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Albatroz News

Albatroz has been selected to represent Latin America at Summer Game Fest

Big News!! WOOO!



Albatroz has been selected to represent Latin America at Summer Game Fest — one of only four games featured!

We’re thrilled to share that Albatroz was chosen for the Released Games Sizzle Reels at this year’s Latin American Games Showcase, in partnership with Summer Game Fest.

It’s a huge honor — thank you for being part of this journey!

📅 Showcase Details
Showcase Date & Time: June 7th, 11 AM PT
LAGS Twitch: https://www.twitch.tv/lagshowcase
LAGS YouTube: https://www.youtube.com/@LAGShowcase

Albatroz Earns Great Reviews from Critics and Players! Thank you guys!



It's amazing to see so many great reviews and responses to Albatroz! Finding an audience for the kind of game we make is really tough—even most of our close friends and family don’t play it (and we don’t even charge them, haha—no judging). But when someone from across the world connects with the game, it feels incredibly special. It’s inspiring to start this conversation and hear their thoughts.

That’s what I love about gaming—the horizontal conversation between devs and players, both shaping the game world together.

If you haven’t left a review yet, please consider adding one! Your support helps spread the word and brings Albatroz to more players. Thank you so much!

Cheers!

Thiago.

Albatroz - Patch #13

Hello, everyone!

We’re excited to announce that Patch #13 for Albatroz is now live on Steam! This update smooths the path for your journey through The Forbidden Lands, with a reworked save/load system, refined gameplay, and various fixes to keep your adventure on course.



Thank you for your continued support! We hope you enjoy the update, and don’t worry—there’s more on the way. Don't forget to check the patch notes below for all the details.

[h2]Albatroz Patch #13 (Steam):[/h2]

  • Post-Credits Scene: Fixed an issue where the maximum number of clues was not displaying correctly.
  • Save/Load System: Fixed missing game image and text when the save file’s region or location couldn't be found.
  • Save Slot Improvements: Added default textures and names for save slots with unidentified area IDs (previously displayed as "None" with a blank texture).
  • Character Issues:
    • Isla no longer disappears when pressing the "V" key during conversations with NPCs.
    • Fixed an issue where Isla's backpack was missing after completing the distortion and returning to Lago Village.
  • Map & UI Fixes:
    • Added missing map legends.
    • Fixed unnecessary 'Confirm' and 'Cancel' buttons appearing in certain settings within the configuration menu.
  • Environmental Fixes:
    • Fixed missing textures and collisions on stones in the snowy region.
    • Resolved collision issues with rocks while climbing in Last Village.
    • Fixed missing collision behind the hotel in El Condor.
    • Fixed floating rocks seen when descending the Grand Wall.
    • Addressed back-face culling issues and visible rock edges in Scene 17 – Sence Adventure.
    • Resolved clipping issues when climbing the mountain near the giant tree.
    • Fixed levitating rock while traveling towards the Sacred Place in Scene 08.
    • The camp's bed no longer clips into the mountain when placed on Crying Mountain Trail.
  • Gameplay Fixes:
    • The player no longer gets stuck after jumping on Romero's brother's head in El Condor Village.
    • Fixed a softlock where the game would freeze if the player pressed "Switch Party Member" after reaching the village in Scene 1.
  • End Credits: Fixed multiple errors.
  • General Fixes & Polishing:
    • Fixed various corrupted collisions throughout the game.
    • Minor bug fixes, polish, and overall adjustments.
    • Small optimizations
  • Save/Load System: Re-worked on the save and load interface to improve usability and overall design to look better.


Thanks,
-Among Giants & SOEDESCO

Dollhouse: Behind The Broken Mirror launches March 28 on Steam!


Hello, everyone!

We’re thrilled to announce that Dollhouse: Behind The Broken Mirror, the newest installment in the Dollhouse series, will officially launch on Steam on March 28, 2025! Prepare to join Eliza on a haunting journey through two nightmarish realities and uncover the twisted mystery of her broken mind.

To celebrate, we’ve just unveiled a brand-new trailer, offering a glimpse into the immersive gameplay, unsettling challenges, and bone-chilling encounters that await in this psychological horror experience.

[previewyoutube][/previewyoutube]

Be sure to add Dollhouse: Behind The Broken Mirror to your wishlist today to stay updated on all the latest news and prepare yourself for the darkness ahead.

Thanks,
-SOEDESCO

[h2]Wishlist NOW[/h2]
https://store.steampowered.com/app/1791660/Dollhouse_Behind_the_Broken_Mirror/

Albatroz - Patch #12

Hey, everyone!

We’re happy to let you know that Albatroz Patch V12 has landed on Steam! This update brings fresh improvements and critical fixes to ensure your adventures are as enjoyable as possible.



As always, we appreciate your support. Don’t forget to check out the full patch notes below for all the details, and keep an eye out for more updates coming soon!

Performance Improvements:

  • Improved performance in salt desert and in the mountains using HLODs on the rocks: This is a significant optimization. HLODs (Hierarchical Level of Detail) reduce the number of polygons rendered for distant objects, improving frame rates, especially in graphically demanding environments like deserts and mountains.


Level/Scene Fixes:

  • New path on scene 15 so the player has more options to complete the level.
  • Fixed corrupted collision on scene 14, going down the hole: This addresses a gameplay-blocking bug where players might get stuck or fall through the world due to incorrect collision.
  • Fixed a death dialogue that was wrong in scene 14: Corrects an error in the game's dialogue related to player death in this specific scene.
  • Fixed the death trigger in scene 15 to kill the player if he falls from the world: Prevents players from exploiting falling out of the map and ensures a proper game over.
  • Fixed gaps on scene 15, on the nameless realm where the player could fall in the world: Patches holes in the game world geometry, preventing unintended falls and softlocks.
  • Added a new path on scene 15 so the player has more options to complete the level: Improves level design by offering alternative routes, enhancing replayability and player choice.
  • Fixed some broken shaders in scene 15: Corrects visual glitches related to how materials are rendered in this scene.


Localization:

  • Fixed some localization issues: Addresses errors in translated text, improving the experience for players using different languages.


UI/Save/Load Fixes:

  • Fixed missing picture issue on the loading/saving game page, when the game was not able to find the region the player is: Corrects a visual bug on the save/load screen when the game couldn't determine the player's location.
  • Fixed a missing name on the loading and saving game page when the game was not able to find where the player is: Addresses a similar issue to the above, but related to missing text instead of a picture.
  • Fixed an issue that the load and save page would return invalid, if just Isla was in the party: Fixes a specific bug that caused save/load issues when the player's party consisted only of the character "Isla."