1. Waves 2: Notorious
  2. News

Waves 2: Notorious News

Multiplayer Preview and Item Changes

For those of you that wish to risk your save games there is a new preview build available in the preview branch.

In order to use the preview branch just right click on Waves² in your Steam library, select properties->betas and then choose preview from the drop down list. You will have to download an update for it to work.

I make no promises that this version won't break your existing GRID saves (it probably will).

BATTLE MODE

This preview version has a new menu option called "Battle" which is an experimental mode that pits players against each other in real time.

This mode is similar to Battle Tetris as players do not attack each other directly but are instead all competing to be the last player left alive.

The game mechanics at the moment are the same as regular Arcade gameplay but if it proves popular then I will add the ability to send attacks to other players by scoring points and completing combos.

The mode is very experimental so it's quite likely to be buggy which is why it's only available in the preview branch for now. Please report all bugs encountered on the forums or in the Discord.

https://discord.gg/Xz5PUkB

ITEM CHANGES

Gone is the Energy = Health mechanic instead replaced by actual health! Your Chassis determines how much health you have and all 6 of the old Chassis items have been replaced with all new ones.

If you had previously unlocked some of the old chassis items then you should fine that you've already unlocked some of the new ones as well.

Health is displayed to the left of your Avatar. Small enemies do 1 damage, medium ones do 2 and large ones do 3. It takes longer for health to regenerate than Energy used to so you may find you're more fragile than you used to be.

Levelling up your Chassis will speed up regeneration and at level 6 each chassis gains a bonus effect from extra health to knocking away enemies when you get hit.

Hopefully this will encourage players to use their utility items more as energy is no longer directly tied to health.

Some Buffer items have been redesigned as they were no longer compatible with the new health mechanics.

Community Feedback Requested!

Hello! I'm still here working on this game.

I'll admit I've been a bit lax on the updates recently but there is a whole thread about that on the forums. Short version is that I ran out of money.

I am however back to working full time on the game and I fully plan for it to leave Early Access this year.

I've update the Trello with a roadmap to shipping the game and I've started some threads in the Suggestion Box asking for your feedback on specific topics.

I need your help to finish this game and make sure it's the best it can be! I encourage you to get involved on the forums and to share your opinions.

I'm planning an update for the start of March which will introduce several new enemies to Arcade mode and kick off a new Season on the leaderboards.

Thankyou for your support during this incredibly long Early Access period. I hope to reward your patience with an excellent game at the end of it!

- Rob

Update 0.62 Patch Notes

Another small patch to address some issues in 0.6.

Bugfixes
  • Rebinding Keys no longer gets stuck waiting for input.
  • Compatibility Mode no longer crashes at startup.
  • Pause Menu can no longer open over itself.
  • Pause Menu can no longer interupt game startup sequence.

Update 0.61 Patch Notes

This is just a maintenance patch to fix some performance issues as well as a bug in the Crunch Time Leaderboards.

Engine
  • Upgraded to Unreal 4.20.2


Performance
  • Fixed hitch when towers spawn/despawn.
  • Fixed hitch when Garbage Collecting.
  • Fixed periodic slowdown in OS Nodes in GRID.


Leaderboards
  • Fixed Crunch Time scores sometimes being submitted to a non-existant leaderboard.

Update 0.6 Patch Notes - 18 August 2018


The Vlog is on Youtube!


The Leaderboards are dead! Long Live The Leaderboards!

As of this update Steam is no longer responsible for the Waves² Leaderboards as the game is now using Gamesparks to manage all of it's online functionality.

This means no more score limit of 2,147,483,647 as the scores are now stored as 64bit integers. If you get a score that maxes out one of those then you must be cheating.

Every combination of Game Mode and Arena Type now has it's own Daily, Weekly, Monthly and Season based leaderboards and you are awarded points every day, week and month which increase your Rank for that mode.

Seasons are an arbitrary length often determined by major balance updates. The current season is "Early Access".

- RANKED REWARDS


All points are awarded at Midnight UTC.

DAILY
#1 - 150 points
#2 - 120 points
#3 - 100 points
#4 - 80 points
#5 - 60 points
#6 - 50 points
#7 - 40 points
#8 - 30 points
#9 - 20 points
#10 - 10 points
Top 50% - 5 points
Everyone Else - 1 point

WEEKLY (Week starts on a Monday)
#1 - 2100 points
#2 - 1680 points
#3 - 1400 points
#4 - 1120 points
#5 - 840 points
#6 - 600 points
#7 - 560 points
#8 - 420 points
#9 - 280 points
#10 - 140 points
Top 50% - 70 points
Everyone Else - 14 points

MONTHLY
#1 - 16800 points
#2 - 13440 points
#3 - 11200 points
#4 - 8960 points
#5 - 6720 points
#6 - 5600 points
#7 - 4480 points
#8 - 3360 points
#9 - 2240 points
#10 - 1120 points
Top 50% - 560 points
Everyone Else - 112 points

PATCH NOTES


- LEADERBOARDS
● Integrated Gamesparks.
● Added Daily, Weekly, Monthly, Season and Ranked Leaderboards for every GameMode/Arena Combination in Arcade.
● Rank is awarded at midnight UTC each day for daily, each Monday for weekly and on the 1st of each month for Monthly leaderboards.

- UI
● Redesigned Leaderboards screen.
● Redesigned Arcade Mode Select Screen.
● Redesigned Game Over Screen.
● Added Gamesparks connection indicator to Status Bar.

- ENEMIES
● Swarms and Bees (aka "Shard" Type Enemies) can now fly over holes in the Arenas.

- GRID
● Barrier can now be equipped in the loadout screen once it has been installed to Programs.

- Bug Fixes
● Startup Movie now plays while game is loading.