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Waves 2: Notorious News

Update 0.531 Patch Notes - 22 April 2018

A small patch to add Rich Text support and improve the Help sections in the GRID.

UI

● Rich Text Support.
● GRID Help Screens updated.
● Fixed that vertical line that appeared on some UI elements.

Update 0.53 Patch Notes Vlog

Update 0.53 Patch Notes - 18 April 2018

These changes should be live right now!

There is a Dev Vlog about it on Youtube!



Reputation & File Lockers


Reputation is the currency of the GRID. Without it you're nobody. You need it to get access to new software, create proxies and heal brain damage; it's also good for bragging rights too.

You can gain Rep by taking over networks, completing objectives and releasing files you've liberated to the public.

You can find files in File Lockers. Each one must be broken open revealing the vulnerable file; you can now download a copy of the file to your local system. Be on your toes though as the network security don't take kindly to strangers downloading things without permission - you'll have to defend yourself.

Downloaded files can be found in your File Manager after a Run where they can be uploaded and cashed in for Reputation.

Discord


Theere is a Squid In A Box Discord now for anybody who wants to hang out and talk about the game with other players and the Developer (me!)

Patch Notes


- General
● Improved Game Thread performance.
● Pickups will no longer timeout during travel.

- Arcade Mode
● "Tiny Cube" is now in all game modes.

- GRID Mode
● Starting a new game provides a choicee of 2 Avatars with unique skins and loadouts.
● Files can be downloaded from File Lockers which can be found in all systems.
● Downloaded Files can be "Uploaded" using the File Manager to earn Rep.
● Rep is rewarded for completing objectives and controlling systems.
● Rep can be spent in the GRID Loadout Editor to unlock items (temporary).
● GRID Leaderboards now track Reputation.

- UI
● All settings screens redesigned.
● GRID Networks are now displayed vertically to save room.
● GRID Game Manager Screen redesigned.
● GRID New Game Screen redesigned.

Waves 2 Discord Server

I've set up an official Discord server for all Squid In A Box games.

You can join it here https://discord.gg/b4uYczM

The Rules!

- No sexism
- No racism
- No discrimination
- No bullying
- No spam
- No inappropriate content
- English only please, so most people can understand :)

Anyone who doesn't follow the rules will find themselves at least muted, and possibly banned. Let's create a nice, safe place to have fun!

Alpha 5.2 Patch Notes Vlog

These changes should be live right now!

There is a Dev Vlog about it on Youtube!



New Enemy!


Introducing the Tiny Cube (Better names on the forums please).

Currently only spawning in Survival Mode as they are something of an experiment the Tiny Cube is the first of many new enemies to go in the game. I'm planning on rolling them out one or two at a time so I can gather feedback on each one as I balance them.

Tiny Cubes are slightly faster than their larger cousin but cannot Charge and are not guarenteed to kill the player on touch. They have a large health pool and high armour with a slow regeneration. They explode on death damaging enemies within 500 units. They sometimes get stuck in walls when they spawn (known issue).

There will be more forms of Cube enemy being added to the game in the future with the Tiny Cube being the smallest, least dangerous and cutest.

GRID Changes


This update will invalidate GRID save games as the new data structure isn't compatible with the old one.

The Administrator AI has a new ICE deck to play with. This version is more modular with more low-cost cards for it to play. This should mean that there is more variety in the exact kind of enemies that get spawned on each Server. This will be a constantly changing process over the rest of development so is by no means final.

Bonus Objectives

Each Server now has 3 Bonus Objectives to be achieved. Similar to the very first version of GRID that ever existed these objectives are currently stat driven although I have plans for more complex objectives later on.

Whenever a Server is generated the Admin will play 3 unique Objective cards on it to create that servers Objectives. There are currently only 4 possible objectives available but this number will increase in the future. Ideas for future objectives are welcomed so please post them in the forums.

Progress towards an objective is saved so you don't have to complete them in a single run.

Wanted Level

GRID mode no longer uses the same dynamic difficulty system as Arcade mode and instead now uses a Wanted Level system.

At Wanted Level 0 only Passive enemies will spawn representing the Server at rest. Once you start damaging subsystems however they will send out a call for help pumping the Wanted Level up to one and allowing the AI to start spawning more aggressive enemies.

If you don't attack any Subsystems for a while your wanted level will decrease and it can eventually return to zero. This is unrelated to the Trace mechanic which can only be halted by disconnecting.

Wanted Levels are reduced by:
  • Player Death
  • Building Control Nodes
  • If 20 seconds has passed without an increase to Wanted Level.


Changelist


General
  • Camera now tries to keep important actors on screen such as Subsystems and Triggers.
  • All Enemies that follow the player can now use Navmesh Pathfinding if they cannot reach the players location.
  • Cube Avoidance has been improved.


Arcade Mode
  • Can now choose which type of Arena to play in on the Arcade mode screen.
  • Added new "Tiny Cube" enemy to Survival Arcade mode (experimental).


GRID Mode
  • GRID now uses a "Wanted Level" system for controlling Enemy Spawning.
  • All Servers in GRID now have Bonus Objectives that can be attempted.
  • Server ICE has been rebalanced.


UI
  • Time Extend message now correctly displays the time.
  • Keybinds settings screen added for keyboard and controller.
  • Added on-screen prompt for triggers that need to be "used" to activate.
  • Objective tracker added to GRID HUD.


Bug Fixes
  • Fix for potential crash when using Emergency Teleport when being Charged by a Cube.


ToDo


These are things that look like bugs but in fact need to be implemented (usually because the UI already has space for the feature).

  • Upgrades display not currently functioning.
  • No Gameover when fatal brain damage incurred during GRID.
  • Attached Hardware display not functioning.
  • Clicking on Installed ICE doesn't do anything.
  • Nothing is awarded for clearing Servers.
  • Dive mode doesn't use Harder Room Styles as Player gets Deeper.


Known Issues


Alpha 5 Patchnotes

These changes will be live at 18:00 hours on Feb 2nd 2018.

Gameplay Changes


The most significant changes can be seen in Dive and GRID.

Starting a Run (GRID)

Running a Server in the GRID is no longer a linear experience. When you open a Servers Info screen a Scan will be started (if needed) during which the internal Network gets generated.

You only need to scan a Server once and while you can rescan as much as you want nothing will change when you do.

On the Server Info screen you will be shown the Servers Internal Network but you will not be able to see details about any of the Rooms inside except for the Router which will form your starting location. It is from this screen that you begin your Run.

Traces (GRID & Dive)

During GRID and Dive the server will be running a Trace algorithm to try and locate you. This is shown by a countdown until the Trace is completed (just like Rush and Crunch Time). The speed of a Trace depends on the number of Control Nodes the Server has in a Room. Destroying Control Nodes and erecting your own will slow down the Trace.

If a Trace completes your Avatar will be destroyed and you will lose a Proxy (life) in GRID mode or the game will end in Dive.

In GRID mode if you lose a Proxy (life) then the Trace will start over rather than resume (as the Proxy you were using has already been compromised).

Controlling Rooms (GRID & Dive)

To take Control of a Room you must first destroy the Control Nodes in each room and then replacing them with your own by Uploading a Virus. To upload (or download) any file you must first touch the trigger left by a destroyed structure, once a File Operation has begun you must stay within the Trigger for it to continue. Leaving the trigger will pause the process and returning will resume it.

If you leave a Trigger for more than 10 seconds it will time out and either disappear or respawn the original Structure.

When all the Control Nodes in a Room are under your Control (as indicated by their colour) the Level Exit will open. When this happens all existing enemies will be destroyed and new ones cannot spawn.

Level Exits (GRID & Dive)

To leave a Room you must enter the Level Exit and hold down your Use key (E for Keyboard and A for Controllers). Your Avatar will despawn and what hapens next depends on the mode you are playing.

In Dive mode you will proceed to the next room automatically and this will continue until you eventually die.

In GRID mode you will return to the Network screen where you can choose a new destination.

Controlling Server (GRID)

To take control of a Server requires that you take control of the "Core" which can be found in the Servers "Root".

The Core is protected by a Shield making it invulnerable. To disable the shield you must destroy the Shield Regulator strcutures. Once all of the Shield Regulators are destroyed the Core will be vulnerable.

Shoot The Core to take control of the server.

Shield Regulators do respawn so you may have to repeat this process a couple of times.

Once a Server has been taken over the Run will automatically end and you will be returned to the GRID screen.

Changelist


There are a great many changes and a lot of them are behind the scenes stuff plus just months worth of code that isn't even being used yet. This list includes what is actually relevant.

Engine
  • Upgrade from Unreal 4.12 to 4.18.3.
  • Intel Graphics cards now supported.
  • Compatibility mode for low end hardware (such as laptops).


Graphics
  • All Enemies have new unique 3D assets.
  • Particle System changes for explosion shockwaves.
  • Arena walls now respond to nearby structures.
  • Blob/Slime enemies now use custom Metaballs shader.
  • Arena background height now uses 2D Simplex Noise rather than being random.
  • Arena transitions between maps.


Arcade Mode
  • Added 2 new Arena types to Arcade Mode (Classic and Crossroads).
  • Arcade Mode will randomly select between arena types (temporary).
  • Dive Mode Revamp (See above section on Gameplay Changes).
  • Purple "Datavaults" now use the same download game mechanics as everything else.
  • Arcade Mode now uses Alpha5 leaderboard tables.


GRID Mode
  • Removed Difficulty Options for Starting a new Game.
  • New GRID UI.
  • Players can now Run any Server that is unlocked not just adjacent ones.
  • Removed Server Bypassing.
  • Removed Server Missions.
  • Removed Inventory.
  • Removed Credits.
  • Removed Actions.
  • Servers must be "Scanned" before they can be accessed.
  • Players can start a Run from any Network Node that is unlocked.
  • Servers can only be Cleared by completing the Shoot The Core objective.
  • Number of Proxies (Satelite Icon) determines the players starting lives on each Run.


UI
  • Status Bars have been repositioned/removed.
  • Some buttons support "Longpress" actions. Hold down LMB (M&K) or A (Contrroller) until the circle has filled to use them. Only Hexagon Buttons in the GRID UI currently use Longpresses.
  • Level Exits require the Player hold down "Use" (E on M&K, A on Controller) to activate.
  • Objective tracker added to GRID HUD.
  • Controllers now use a virtual Cursor to interact with the menus.


ToDo


These are things that look like bugs but in fact need to be implemented (usually because the UI already has space for the feature).

  • Camera needs to consider nearby structures when calculating Camera position.
  • Cube enemies need to use Pathfinding to navigate around obstacles properly.
  • Upgrades display not currently functioning.
  • No Gameover when fatal brain damage incurred during GRID.
  • Attached Hardware display not functioning.
  • Clicking on Installed ICE doesn't do anything.
  • Servers don't have Bonus Objectives.
  • Nothing is awarded for clearing Servers.
  • Dive mode doesn't use Harder Room Styles as Player gets Deeper.


Known Issues