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  3. Patch 2 - Balance and Stability Patch

Patch 2 - Balance and Stability Patch



- Rebalanced the amount of TP required to buy new stats. Health, legs, and arms are now more expensive, while hunger and thirst are cheaper.

- A bug that would teleport you back in the "death road" in the ice mountain.

- Fixed an issue where car lanterns wouldn’t repair when attempting to fix the car.

- Optimized memory usage in scenes 4, 5, 6, and 7.

- Fixed an issue where the ritual puzzle couldn’t be completed in some cases.

- Fixed max number values in the post-credits list.

- Fixed several places where you could fall through the terrain.

- Decreased the probability of rain.

- Fixed an issue where the camping skill sometimes didn’t work.

- Fixed an issue where you could die by jumping into the sea while naked.

- Added a timer in scene 15 inside the hole that advances the scene if the player fails.

- Added more landmarks at Serpi Camp in the coastal region to make it easier to find.

- Reduced glow in some areas.

- Increased the amount of gasoline gained when finding the Beverage Liquor item.

- Reduced car damage in certain parts.

- Fixed an issue where the character would die right at the start of the "Sense Quest" in scene 17.

- The car can now take more damage overall.

- Added a reminder in the snow and coastal regions if the player loses Serpi Hut.

- Decreased the mass of "falling rocks" to prevent the car from getting stuck under the terrain.

- If the player falls through the terrain in scene 18, they will be teleported back to a safe location.

- Fixed an issue where the player could fall out of the world in scene 19 (Ice Cavern).

- Fixed an issue where the game could be completed by playing with "Sense" only.

- Improved the inverted Y and X axis options for controllers.