Eternamine 1 year anniversary | Update 2.1 released!
Hey everyone! Today is the day of Eternamines 1 year anniversary since release. To celebrate, a content update, Eternamine 2.1 has been released :)
[h2]Collection event[/h2]
Collection events are here! Every other month, a new NPC will appear and encourage you to collect a special currency (by mining & defeating enemies), this currency can be traded for items. Make sure to spend them during the month however as he will leave at the end of it.
[h2]Lobby customization[/h2]
You can now customize the lobby in various ways. Setting up flags, changing the NPC stands as well as changing the seasons/general appearance of the lobby.
[h2]New skills[/h2]
Added 9 new skills to the skill tree
[h2]New abilities[/h2]
Added 2 new abilities. Pickaxe-throw and life-trade
[h2]New achievements[/h2]
Added 26 new Achievements (one for each standard mine)
Thank you all for playing Eternamine, your support of this game means a ton! Now let's look forward to another year of updates :)
Content
[h2]Collection event[/h2]
Collection events are here! Every other month, a new NPC will appear and encourage you to collect a special currency (by mining & defeating enemies), this currency can be traded for items. Make sure to spend them during the month however as he will leave at the end of it.
[h2]Lobby customization[/h2]
You can now customize the lobby in various ways. Setting up flags, changing the NPC stands as well as changing the seasons/general appearance of the lobby.
[h2]New skills[/h2]
Added 9 new skills to the skill tree
[h2]New abilities[/h2]
Added 2 new abilities. Pickaxe-throw and life-trade
[h2]New achievements[/h2]
Added 26 new Achievements (one for each standard mine)
QOL
- You can now multi-buy ancient upgrades
- Added a "claim all" button for achievements
- Added a "inventory full" lock to the shop, blocking you from purchasing items that can't fit
- Hid the rarity distribution panel/upgrade in MineLock games (since all rarities are equal in MineLock)
- Added an "warning" panel to Steam related panels when Steam is not initialized
- Added a "max particles" setting
Bugs/Changes
- Fixed a bug where the bag upgrade skill had a near-zero procc chance
- Fixed an issue where certain particles would render above UI elements
- Fixed an issue where rarities could be set below 0%
- Fixed an issue where you could dash out of dungeons/dark mines
- Your pets will now periodically express themselves
- Added a boss health bar to the dungeons
- The "Shockwave" ability now deals more damage the closer to the point-of-impact an enemy is
Thank you all for playing Eternamine, your support of this game means a ton! Now let's look forward to another year of updates :)