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Waves 2: Notorious News

GRID/Campaign Temporarily Disabled

After much consideration I have decided to remove the Campaign mode in it's current format from Waves 2.

It will be replaced in time with a much more streamlined and easier to understand version however right now it is currently not available.

This decision was made based on the fact that after several years of development only a handful of players have ever actually played it and enjoyed it. I've decided to focus my attention on the bits of the game that players are actually enjoying right now: The Arcade.

A lot of what was intended for the Campaign will make it's way to the Arcade game modes (uploading viruses and boss fights for example) but un-encumbered by all the problems that have stalled the Campaigns development for months.

Hopefully this will result in more rapid content focused updates in the near future.

Campaign play will eventually return but only when it's ready.

- GRID
● Temporarily Removed From the Game

The Trello is currently being updated to reflect these changes.

Hotfix 0.73.2

Now that the freeze has turned into a crash (crashes are better they at least leave a crash dump file) I was able to hunt down the exact problem that was occurring and fix it.

The crash was happening when there was nowhere left to spawn Triggers or Structures because there were too many Cell type enemies around. This happened mostly in smaller levels and more on the hardest difficulty.

Now when spawning Triggers and Structures the AI will merely prefer spawning where there are no Cell type enemies and if it has to spawn over them they get destroyed so you can at least see where the Trigger is.

As part of this Hotfix when the Cubes trample a mutated Cell (the orange ones that explode) it won't cause it to explode preventing it from causing a chain reaction.

Hotfix 0.73.1

This is a small patch to address a rare freeze that sometimes occurred when File Lockers were being spawned in Arcade.

It's very hard to reproduce so this isn't guaranteed to have fixed it so if you are getting the game freezing (not crashing!) during arcade then please report it on the forums.

Thankyou!

Update 0.73 Patch Notes - Added Linux Support

That's right! If you want to play Waves 2 on Linux then now you can!

This is not emulation but a custom build. I've tested it on Ubuntu 18.04 and so long as you have the most recent proprietary graphics drivers for your hardware it should work fine.

There are however some known issues on Linux:

Known Issues (Linux)
  • Circular Progress Bars are too thin.
  • Supported resolutions aren't always accurate if you have multiple monitors.


As near as I can tell both of these are related to Linux drivers rather than the game itself.

That's not all!


This patch includes some fixes for Campaign mode plus a few additions to the Loadout Editor and a balance change to the Rush arcade mode.

Loadouts
  • Added Random button to the Loadout Editor. This will create a Random Loadout and Build Order based on your current unlocked Items.
  • Added Export button. Pressing this will copy a text code for the current loadout to the clipboard that you can share.
  • Added Import button. Opens a screen where you can enter Loadout codes generated from the Export feature. You can only import loadouts you have the items unlocked for.
  • Unlocking an Item in the Loadout Editor now immediately equips it.


Arcade
  • Rush: AI now has one less Boss card to play preventing players racking up time forever.


Bug Fixes
  • Fixed: Chassis Items weren't being unlocked correctly in Campaign.
  • Fixed: Chassis Descriptions weren't formatted correctly.
  • Fixed: Arena Derez animation correctly plays now.

OpenGL Support For AMD Users

If you have an AMD Graphics card AND you are experiencing a crash on startup then you should try the new OpenGL option in the launch menu.

This crash is caused by buggy AMD drivers for older cards and as AMD doesn't support these cards anymore getting a fix for them is unfortunately impossible.

Using the OpenGL launch option may fix the issue however it will likely result in the game looking a bit odd (in my tests the bloom post processing was far too intense) but it should at least work.

Hopefully this solves the majority of the problems this was causing. If the game was working fine for you on the default options then you don't need to do anything and should continue as you were.