New powerups and difficulty tweaks
The following has been updated:
[h2]Astro Impact[/h2]
Infinite boost (temporary)
Increased speed
Difficulty tweaks
[h2]Brick Smash[/h2]
Invincibility (temporary)
Difficulty tweaks
[h2]Regarding the next game and its inspiration[/h2]
If anyone shoud be interested in the next title, Alien Assault, the progress will be documented in the Game Design Document.
Just like the other games already made, all the assets, including artwork, music, code, and other elements, will be created entirely from scratch. While the gameplay is inspired by and reminiscent of the original, my intention is to add a unique touch with distinctive art style, music, and mechanics. Using the original names for the existing games upon release was unfortunate and, in retrospect, amateurish. I've renamed the existing games and provided a clearer description of their original inspirations in the main menu, ensuring there is no confusion moving forward. Rest assured the games are still the same (with the added powerups from this patch).
To the few who have played this game, and even fewer who bother reading this: thank you so much and have a great summer 🌞
[h2]Astro Impact[/h2]
Infinite boost (temporary)

- Grants the player infinite boost for 30 seconds.
Increased speed

- A one time only power up, permanently increasing thrust speed by 20% and rotation speed by 10%. Will only spawn from wave 3 onwards, and after player has upgraded weapon.
Difficulty tweaks
- Increased probability of item drop from destroyed enemy spaceships by 10%.
[h2]Brick Smash[/h2]
Invincibility (temporary)

- Grants the player (ball) invincibility for 30 seconds. Will only spawn from level 3 onwards.
Difficulty tweaks
- Increased probability of item drop from destroyed bricks by 10%.
- "Reverse paddle" powerup spawns from level 3, as opposed to originally level 2.
- Reduced requirement for achievement "Night sky knight" to reaching level 8 only, as opposed to originally level 10.
[h2]Regarding the next game and its inspiration[/h2]
If anyone shoud be interested in the next title, Alien Assault, the progress will be documented in the Game Design Document.
Just like the other games already made, all the assets, including artwork, music, code, and other elements, will be created entirely from scratch. While the gameplay is inspired by and reminiscent of the original, my intention is to add a unique touch with distinctive art style, music, and mechanics. Using the original names for the existing games upon release was unfortunate and, in retrospect, amateurish. I've renamed the existing games and provided a clearer description of their original inspirations in the main menu, ensuring there is no confusion moving forward. Rest assured the games are still the same (with the added powerups from this patch).
To the few who have played this game, and even fewer who bother reading this: thank you so much and have a great summer 🌞