Development news - Summer update
Development is going ahead well and the new power ups for Astro Impact and Brick Smash are being tested. These will release by end of July 2023.
Development on Alien Assault (remake inspired by Space Invaders) is started with basic menu navigation and core gameplay mechanics. Expected release Q1 2024.
[h2]Astro Impact[/h2]
Two new power ups are being tested:
Infinite boost (temporary)
Grants the player infinite boost for a limited time. 30 seconds as of writing this, actual duration pending further testing.

Increased speed
A one time only power up, permanently increasing player movement by one point. As of writing this, will only spawn from wave 3 onwards. Actual spawn time pending further testing.

Additional weapon power ups such as homing missiles are also in the works, but not ready to test yet.
[h2]Brick Smash[/h2]
One new power up is being tested:
Invincibility (temporary)
Grants the player (ball) invincibility for a limited time. 30 seconds as of writing this, actual duration pending further testing.

When invincible, the player ball regardless of which color originally, will change to pulsating black:

[h2]Alien Assault[/h2]
Started work on the following:
Have a great summer 🌞
Development on Alien Assault (remake inspired by Space Invaders) is started with basic menu navigation and core gameplay mechanics. Expected release Q1 2024.
[h2]Astro Impact[/h2]
Two new power ups are being tested:
Infinite boost (temporary)
Grants the player infinite boost for a limited time. 30 seconds as of writing this, actual duration pending further testing.

Increased speed
A one time only power up, permanently increasing player movement by one point. As of writing this, will only spawn from wave 3 onwards. Actual spawn time pending further testing.

Additional weapon power ups such as homing missiles are also in the works, but not ready to test yet.
[h2]Brick Smash[/h2]
One new power up is being tested:
Invincibility (temporary)
Grants the player (ball) invincibility for a limited time. 30 seconds as of writing this, actual duration pending further testing.

When invincible, the player ball regardless of which color originally, will change to pulsating black:

[h2]Alien Assault[/h2]
Started work on the following:
- Basic menu navigation, including HUD and pause menu
- Core gameplay (enemy waves, cannon movement etc) - with placeholder art
- Input controls and remapping
Have a great summer 🌞