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Super Video Golf News

Monthly Challenge For May Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

This month's challenge is to play a 9 hole round on each course, with at least 3 human or CPU players. You can play online, locally or a combination of both, with a mix of both human and CPU players.

Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! 😁

Happy golfing! β›³

Update 1.16.3

Surprise!

Turns out, I have one more update for you 😁

To be honest this wasn't originally planned as a point update, rather it was meant to be included in the 1.16 release, however things didn't quite line up in time. So out with it! What's the deal?

Due to popular request Super Video Golf now has a soundtrack! Over the last few months or so I've been working in the background to collate and compile a series of tracks which I hope compliment the main theme tune as well as the gameplay of Super Video Golf.

Of course not everyone will agree, but it's no problem! If the chirp of chiptune is not your thing, and you'd rather listen to the chirp of nature, you can simply turn the volume down of the 'Game Music' using the slider in the options menu. By default hit the 'left' button once to switch the slider from 'Menu Music' to 'Game Music', then slide the volume all the way to the left.



I know some of you also use the existing custom music option in Super Video Golf - and if you do this will continue to take precedence and you'll hear your playlist as usual. If you'd like to hear the new tracks too you can add the files from the game install directory under assets/golf/sound/music/ to your playlist. They are regular *.ogg files supported by most media players.

Oh, and while I'm here, I'll also note I've added the v-sync option to the in game options menu now, so that it's easier to find.

That's all though (for now!) so happy golfing - and enjoy the music!
πŸŒοΈβ€β™‚οΈβ›³

Patch 1.16.2

Another week, and another rough edge to round off!

Hot on the tail of last week's patch, 1.16.2 aims to buff up and sparkle the current release of Super Video Golf!

No crash fixes this time (there weren't any crashes πŸ™Œ) just usability improvements. Most notably player merf has been offering valuable feedback on the league tables which accompany the new career mode, so I've been hard at work making them more meaningful at the end of a round. Foremost the mostly irrelevant gold and silver shield icons are gone, replaced now with a new series of icons which show you who moved in the league, and in which direction.



It has also been pointed out that the end of round trophy on the scoreboard was somewhat superfluous in Career games, as you as the player weren't competing directly with another player on the green. This, then, has been replaced with a more useful message stating how well you played that round, and any effect which it had on the current league. It also adds more fireworks 😁



A few other players have also pointed out a couple of faux pas on my behalf πŸ˜… - I accidentally disabled mouse input with the new Swingput system introduced in the last patch, and CPU players just couldn't cope with the Press & Hold power input mechanic when it was active. Both of these issues have now been addressed!

Here's the full change list:
  • Restored mouse input when Swingput is active
  • Fixed CPU players getting confused when input mode is set to Press & Hold
  • Added minimap zoom with L3/F6 on Driving Range
  • Added scrolling mouse wheel now pages through ball/hair selection in profile editor
  • Added scrolling mouse wheel now scrolls through league browser pages
  • Added league browser now indicates any change in player position
  • Added Career rounds now summarise the active league instead of displaying a trophy (thanks to merf for all the feedback)




Thanks as always to everyone who has communicated their ideas, suggestions and outed any bugs that they've found - do make sure to have your say too, either over on the discussions, or in the group chat.

That's all for now, see you in the next one. Happy Golfing! πŸŒοΈβ€β™€οΈβ›³

Update 1.16.1 Now Live

Hello folks!

As is traditional with the larger updates I like to follow up with any feedback from the community and just buff off any rough edges that make have eeked their through - and with 1.16 scarcely out of the rear view mirror, this update aims to do just that.

There were, fortunately, only a couple of small crash bugs, related to randomising player profiles. These have now been fixed, as well as a few new quality of life improvements having been thrown into the mix.

Updated Controls
Firstly I've revived and revamped the analogue swing controls (the "Swingput") so for those who prefer it over the traditional 3-click method you can now enable it from the Options menu. Briefly; once Swingput is enabled, during the game press and hold either one of the controller triggers, so that the swing meter appears in the bottom right hand corner of the UI. With it held (letting go will cancel the shot) pull back on one of the thumbsticks and hold it as the power bar charges at the bottom of the screen. When you have enough power push forward on the stick to take your shot! Timing of the the stroke is all important, as is direction, both of which will affect the accuracy of the outcome. If this sounds like your thing then make sure to head on over to the Driving Range to practice! 😁



UI Improvements
While we're on the course, I've added the option to be able to zoom into to the mini map which is displayed in the top right corner of the screen. Press F6 or press and hold L3 (left thumbstick button) to toggle the zoom. Hopefully this helps when playing on smaller screens or laptops.



Some users were reporting that the main menus were confusing, and that not all the buttons were obvious, or for which reason they were there. I've attempted to rectify this a bit by colouring all the buttons a consistent blue colour so that it's more obvious that they do something. In the Profile Editor buttons now also offer an explanation as to what they do at the bottom right of the menu.




Here's the full list of changes:

  • Updated Free Play lobby to make it more obvious that it’s possible to change courses
  • Updated Swingput method
  • Added option to allow toggling Swingput from control options
  • Added reading input from secondary controllers when one local player exists
  • Added switching profiles in Free Play mode with keybinds for previous and next club
  • Added switching courses in Free Play lobby with keybinds for previous and next club
  • Added hints for buttons in Profile Editor
  • Added zooming minimap by press-hold left stick/F6
  • Fixed possible crash when randomising player avatars
  • Fixed possible crash when creating new profiles


As always, if you have any comments, suggestions or have found a bug, don't hesitate to drop a note on the discussions page, or join the group chat and let me know. Thanks!


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Finally...
Thanks to everyone who has joined the community and offered feedback on the release - you help make the game what it is! There has been a particular influx of new players recently, thanks to news posts over at PC Gamer and GamingOnLinux spreading the word on Super Video Golf. Thank you to all involved with that, and a big Welcome to all our new players. If you are new do make sure to check out the community chat, or even Super Video Sunday, a weekly gathering for online matches - everyone is welcome 😁

That's it for this update, I'll see you in the next one...
Happy Golfing! β›³πŸŒοΈβ€β™€οΈ

This criminally overlooked golf game just got a huge update, including a new career mode




It recently occurred to me: I've got a Steam Deck, I've got a comfy couch… why the heck aren't I playing golf? I couldn't find a whole lot of Deck-friendly golf games that didn't require an emulator or weren't some sort of golf variation like What the Golf?, but I eventually stumbled upon Super Video Golf. It's chill but still challenging, and perfect for the Steam Deck with undemanding low-fi '90s looks and support for 8 players in local or online PvP...
Read more.