Albatroz - Patch #10
[h2]Hello, everyone![/h2]
The journey in Albatroz just got even better — Patch #10 is now live on Steam! This update brings several fixes, improvements, and additions to make your backpacking adventures smoother.
In this update, we’ve optimized memory usage in Scene 7, improved the game flow in Scene 13, and resolved issues like black screens and corrupted collisions. As a special treat, a new secret has been added to the Forbidden Lands, offering rewards for curious players. Along with these changes, we’ve introduced additional enhancements and fixes to refine your experience further.
We hope this latest update make your time in Albatroz even more enjoyable. Stay tuned for what’s next, and as always, thank you for your continued support!
[h3]Albatroz Patch #10 (Steam):[/h3]
Thanks,
-Among Giants & SOEDESCO
The journey in Albatroz just got even better — Patch #10 is now live on Steam! This update brings several fixes, improvements, and additions to make your backpacking adventures smoother.
In this update, we’ve optimized memory usage in Scene 7, improved the game flow in Scene 13, and resolved issues like black screens and corrupted collisions. As a special treat, a new secret has been added to the Forbidden Lands, offering rewards for curious players. Along with these changes, we’ve introduced additional enhancements and fixes to refine your experience further.
We hope this latest update make your time in Albatroz even more enjoyable. Stay tuned for what’s next, and as always, thank you for your continued support!
[h3]Albatroz Patch #10 (Steam):[/h3]
- Optimized memory usage in Scene 7, significantly reducing resource consumption to prevent crashes on lower-end machines.
- Fixed the ranking name overlap issue on the travel journal page.
- Corrected a problem where incorrect phrases from the travel journal would display.
- Improved game flow in Scene 13, "The Silent City."
- Fixed collision issues in secret towers that were discoverable throughout the world.
- Resolved a black screen issue that could appear in certain scenarios during Scene 19.
- Fixed corrupted collisions (invisible walls) caused by assets spawning in the player's path at:
- The entrance to the last village,
- The entrance to the forbidden lands, and
- The "Death Road" in the snowy mountain region.
- The entrance to the last village,
- Fixed certain rocks that would throw the character upwards when attempting to climb them.
- Added a loading icon during the end-game transitions.
- Resolved an issue where the menu couldn't alternate between gamepad and mouse/keyboard inputs if the player spammed buttons from both input types.
- Addressed minor issues and implemented additional optimizations and polishing for an improved gameplay experience.
- Increased walking speed in specific terrains, such as tall grass, in the Forbidden Lands, to improve player movement.
- Reduced the explorable area in the Forbidden Lands by removing empty open spaces, making exploration more focused and engaging.
- Added an additional secret to discover in the Forbidden Lands, rewarding curious players.
Thanks,
-Among Giants & SOEDESCO