [p]Blocked players from sprinting off one of the balconies to prevent them falling and taking damage [/p]
[p]Sniper Elite 5’s Deathmatch Landing Zone [/p]
  • [p]Fixed a case where players could get stuck if they walked on top of a fallen tree [/p]
[p]Sniper Elite 5’s No Cross Trident Beachhead [/p]
  • [p]Fixed a case where players could go prone under one of the large ships to pass inside it and have an unfair advantage  [/p]
  • [p]Fixed a case where going prone between some metal barriers could cause the player character to fall out of the game world [/p]
  • [p]Blocked players from walking up a wall that allowed them to bypass the no-cross barrier [/p]
  • [p]Fixed an issue where some metal fences did not display properly [/p]
[p]Sniper Elite 5’s Alpine Resort [/p]
  • [p]Fixed a case where some white paint would not display properly from certain distances and angles [/p]
[p]No Cross Fortress [/p]
  • [p]Fixed a couple of cases where parts of the environment were incorrectly lit [/p]
[p]No Cross River Front [/p]
  • [p]Fixed some cases where players could enter unintended parts of the map and gain an advantage [/p]
  • [p]Resolved a case where going prone between some crates and a metal barrier could cause players to fall out of the game world [/p]
  • [p]Resolved a case where going prone under some scaffolding could cause players to fall out of the game world [/p]
  • [p]Fixed an issue where players could get stuck in a falling animation near a barrel on one of the bridges [/p]
[h3]Survival Specific Bug Fixes [/h3][p]Survival Fortress Command [/p]
  • [p]Fixed an issue where players could not pass next to a bench near command post C  [/p]
  • [p]Fixed an issue where players could fail to grab a ledge and fall into an intended inaccessible area and get stuck [/p]
[p]Survival Mark of the Eagle  [/p]
  • [p]Moved the medkit spawn location to inside the supply crate for consistency [/p]
[p]Survival Tide of War [/p]
  • [p]Fixed some railings to allow the player to now vault over [/p]
  • [p]Fixed a case where the enemy soldiers could shoot through a wall [/p]
[p]Survival The Gallant Few [/p]
  • [p]Resolved some issues where enemies would fail to spawn in [/p]
  • [p]Adjusted some elements near the edge of the playable space to make it visually clear why the player cannot travel down to the riverbed area [/p]
  • [p]Moved a sniper spawn location closer to the player so they can be more effective [/p]
  • [p]Improved how enemies approach the player after the command post changes [/p]
  • [p]Fixed an issue where a sniper could fall out of the map when sustaining non-lethal damage [/p]
  • [p]Resolved some issues where enemies would fail to approach the target command post [/p]
  • [p]Fixed an issue where an enemy bike could get stuck outside the playable space [/p]
  • [p]Fixed an issue where enemies could fail to detect players if they were positioned on a wooden bridge [/p]
  • [p]Resolved issues where enemies could get stuck when approaching players [/p]
  • [p]Fixed an issue where players could get stuck between a truck and some sandbags [/p]
[p]Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.[/p][p]See you on the battlefield![/p]

Patch Notes | 17.06.2025

[p]Patch 1.30 has been deployed snipers. The update includes a number of fixes which include mission completions being registered correctly, Survival medals being awarded as intended and pistol stocks no longer clipping through the character models.[/p][p]A massive thank you to our incredible community who have submitted bug reports and game suggestions. It's always massively appreciated. Please check out a full list of notes below.[/p][p][/p][h2]Additional Content  [/h2][h3]Paid Content (included as part of the season pass) [/h3]
  • [p]New DLC Map: Mud and Thunder [/p]
  • [p]New DLC Propaganda challenge: Résistance, Révolution, Vengeance  [/p]
  • [p]New Weapons: Auto-5 Shotgun + MAS 36 Rifle [/p]
  • [p]New Weapon Skin: Golden Hex [/p]
  • [p]New Weapon Skin: Brushstroke Camo [/p]
[h3]Free content (redeemed from the store) [/h3]
  • [p]SE5 Weapon – Mod.712 [/p]
  • [p]New character skin – Marie [/p]
  • [p]New character skin – Lady of Liberty [/p]
[h3]Free content (included as part of the patch) [/h3]
  • [p]Free New Survival Map: The Gallant Few [/p]
  • [p]Free SE5 DM Map: Trident Beachhead [/p]
  • [p]Free SE5 Survival Map: Unwanted Guests [/p]
[p] [/p][h2]General Bug Fixing [/h2]
  • [p]Added several fixes to improve level unlocks for campaign missions played out of sequence whilst in co-op [/p]
  • [p]Fixed some cases where mission completion was not being registered correctly and therefore not giving appropriate unlocks [/p]
  • [p]Fixed an issue where dialogue could play whilst the level is loading after moving from an older patch patch to the latest patch [/p]
  • [p]Reduced cases where players could encounter a crash when completing a mission  [/p]
  • [p]Made aesthetic improvements to entering the scope at extreme angles [/p]
  • [p]Fixed an issue where the player card would overlap with chat text in multiplayer in some languages [/p]
  • [p]Corrected some labels for attachments to indicate which ones come from DLC weapons [/p]
  • [p]Fixed an issue where the Paratrooper Beret did not display visually on the US Paratrooper skin [/p]
  • [p]Fixed an issue where medals referring to the ‘Vercors Vendetta’ mission were not labelled correctly [/p]
  • [p]Fixed an issue where a medal referring to the ‘Light’s Camera Achtung!’ mission was not labelled correctly [/p]
  • [p]Fixed an issue in the settings where if players turned voice chat off and on, they could not change the voice chat mode until refreshing the page [/p]
  • [p]Added survival medals for some of the maps that did not have them previously [/p]
  • [p]Fixed an issue where the text was cut off in the notification when achieving the ‘That’s a wrap’ medal [/p]
[p] [/p][p] [/p][h2]Weapon Specific Bug Fixes [/h2][h3]General Weapon issues [/h3]
  • [p]Fixed an issue where some weapons did not unlock correctly when reaching the required campaign progress  [/p]
  • [p]Fixed an issue where the 7.5mm Conversion Magazine did not increase Muzzle Velocity [/p]
  • [p]Fixed an issue where the ‘Magazine Pouch’ attachment was incorrectly requiring kills in MP. It is now unlocked through campaign progress. [/p]
  • [p]Fixed an issue where the ‘Leather charging Handle’ had incorrect unlock requirements [/p]
  • [p]Fixed an issue where large Pistol Stocks would display clipping through the character on the loadout screen [/p]
  • [p]Fixed some UI text in Axis invasion that would get cut-off when playing in Russian [/p]
  • [p]Fixed some text on the collectable ‘Scuttle Instructions’ from the ‘Devil’s Cauldron’ mission that would get cut-off when playing in Russian [/p]
[p] [/p][p]Gewehr 43 – Fixed an issue where the Liberation wrap would not display correctly on this weapon if the ‘Extended Marksman’ barrel attachment was used [/p][p]Trench Gun – Fixed an issue where a shotgun shell would incorrectly display close to the trigger when using a female character  [/p][p]Karabiner 98 – Fixed an issue where the ‘Thin Grip Tape’ attachment would clip through the Ghillie Rifle Elite wrap if they were both equipped at the same time  [/p][p]M1A1 Gov. – Fixed an issue where certain cosmetic skins failed to display on the stock of the weapon [/p][p]DL Carbine – Fixed some cases where progress was not being registered properly for the ‘Extended Suppressor Barrel’ attachment unlock. [/p][p]Armaguerra OG-44 –  [/p]
  • [p]Corrected the description text for the ‘Extended Magazine’ attachment [/p]
  • [p]Improved the reload animation for this weapon [/p]
[p]ZK-420S – Fixed an issue where the ‘Reenforced Band’ attachment would clip into each of the available rifle wraps  [/p][p]Mars Automatic – Fixed an issue where skins for this weapon would appear low-resolution on some platforms [/p][p]SVT-40 – Fixed an issue where the Ghillie Elite wrap would not display correctly when used in combination with either the ‘Short Carbine’ or ‘Heavy Parkerized’ barrel attachments [/p][p]M1918 BAR – Fixed an issue where the ‘Rubber Buttplate’ attachment would not display correctly on certain platforms [/p][p] [/p][p] [/p][h2]Campaign Level Specific Bug Fixes [/h2][p]Behind Enemy Lines [/p]
  • [p]Fixed an issue where co-op partners could fall out of the game world if they joined whilst the host player was stood close to the generator objective [/p]
  • [p]Fixed an issue where if both Flak cannons were destroyed at the same time in co-op, the flak cannons could display incorrectly [/p]
[p]Dead Drop  [/p]
  • [p]Corrected an issue where a set of vines was not climbable in invasion mode [/p]
  • [p]Fixed a case where co-op partners would spawn inside a wooden platform if the ‘Scaffold Yard’ alternative start location was used. [/p]
  • [p]Fixed an issue where if the player knocked the kill list target unconscious, placed him near the rat bomb and shot it, the challenge would not register as completed [/p]
[p]Sonderzuge Sabotage [/p]
  • [p]Fixed an issue where the player character’s feet would clip through the floor at an overlook close to the default mission start point [/p]
  • [p]Fixed an ammo pick-up that did not give the correct amount of ammo [/p]
  • [p]Fixed an issue where the player character could get stuck permanently falling if they stood in a certain spot between some train couplings [/p]
  • [p]Fixed an issue where a body crate would remain lit even after surrounding lights had been shot out [/p]
  • [p]Fixed a case where one of Harry’s dialogue lines would still play even if the player was not playing as Harry [/p]
  • [p]Fixed an issue where a duplicate intact tank model could appear as one got destroyed [/p]
  • [p]Fixed an issue where players could pass through a railing [/p]
  • [p]Removed a visual bug where players could see out of the game world in the garden area [/p]
  • [p]Fixed an issue where the player could not go prone on one of the metal walkways [/p]
[p]Collision Course [/p]
  • [p]Fixed an issue where players can hang but not be able to get back up on the railing used for the kill list challenge [/p]
  • [p]Added a window frame that was missing from one of the windows near the railway station [/p]
  • [p]Added a missing prompt for the drop-down option on one of the ladders on the Damn [/p]
  • [p]Fixed an issue to ensure co-op partners spawn with the player when they use an alternate start point to start the level [/p]
[p]Devil’s Cauldron [/p]
  • [p]Removed some invisible collision around the submarine dock so it doesn’t stop bullets [/p]
[p]Assault on Fort Rouge [/p]
  • [p]Fixed a ledge takedown being briefly delayed before the kill actually occurs [/p]
  • [p]Improved the collision of a ladder by an AA gun so the player can no longer occasionally run through it [/p]
[p]Lock, Stock and Barrels [/p]
  • [p]Fixed a rock wall so it now correctly uses its high-resolution textures [/p]
  • [p]Removed some invisible collision around a body crate so it doesn’t stop bullets [/p]
  • [p]Fixed a ladder so the player can now climb up it [/p]
  • [p]Fixed an issue where if you threw a knocked out sniper of the top of the windmill the objective marker wouldn’t be removed from the now dead body  [/p]
  • [p]Adjusted some curtains so they no longer go through some open windows [/p]
[p]End of the Line [/p]
  • [p]Removed some invisible collision in a crater [/p]
  • [p]Fixed a rare instance where enemies could go through a set of stairs [/p]
  • [p]Removed an unnecessary section of floating railing [/p]
  • [p]Adjusted a rock so its no longer floating a bit above the ground [/p]
  • [p]Modified the walls on turret locations so they have higher detailed textures [/p]
  • [p]Fixed the distance to a flak gun when tracking the objective [/p]
  • [p]Fixed the Zugwerfer turret so its now destroyed after shooting it [/p]
  • [p]Fixed a rare instance where you could spawn at the wrong start location [/p]
  • [p]Fixed a ladder on a roof where looking down it would cause terrain to disappear [/p]
  • [p]Improved the lighting on the outro cutscene [/p]
[p]DLC: Lights, Camera, Achtung! [/p]
  • [p]Fixed rare instance when picking up a body would leave the body on the floor [/p]
  • [p]Adjusted the lighting in a few places to help them match the surroundings [/p]
  • [p]Removed the ability to get stuck when dropping off a caged ladder [/p]
  • [p]Fixed a small visible hole in the terrain by the battery cannon [/p]
  • [p]Fixed the spawn location for a client when the host is in a few locations in the level [/p]
  • [p]Fixed the biography of the hidden gnome as it was displaying the wrong one [/p]
  • [p]Fixed a flicker shadow in the church [/p]
  • [p]Fixed the black sections of ears on the loading screen [/p]
  • [p]Fixed objects not appearing when looking out of a warehouse [/p]
  • [p]Fixed the Xbox app progression bar for 'Take 5, and.. ACHTUNG!' so it now tracks correctly [/p]
[p]DLC: Vercors Vendetta [/p]
  • [p]Fixed the “Lucky Rabbit’s Foot” collectible displaying the wrong description [/p]
  • [p]Fixed some collision where you could climb down and through the ground [/p]
  • [p]Fixed a lantern so it can now be destroyed [/p]
  • [p]Adjust some collision to stop the player being able to fall into and then get stuck in a mine cart [/p]
  • [p]Adjust the geometry so the player can no longer see a motorbike in the distance from the start point [/p]
  • [p]Removed some invisible collision outside the windmill so the player can shoot through it [/p]
  • [p]Fixed the propaganda poster pickup notification not correctly showing the level name [/p]
  • [p]Fixed the spawn location for a client when the host is in a few locations in the level [/p]
  • [p]Adjusted the lighting on the player when they are by some sandbags at the Artillery Battery [/p]
  • [p]Fixed the lighting in a couple of spots in the windmill [/p]
  • [p]Removed the ability to go prone on stairs around the North Nerbelwerfer [/p]
  • [p]Fixed the propaganda poster sometimes appearing low resolution [/p]
[p]DLC: Striking Range [/p]
  • [p]Fixed the lighting when using the Harbour Cave workbench [/p]
  • [p]Fixed one of the German voice lines was not being played correctly [/p]
  • [p]Fixed the collision on a wooden crate [/p]
  • [p]Removed a section of invisible collision on some railings stopping bullets passing through it  [/p]
  • [p]Improved the collision at the bottom of some stairs [/p]
  • [p]Fixed If the kill list target runs to the nearby stairs he no longer gets stuck [/p]
  • [p]Fixed some instances where doing a stealth takedown near boxes could cause the body to fall through the geometry [/p]
  • [p]Fixed a small area of missing geometry to stop falling through the map [/p]
  • [p]Fixed a section of invisible collision stopping the flare guns flare by some stairs [/p]
  • [p]Moved a Schu-mine so its no longer partially in a crate [/p]
  • [p]Removed some invisible collision a section of a battlement so it can be shot through [/p]
  • [p]Added the end of a small wall that was missing [/p]
  • [p]Fixed a rare instance where enemies could shoot through a section of the floor [/p]
  • [p]Add a few extra sets of bolt cutters to the level [/p]
  • [p]Adjusted a couple of paintings so they are now flush against the walls [/p]
  • [p]Fixed the ability to climb up a vine by the bridge [/p]
  • [p]Added collision to some sandbags on a wall to stop the player being able to see through them when next to them [/p]
  • [p]Fixed a zipline which wasn’t able to be used [/p]
  • [p]Fixed enemy reinforcements that arrive now patrolling once they are no longer in an alerted state [/p]
  • [p]Modified the name of one of the keys to help explain what its for [/p]
  • [p]Removed the ability to get out of the playable area at one of the lookout towers [/p]
  • [p]Add a few more satchel charges to the level [/p]
  • [p]Adjusted a poster near the church so it is now flush against the wall [/p]
  • [p]Fixed a hole the player could drop down and be stuck on some barrels [/p]
  • [p]Moved a small patch of grass so its positioned correctly [/p]
  • [p]The information on the in-game store page now scrolls so you can see all the content in the DLC [/p]
  • [p]Fixed a few textures on a battlement so they appear correctly [/p]
  • [p]Adjusted the lighting on the water in the sewers to closer match the surroundings [/p]
  • [p]Fixed some light bleeding through a wall by a road [/p]
  • [p]Added shadows to a few crates that were missing them [/p]
  • [p]Fixed one of the subtitles not displaying correctly when in the underground area with the kill target [/p]
  • [p]Improved a couple of translations for the tagged info on the kill target [/p]
  • [p]Fixed subtitles not displaying correctly for a Jager [/p]
  • [p]Fixed the spelling of the 'Vergeltungswaffe' medal in Portuguese (Brazil) [/p]
  • [p]Fixed the biography information of the tagged reinforcements around the Castle [/p]
  • [p]Adjusted a couple of textures on the road near the Castle [/p]
  • [p]Added more glow to one of the lamps in the basement [/p]
  • [p]Adjusted the level description box on the menu so it doesn’t get overlapped by the objective star [/p]
  • [p]Fixed up a small black area underneath a sandbag wall [/p]
  • [p]Fixed the ability for the camera to clip into a few things in the Sea Cave [/p]
  • [p]Lowered the amount of invasion phones in the level [/p]
  • [p]Switched the idle animations for a Spotter [/p]
  • [p]Improved the lighting in a tent in Castle area [/p]
  • [p]Fixed the Kill Target so when he is pacified his body falls correctly [/p]
  • [p]Removed any light bleeding through the stairs near the jail [/p]
  • [p]Adjusted the collision on some rubble when the player is prone [/p]
  • [p]Improved the lighting in one of the side rooms in the facility [/p]
  • [p]Modified a few small textures in a corridor so they aren’t so dark [/p]
  • [p]Adjusted the height position of an enemy leaning against a wall [/p]
[h2]Propaganda Specific Bug Fixes [/h2][p]General [/p]
  • [p]Fixed where if the player had unlocked a propaganda challenge and tried to load it but had uninstalled that DLC, it will now take you to the correct store page to re-install that DLC [/p]
  • [p]Fixed an exploit where the player could use traps to kill enemies but not start the timer [/p]
[p]Vivre Libre Ou Mourir [/p]
  • [p]The loading screen now shows the date of the operation [/p]
  • [p]Updated the amount of enemies on the menu to match the amount in level [/p]
[p]Pour Les Français [/p]
  • [p]Updated the amount of enemies on the menu to match the amount in level [/p]
[p] [/p][h2]Multiplayer Level Specific Bug Fixes [/h2][p]Deathmatch St.Raymond  [/p]
  • [p]Fixed when shooting through the open Café windows they no lower have glass effects  [/p]
[p]SE5 Map - Deathmatch  Landing Zone  [/p]
  • [p]Improved the lighting in certain areas so places no longer feel overly dark [/p]
[p]No Cross Alpine Gorge [/p]
  • [p]Fixed an exploit to be able to get out of the level boundary [/p]
[p]No Cross Fortress [/p]
  • [p]Improved the collision on the wooden platform near the ‘Stream Crossing’  [/p]
  • [p]Fixed an exploit to be able to get out of the level boundary [/p]
[p] [/p][h2]Survival Specific Bug Fixes [/h2][h3]Survival General [/h3]
  • [p]On the menu the lines connecting the command posts now all connect correctly [/p]
  • [p]The ‘Survivor’ ribbon now also unlocks when completing a DLC survival map [/p]
  • [p]Fixed that completing a DLC survival map now counts to skin unlocks [/p]
[p]SE5 Map - Survival Pest control  [/p]
  • [p]Fixed the map zoom level when selecting Operation Monarch on the menu [/p]
  • [p]There is now a best score medal for the survival map [/p]
[p]Survival Fortress Command [/p]
  • [p]The vines at the back of a building are no able to be climbed up [/p]
  • [p]Generator near the Central Apartment Block is now correctly position at ground level [/p]
[p]Survival Mark of the Eagle  [/p]
  • [p]Fixed a chest high wall not able to be vaulted over [/p]
[p]Survival Tide of War [/p]
  • [p]Fixed enemies being able to shoot through a specific wall in the Courtyard Apartments [/p]
  • [p]Fixed a small amount of terrain not correctly appearing when hidden behind a wall [/p]
[p]Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.[/p][p]See you on the battlefield![/p]

Sniper Elite: Resistance | Mud and Thunder Arrives

[p]Snipers,[/p][p][/p][p]Allied HQ can confirm the launch of the Mud and Thunder Mission, Weapons and Skin Pack for Sniper Elite: Resistance. Mud and Thunder will redeploy Harry Hawker into the field with a new campaign mission, as well as additional weapons and a weapon skin.[/p][p]As a means to ensure mission success, all Sniper Elite: Resistance agents have been granted access to the additional Wrath of the Resistance Weapon & Skins Pack for free from today.[/p][p][/p][p]Focus your gaze on the latest trailer showcasing the new content here.[/p][p][/p][h3]A return to action[/h3][p][/p][p]A new mission awaits you in this Mud and Thunder Mission, Weapons and Skin Pack. A Resistance contact has gone missing following reports that Axis forces have invaded the region. It is now down to you to locate and save the contact to uncover their valuable intel. [/p][p][/p][p][/p][p]Also included in this pack are the MAS 36, a reliable bolt action rifle which was designed to replace the French Berthier and Lebel rifles, and the Auto-5 shotgun, which was the first mass-produced semi-automatic shotgun on the market. The Auto-5’s mechanism provides a faster rate of fire compared to manually operated shotguns.[/p][p]Finally, you will also receive the Golden Hex Weapon Skin, which will give your firearms an opulent golden finish.[/p][p][/p][p]The Mud and Thunder Mission, Weapons and Skin Pack includes:[/p]
  • [p]Mud and Thunder Campaign Mission [/p]
  • [p]MAS 36 Rifle[/p]
  • [p]Auto-5 Shotgun[/p]
  • [p]Golden Hex Weapon Skin[/p]
[p][/p][h3]Face the wrath[/h3][p][/p][p]The Wrath of the Resistance Weapon and Skins Pack (Free)[/p][p][/p][p][/p][p]The Wrath of the Resistance Weapon and Skins Pack is free to all snipers. It includes the fully automatic Mod.712 pistol which has an incredible rate of fire, but also makes it hard to control.[/p][p]Also included are the Marie Chevalier character skin and the Lady of Liberty Skin for Marie. A respected and accomplished member of the Resistance, Marie is tactically skilled in the art of stealth and willing to do whatever it takes to liberate her country from tyranny. [/p][p]Finally, snipers will also receive the Brushstroke Camo Skin for their weapons. One of the earliest camouflage designs formulated by the British Ministry of Defence as an effective camouflage for British Army Paratroopers, the design is created with wide swathes of colour applied with a large brush.[/p][p][/p][p][/p][p]The pack includes:[/p]
  • [p]Marie Chevalier Character Skin[/p]
  • [p]Lady of Liberty Character Skin (Marie)[/p]
  • [p]Mod.712 Pistol[/p]
  • [p]Brushstroke Camo Weapon Skin[/p]
[p]The latest Sniper Elite: Resistance update will also add three additional maps to the multiplayer roster: The Gallant Few (Survival), Trident Beachhead (No Cross) and Unwanted Guests (SE5) (Survival).[/p][p][/p][p]See you on the battlefield![/p][p][/p][p]How can I get the latest updates on Sniper Elite: Resistance? [/p][p]Follow us on social media and join our Discord for the latest updates on Sniper Elite: 
Twitter: @SniperElite 
Facebook: @sniperelitegame 
Instagram: @snipereliteofficial 
Discord: [/p][p]https://discord.com/invite/rebellion[/p][p] [/p]