Patch 2 - Balance and Stability Patch

- Rebalanced the amount of TP required to buy new stats. Health, legs, and arms are now more expensive, while hunger and thirst are cheaper.
- A bug that would teleport you back in the "death road" in the ice mountain.
- Fixed an issue where car lanterns wouldn’t repair when attempting to fix the car.
- Optimized memory usage in scenes 4, 5, 6, and 7.
- Fixed an issue where the ritual puzzle couldn’t be completed in some cases.
- Fixed max number values in the post-credits list.
- Fixed several places where you could fall through the terrain.
- Decreased the probability of rain.
- Fixed an issue where the camping skill sometimes didn’t work.
- Fixed an issue where you could die by jumping into the sea while naked.
- Added a timer in scene 15 inside the hole that advances the scene if the player fails.
- Added more landmarks at Serpi Camp in the coastal region to make it easier to find.
- Reduced glow in some areas.
- Increased the amount of gasoline gained when finding the Beverage Liquor item.
- Reduced car damage in certain parts.
- Fixed an issue where the character would die right at the start of the "Sense Quest" in scene 17.
- The car can now take more damage overall.
- Added a reminder in the snow and coastal regions if the player loses Serpi Hut.
- Decreased the mass of "falling rocks" to prevent the car from getting stuck under the terrain.
- If the player falls through the terrain in scene 18, they will be teleported back to a safe location.
- Fixed an issue where the player could fall out of the world in scene 19 (Ice Cavern).
- Fixed an issue where the game could be completed by playing with "Sense" only.
- Improved the inverted Y and X axis options for controllers.