[p]The headline feature in this update is controller support. With a controller plugged in you should see the Steam Deck control icons appear onscreen. This is brand new, so if you have any issues with us, please get in touch![/p][p][/p][p]
![]()
[/p][p]Currently we haven't tested this with controllers other than SteamDeck and Xbox, so if you are using a playstation controller, or a nintendo pro controller, and you have issues, please get in touch as we'd love to support all controllers,[/p][p][/p][h2]Resource changes[/h2][p]Since Beta 3 perfume was required to grow towns, but it was not required to maintain them. The same has long been true of train parts. Unfortunately this led to those resources stockpiling. To solve that:[/p]
- [p]Perfume is required to maintain large towns. If you fail to supply it to them, they will shrink![/p]
- [p]Train parts are required to maintain more advanced trains and keep them running well[/p]
[p]This improves the late game, as you need to keep these chains running well, not just create a stockpile of resources and move on.[/p][p][/p][h2]Bugfixes[/h2][p]We've also been fixing bugs and other issues. Some notable ones:[/p]
- [p]Save games are trimmed in size. Some history is now dropped from graphs, but large games load and save much faster[/p]
- [p]The town badge highlights passengers that have been waiting too long by showing the number in red and bouncing the icon [/p]
- [p]An issue where the perfume contracts would not complete has been fixed[/p]
- [p]The edit service will now show an add town button when a stop is obscured by the window so you can add it to the route![/p]
- [p]The R&D token count is shown on the research screen[/p]
- [p]There is back button on train info screen so you can more easily check statistics when buying a train[/p]
- [p]A problem was fixed that stopped some waypoints from being added to routes[/p]
[p][/p][p]Thanks as always for the feedback, enjoy the update![/p]