Update 0.75 - The Campaign is back. Kinda.
I've re-enabled the Campaign but added a pop-up explaining that it isn't ready for prime-time and is not being actively developed right now. You can still play it if you wish but most of the fun stuff is going to be prototyped in Dive mode first.
I've also made some small fixes for Dive mode which were actually being caused by changes to the Campaign.
-Dive
Currently I am working on improving the levels used for Dive mode including making them more complex the deeper you go and adding visual aids so you can locate Control Nodes more easily.
I've also made some small fixes for Dive mode which were actually being caused by changes to the Campaign.
-Dive
- Dive mode uses Wanted Levels.
- Dive modes timers don't reset when you destroy a control node anymore.
- Structures De-Rez at the correct time during level transitions.
Currently I am working on improving the levels used for Dive mode including making them more complex the deeper you go and adding visual aids so you can locate Control Nodes more easily.