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Progress Update: Combat Balancing, QOL Improvements & More! ⚔️

Hey everyone!

We just wanted to touch base and share some exciting updates on the development of Parasite Black. Things are progressing smoothly, and we’re thrilled with the progress we’ve made so far!

🎯 Combat Balancing:
We’ve nearly completed the first round of testing for combat balancing and refinement. Things are shaping up nicely, and we’re down to fine-tuning the last couple of enemies. We’re also hard at work on some much-requested QOL improvements! One of the big additions is optional easy and hard modes, giving players the freedom to choose the level of challenge they want to face.

🎨 Audio & Visual Tweaks:
Once the combat balancing is finalized, we’ll move on to polishing a bit more the audio and visuals. Expect some exciting improvements that enhance the overall experience and immerse you even further in the world!

✍️ Scripts and Art:
The team is continuing to implement the scripts, gather stunning new art, and ensure everything comes together before the release. It’s a lot of work, but it’s so worth it to make this game the best it can be!



We’re grateful for your continued support and can’t wait to share more as we move closer to release. Stay tuned for more updates, and as always, feel free to drop your thoughts or suggestions in the comments below—we love hearing from you!

Until next time,
The Parasite Black Team 🖤