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Iron Roads News

Iron Roads is a cute-looking rail network optimisation sim out in Early Access

Love your building and management sims? Iron Roads puts a rather cute looking style on it and it's now available with Linux support in Early Access.

Read the full article here: https://www.gamingonlinux.com/2025/01/iron-roads-is-a-cute-looking-rail-network-optimisation-sim-out-in-early-access/

Plan for the first few Early Access updates

Iron Roads has been out in Early Access for a week, and the dust has settled, so we have started planning our first updates. Before that though it has been great to see so many new players, and thank you to all of you who have sent feedback!

Challenge update and bugfixes

The first small update later this week will attend to some bugs, and also the challenge mode. It turns out the January challenge had some loopholes, so we’ll improve those for February!

Sandbox

The first significant update will add the sandbox mode sometime in February. This will be a map generator with parameters you can set to choose the experience you have with the game. The scenarios and challenges in Iron Roads right now are very directed and opinionated from our side, so this will be an opportunity for you to choose how you play!

Beta branch

Up until now, we have always playtested privately, but it wouldn’t be fair to keep any features of Iron Roads gated now that it is released, so we will be starting a beta branch once we have the Sandbox ready for testing!

Iron Roads is launched in Early Access!

Today is the day Iron Roads enters Early Access!

We wanted to thank each and every one of you who has play-tested and given us feedback. We cannot express how thankful we are for all the support.

Don't miss out on the launch discount, and share it far and wide if you enjoy it!

Marina and Duncan

Iron Roads Launch Stream

This is a pre-recorded devs play stream. We aren't able to monitor chat, but we are active in the forums, so if you have any questions, drop by!

Early Access Roadmap!



We anticipate that we’ll be in Early Access for a couple of years, but are committed to providing regular, monthly updates based on feedback. These are the updates we have planned right now but note that despite the timeline view, they are not in any particular order.