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Code Reactors News

Update Ver.1.3.0

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.3.0.

[h2]Ver.1.3.0[/h2]

[h3]Content Additions[/h3]
・Added 5 new lightning-element spells

[h3]Adjustments[/h3]
・Enemies that previously shared the same appearance but had different behaviors
 now have distinct skins to help tell them apart
・Increased the critical hit bonus damage for the spell "Railgun"
・Adjusted hit effects for certain spells

[h3]Bug Fixes[/h3]
・Fixed a bug where Himari's wind-element trance could cause her altitude to increase indefinitely with certain actions
・Fixed an issue where sound effects could sometimes play at extremely high volume

We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.2.3

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.3.

[h2]Ver.1.2.3[/h2]

[h3]Adjustment Overview[/h3]
This update includes adjustments aimed at improving the randomness of stage layouts and the usability of magic.
By reducing magic reload times and related tweaks, players can now enjoy smoother and more responsive spellcasting.
Enemy HP values have also been adjusted accordingly for better balance.

[h3]Key Changes[/h3]
・Adjusted the behavior of natural spell reload
・Slightly increased natural MP regeneration speed
・Added new stage patterns to enhance exploration variety
・Made enemy placements along the path more randomized
・Increased HP for some late-game bosses

We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Streaming Guidelines & Update Ver.1.2.2


Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.2.

[h2]Ver.1.2.2[/h2]
[h3]Visuals & UI[/h3]
Updated some still images
Added supplementary images to certain tutorials to improve clarity

[h3]Streaming Guidelines[/h3]
We welcome gameplay streams and video content of Code Reactors,
whether by individuals or organizations.
Monetization is also allowed. Your support through sharing the game means a lot to our development team!

We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.2.1

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.1.

[h2]Ver.1.2.1[/h2]
[h3]Adjustments[/h3]
・Increased the variety of terrain patterns generated in maze areas
・Placed objects that fully restore HP in event areas such as shops

[h3]Bug Fixes[/h3]
・Fixed an issue where certain characters would not display properly on the HUD
・Fixed an issue where the projection lines for the Lighthouse Demon’s attacks were not appearing
・Fixed an issue where some enemies could not climb sloped terrain
・Fixed a bug where starting from the boss room in Mana Forest could cause the stage to fail to generate

We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.2.0


Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.0.

[h2]Ver.1.2.0[/h2]
[h3]Adjustments[/h3]
・Adjusted the behavior of some bosses' minion summoning
・Zoomed the camera out slightly when engaging with enemies
・Adjusted parry effects and performance
 └ Enemies that are parried will now take guaranteed critical hits
 └ Projectiles will be reflected when parried
・Mana Forest: initial exploration now ends at 10F
・Adjusted stick input threshold for left/right movement
・Enemy patterns in forced battles are now selected more randomly
・Improved UI to make it clearer when the first spell in your deck is usable
・Adjusted the following spells: lowered base damage but increased damage scaling with spell boosts
 └ Mana Comet
 └ Prominence Assault
 └ Lightning Assault
 └ Ice Crusher
・Increased base damage for the following spell
 └ Whirlwind Blade

[h3]Content Additions[/h3]
・New spells added
 └ Strike Arrow
 └ Snowball
 └ Snow Drift
 └ Boomerang
 └ Triple Boomerang
 └ Caltrops

[h3]New Features[/h3]
・Added a feature to display the deepest floor reached on the dungeon start screen

[h3]Bug Fixes[/h3]
・Fixed an issue where lasers could be parried
・Fixed a bug where enemies would remain frozen after recovering from Freeze status
 └ (Enemies frozen → Resonance time stop → enemies fail to resume movement)
We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!