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Update 1.12.2 - Updated Workshop Tools

It's the first of the month, so let's see what's going on in the world of Super Video Golf!

First and foremost, if you hadn't guess by the title, update 1.12.2 is now live! The update corrects a couple of bugs, but the biggest feature is the updated workshop tools. It is now possible to create your own player models to import into the game and optionally upload to the workshop. There's a full guide here - however, briefly, the tools allow importing rigged player models, and will automatically bake textures, apply animations and allow tweaking of attachment points used for headwear and club models.



And to round out the avatar theme of the 1.12 update I've also updated the in-game UI to display the new avatar images, both on the scoreboard, and on the bottom of the UI.



Here's the full (albeit short) list of changes:
  • Fixed scores not always entering on the leaderboard when playing online games
  • Fixed crash caused by network players leaving mid-game on the green
  • Increased time before AFK timeout
  • Updated readability of keybinds menu
  • Prevent drone from rendering on mini-map
  • Avatar icon is displayed next to current player’s name
  • Avatar icon is displayed on scoreboard
  • Added avatar support to workshop tools


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Looking Forward
So the next major update, as mentioned in the last post, will be aimed at increasing the variety in game modes. I've yet to fully decide which will make it in to the next update, however the open beta will continue to run - so you'll be able to try out new features as they appear and offer any feedback on their development.

I'm also planning a series of challenges, possibly monthly, to add to the variety of gameplay. If you have any ideas or suggestions, do feel free to join the Steam chat group and get in touch!

To add to the challenge of the game I've also been experimenting with weather effects, which will most likely become an optional selection when starting a new round. Here's a quick look:





While these effects will change the gameplay due to the decreased visibility, some other effects are purely aesthetic:



Unfortunately that's all I have to share for now though - apologies if it seems a little light on content, but please bear in mind it has been only a week since the last update! Hopefully this will still whet your whistle, and maybe inspire some new player-avatar based workshop content!

Happy golfing!