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Arcade Classics News

Open for playtesting! [ENDED]

EDIT Feb. 23rd '24: Thanks to all who participated and for the feedback. Nothing too big, only a few minor adjustments and the game will be released as planned March 3rd.

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Sign up to playtest Arcade Classics and give feedback to the dev. Requests will be reviewed and approved every day @20:00 CET.

You can request a playtest until Wednesday February 21st 2024 midnight CET.

This playtest focuses on the newly Alien Assault, but you're also welcome to play the two previous games in the collection.

Please leave your feedback here on Steam or send it directly to [email protected].

Thanks 🙌🏻

Patch #3 - Preparing for Alien Assault

The third game in the series, Alien Assault, is in its last phase of development with an expected release date of March 3, 2024.

A demo of the current state can be seen here: https://www.youtube.com/watch?v=DzkXNs8T3FI

Besides testing, work still remains on:
  • Powerups and achievements
  • Enemy wave progression and difficulty


Updates included in this patch are:
  • Manage UI animation using 3rd party library (DOTween) instead of Unity's built in animator
  • Updated main menu game descriptions and images
  • New ball animations in Brick Smash
  • Fixed an issue with faulty random asteroid spawns in Astro Impact.

Development News - Christmas '23 Update

[h2]Pixel Art 🤩[/h2]

No animations yet, but the core artwork for the aliens in Alien Assault is done.

More work also done on wave transitions, bosses and Steam leaderboard. Coming Q1 '24.

Have a look here:
[previewyoutube][/previewyoutube]

Patch #2

Contains the following updates:

  • New options: resolution settings and master audio adjustment.
  • Astro Assault: Fixed glitched borders for third boss (boss could get stuck off screen).

Development News - Autumn Update

After a long summer and early autumn of regular work, I'm finally back and working on the next game in the collection: Alien Assault. The following is finished using placeholder graphics (and no music/sfx yet):
  • Core gameplay mechanics (movement, shooting, death/respawn, enemies/waves ++)
  • Input remapping
  • Steam Leaderboard

Next on the agenda is gameplay loop (bosses, transitions, achievements), graphics (pixel art/animations), and music/sfx.

In addition, more options are added to the settings:
  • Resolution
  • Graphics quality
  • Master volume

Also working on new Steam store and Steam client graphical assets. All coming soon!

Check out this short video for a demo of it all: [previewyoutube][/previewyoutube]