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Code Reactors News

Update Ver.1.1.3

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.1.3.

[h2]Ver.1.1.3[/h2]
[h3]Adjustments & Bug Fixes[/h3]
  • Adjusted certain dagger and brooch-type relics to be drawn based on the current deck composition
  • Shocked enemies now take increased Critical Damage
  • Fixed a bug where certain enemies' beam attacks were not functioning correctly
  • Adjusted some enemies so they no longer fire ranged attacks directly behind them


We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Demo Version 2.0.0 Released!


Hello everyone!
This is Onidora from StudioActOne.

We’re excited to announce that the demo version 2.0.0 of Code Reactors is now available!

In this new demo, you can experience the opening part of the main story.
With our unique "Card × Roguelite × Action" system, you'll enjoy a variety of card-based actions and thrilling battles.

If you’re a fan of roguelites or action games, or even just a little curious, we hope you’ll give it a try!

We’ll continue working to make Code Reactors even better based on your feedback, so we’d love to hear your thoughts and impressions.

Thank you for your continued support, and we hope you enjoy Code Reactors!

Fan Server Launch Ver.1.1.1


Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.1.1.

[h2]Ver.1.1.1[/h2]
[h3]Fan Server Launch[/h3]
In this update, we have added a feature that allows players to access the fan server (Discord) directly from the title screen.
We're still figuring things out, but we're committed to building a fun and engaging community together with our players!
We'll keep working hard to make Code Reactors even more exciting, so feel free to drop by and join us!
[h3]Adjustments & Bug Fixes[/h3]
  • Adjusted the prices of spells and relics sold in the shop.
  • Increased the amount of gold dropped by late-game enemies.
  • Reduced the cost of upgrades.
  • Fixed a bug where some enemy attack effects would remain in the scene when returning to the base during combat.


We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.1.0


Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.1.0.

[h2]Ver.1.1.0[/h2]
[h3]Addition of new spells[/h3]
  • Shooting Star
  • Meteor Shower
  • Triple Lightning
  • Combustion
  • Frost Wave
  • Hoarfrost Wave

[h3]Adjustments[/h3]
  • Changed so that spell attacks cannot be queued when MP is insufficient.​
  • Increased the power of the spells "Magic Missile" and "Triple Missile."​

[h3]Bug Fixes修正[/h3]
  • Fixed an issue where closing the item detail screen in the shop with the menu button would cause the UI to display incorrectly the next time it was opened.​
  • Fixed an issue where some spells did not have their attributes set correctly.


We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.0.3

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.0.3, which includes bug fixes.

[h2]Ver.1.0.3[/h2]

[h3]Bug Fixes[/h3]
  • Fixed an issue where certain bosses could leave the battle area under specific conditions.
  • Fixed an issue where the relic "Fortress Ring" did not activate its effect even when damage was blocked by a shield.
  • Fixed an issue in the starter relic equipment screen where swapping relics was not possible despite not reaching the equip limit.


We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!