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Iron Roads News

Sandbox mode is ready for testing on the beta branch

We are starting the playtest of the sandbox mode for Iron Roads. If you are interested in trying it you can opt into the beta branch on Steam using the password ironroadstest. There are notes on how to access it on our website.

[h2]Sandbox[/h2]

The headline feature for this update is sandbox mode. Rather than play on a map we have hand drawn, you get a page of options, and Iron Roads will generate a map with whatever parameters you choose. The scenarios in Iron Roads are quite directed by us, so this is an opportunity for you to remix the game in whatever way you prefer.



We’d love to hear how it works out for you, or if there are options you are missing, so do please let us know your thoughts!

[h2]Hotkeys[/h2]

One of the greatest usability issues in the initial Early Access release was the lack of hotkeys. We’ve added them now. There isn’t currently a list of them in game (it will appear soon), so for now the full set of hotkeys is:

  • ESC Toggle menu
  • TAB Select mode
  • W or Up Arrow Move map upwards
  • A or Down Arrow Move map downwards
  • S or Left Arrow Move map leftwards
  • D or Right Arrow Move map rightwards
  • Left Shift When held it speeds up map movement
  • Q or Minus Zoom map out
  • E or Plus Zoom map in
  • 1 Pause
  • 2 Run at normal speed
  • 3 Run at 10x speed
  • Space Toggle between current speed and pause
  • R Build track
  • F Build bridge
  • C Build tunnel
  • Z Build platform
  • X Delete/refund construction
  • T One-way tool
  • G Non-stop tool
  • V Clear orders


Again, if there are any missing hotkeys, or other issues you notice, please let us know!

[h2]Minor changes[/h2]

We have made a number of more minor changes to adjust the balance

  • We’ve moved the one-way arrows on the tracks to make two way tracks more readable on diagonals
  • The Tithonus was a game breakingly good train, so it is now slower, more expensive and carries fewer passengers
  • After a great deal of feedback that the Horseshoe Isle scenario was surprisingly hard as the second scenario we’ve rebalanced many aspects of it
  • Futura was a little hard to unlock, so we’ve reduced the star unlock requirement of Futura from 5 to 2


Thanks so much to all of you who have played Iron Roads and given feedback. There is no way we could get to it all in a single update, but we will be working through it over the course of Early Access!

0.5.8 - A fix for keyboard shortcuts with Chinese Text input

We are still working on the month’s major update - sandbox mode - but as that is at least a week away, we are pushing this small patch to solve the problems with keyboard shortcuts for users who boot Iron Roads with an Input Method Editor enabled, for example those using Chinese text input methods.

Other minor changes in this patch:

  • There is a fix for a bug that caused memory usage to grow over time
  • We have fixed the routes board so that it no longer clips the info button of routes on the right hand side
  • We have also updated the route displays so that error messages are no longer occluded by that info button!


Thanks to you all for your feedback, and we look forward to sharing the new sandbox mode with you soon!

0.5.7 - Tiny patch to fix a bug with Mistra

The Mistra scenario has a secret area that opens up during the level. Unfortunately, due to a bug in the code it was preserving this secret a little too well. If you were affected, load your old save game with 0.5.7 and you will be able to complete the scenario!

Our first EA mini-update

It has been a busy ten days since release; lots of new players, lots of feedback and of course some bugs to fix!

While we work on the Sandbox mode for our first big roadmap update, this is a mini-update to prepare the February Challenge and fix some bugs.

This month’s challenge is a larger map that is more linear in nature. We can’t wait to see the solutions you all come up with!



As for bugs/QoL fixes:

  • We updated the research window to explain production chains more clearly
  • The growth rewards display in the town screen is more compact now
  • We closed a loophole where you could research technologies in free play
  • There were some uncompletable contracts in the Desert and Horseshoe scenario. We’ve fixed those now!
  • We’ve fixed a bug that left remnants of track orders on the board after deleting track
  • We’ve fixed a bug that could cause bugs if you click deleted track that was part of a non-stop zone
  • The train screen layout has been fixed for those who were unable to access buttons


Thanks so much to all of you who have played it, bought it, given us feedback or welcomed new players to the community!

Iron Roads is a cute-looking rail network optimisation sim out in Early Access

Love your building and management sims? Iron Roads puts a rather cute looking style on it and it's now available with Linux support in Early Access.

Read the full article here: https://www.gamingonlinux.com/2025/01/iron-roads-is-a-cute-looking-rail-network-optimisation-sim-out-in-early-access/