Albatroz - Patch #5
[h2]Hello, everyone![/h2]
We’re excited to bring you the latest update for Albatroz, Patch #5, now live on Steam. This update includes a range of new additions and enhancements to improve your experience as you navigate the challenging terrain of the Forbidden Lands.
In this patch, we've added more comprehensive tutorials to help players better understand the mechanics. We’ve also fixed save issues in Scene 13 and reduced the distance between checkpoints on the Death Road in the snow area. Additionally, we’ve made various fixes to improve the overall gameplay experience.
We appreciate your ongoing support and feedback, and we hope these updates make your time in Albatroz even more enjoyable. Check out the patch notes below for all the details:
[h3]Albatroz Patch #5 (Steam):[/h3]
Thanks,
-Among Giants & SOEDESCO
We’re excited to bring you the latest update for Albatroz, Patch #5, now live on Steam. This update includes a range of new additions and enhancements to improve your experience as you navigate the challenging terrain of the Forbidden Lands.
In this patch, we've added more comprehensive tutorials to help players better understand the mechanics. We’ve also fixed save issues in Scene 13 and reduced the distance between checkpoints on the Death Road in the snow area. Additionally, we’ve made various fixes to improve the overall gameplay experience.
We appreciate your ongoing support and feedback, and we hope these updates make your time in Albatroz even more enjoyable. Check out the patch notes below for all the details:
[h3]Albatroz Patch #5 (Steam):[/h3]
- Added more tutorials to remind players that colder conditions increase hunger consumption, while warmer conditions increase thirst.
- Introduced additional tutorials to better explain game systems.
- Fixed a critical issue in the coastal region where players couldn't progress if they missed the Serpi camp.
- Added a secondary collision layer during region transitions to support slower hard drives, ensuring smoother level loading.
- Corrected a bug where the interactable Carranca in Lago Village showed Isla’s name during conversations, even though it was Sence speaking.
- Resolved an issue where fireflies in Scene 15 (inside the hole) would stop glowing.
- Fixed a bug in Scene 15 where Isla would remain in her pajamas for the rest of the game if the player didn’t change her clothes.
- Enhanced the mountains in the coastal region for a more natural look and to prevent boundary-breaking.
- Improved the shadow-chasing sequence in Scene 3.
- Fixed collision issues that could trap players.
- Increased the chance of clear weather in Lago Village.
- Adjusted text on signs to prevent it from overflowing outside the signs.
- Fixed a save game issue in Scene 13 that allowed players to remain in first-person view even outside houses.
- Resolved a bug where a floating Sence would appear during the planning phase.
- Fixed an issue in Scene 14 where both a duplicated Sence and Serpi could appear inside the temple.
- Increased the chances of clear weather in Scene 6.
- Improved tutorial prompts to appear at more appropriate moments.
- Ensured the weather clears up when using the telescope at Gelya’s house.
- Adjusted the TP gain sound to a lower, more balanced level.
- Fixed missing collisions on rocks in the coastal region.
- Improved the start of the trail into the Mist Lands in Scene 12, making it easier to locate.
- Shortened the checkpoint distance on the Death Road in the snow region.
- Resolved floating pyramid issues in the coastal region.
- Implemented numerous minor fixes and general polish throughout the game.
Thanks,
-Among Giants & SOEDESCO