Multiplayer Preview and Item Changes
For those of you that wish to risk your save games there is a new preview build available in the preview branch.
In order to use the preview branch just right click on Waves² in your Steam library, select properties->betas and then choose preview from the drop down list. You will have to download an update for it to work.
I make no promises that this version won't break your existing GRID saves (it probably will).
This preview version has a new menu option called "Battle" which is an experimental mode that pits players against each other in real time.
This mode is similar to Battle Tetris as players do not attack each other directly but are instead all competing to be the last player left alive.
The game mechanics at the moment are the same as regular Arcade gameplay but if it proves popular then I will add the ability to send attacks to other players by scoring points and completing combos.
The mode is very experimental so it's quite likely to be buggy which is why it's only available in the preview branch for now. Please report all bugs encountered on the forums or in the Discord.
https://discord.gg/Xz5PUkB
Gone is the Energy = Health mechanic instead replaced by actual health! Your Chassis determines how much health you have and all 6 of the old Chassis items have been replaced with all new ones.
If you had previously unlocked some of the old chassis items then you should fine that you've already unlocked some of the new ones as well.
Health is displayed to the left of your Avatar. Small enemies do 1 damage, medium ones do 2 and large ones do 3. It takes longer for health to regenerate than Energy used to so you may find you're more fragile than you used to be.
Levelling up your Chassis will speed up regeneration and at level 6 each chassis gains a bonus effect from extra health to knocking away enemies when you get hit.
Hopefully this will encourage players to use their utility items more as energy is no longer directly tied to health.
Some Buffer items have been redesigned as they were no longer compatible with the new health mechanics.
In order to use the preview branch just right click on Waves² in your Steam library, select properties->betas and then choose preview from the drop down list. You will have to download an update for it to work.
I make no promises that this version won't break your existing GRID saves (it probably will).
BATTLE MODE
This preview version has a new menu option called "Battle" which is an experimental mode that pits players against each other in real time.
This mode is similar to Battle Tetris as players do not attack each other directly but are instead all competing to be the last player left alive.
The game mechanics at the moment are the same as regular Arcade gameplay but if it proves popular then I will add the ability to send attacks to other players by scoring points and completing combos.
The mode is very experimental so it's quite likely to be buggy which is why it's only available in the preview branch for now. Please report all bugs encountered on the forums or in the Discord.
https://discord.gg/Xz5PUkB
ITEM CHANGES
Gone is the Energy = Health mechanic instead replaced by actual health! Your Chassis determines how much health you have and all 6 of the old Chassis items have been replaced with all new ones.
If you had previously unlocked some of the old chassis items then you should fine that you've already unlocked some of the new ones as well.
Health is displayed to the left of your Avatar. Small enemies do 1 damage, medium ones do 2 and large ones do 3. It takes longer for health to regenerate than Energy used to so you may find you're more fragile than you used to be.
Levelling up your Chassis will speed up regeneration and at level 6 each chassis gains a bonus effect from extra health to knocking away enemies when you get hit.
Hopefully this will encourage players to use their utility items more as energy is no longer directly tied to health.
Some Buffer items have been redesigned as they were no longer compatible with the new health mechanics.