Dominance — Second Playtest is here!
Greetings, Dominators!
It's time for the second big playtest for Dominance! Starting Today and until Sunday, October 30th at 8:59 pm GMT you can once again join battlefields of Dominance — solo or with friends!
In this version of the game we have:
You can find the full Patch Notes below! Let us know what you think of the game in Steam Discussions!
[h3]How to Play[/h3]
If you've participated in previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!
If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.
There are no restriction on when or how long to play — simply launch the game any time you want and play as long as you want until October 30rd at 8:59 pm GMT! If there are not enough players in the match — the game will add bots for you to play against.
[h3]How to play with friends[/h3]
1. Open your Friend list and click “+Invites”

2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT his Steam nickname.

3. After your friend accepts the invitation, you can find him in your Friend list. Simply cick on his profile in the list and select “Invite to Party”

4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing on one team.
[h3]Where do I report a bug or leave feedback?[/h3]
You can leave any feedback or bug reports here, in you’d like to share!
Steam Discussions! We would appreciate any and all ideas and feedback
[h3]Error 002 - Server is not responding[/h3]
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.
[h2]Patch Notes[/h2]
[h3]General changes[/h3]
[h3]Bug Fixes[/h3]
[h3]Balance changes[/h3]
That’s it! Thank you for your interest in Dominance and see you in the game, dominators!
It's time for the second big playtest for Dominance! Starting Today and until Sunday, October 30th at 8:59 pm GMT you can once again join battlefields of Dominance — solo or with friends!
In this version of the game we have:
- Returned the hero Valkyrie
- Unlocked 120 FPS
- Made balance changes and adjustments
- Fixed critical bugs
You can find the full Patch Notes below! Let us know what you think of the game in Steam Discussions!
[h3]Leave Feedback[/h3]
[h3]How to Play[/h3]
If you've participated in previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!
If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.
There are no restriction on when or how long to play — simply launch the game any time you want and play as long as you want until October 30rd at 8:59 pm GMT! If there are not enough players in the match — the game will add bots for you to play against.
[h3]Current Playtest Schedule[/h3]
Today, October 29th — Sunday, October 30th, 8:59 pm GMT
Saturday, November 5th — Sunday, November 6th
[h3]How to play with friends[/h3]
1. Open your Friend list and click “+Invites”

2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT his Steam nickname.

3. After your friend accepts the invitation, you can find him in your Friend list. Simply cick on his profile in the list and select “Invite to Party”

4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing on one team.
[h3]Where do I report a bug or leave feedback?[/h3]
You can leave any feedback or bug reports here, in you’d like to share!
Steam Discussions! We would appreciate any and all ideas and feedback
[h3]Error 002 - Server is not responding[/h3]
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.
[h2]Patch Notes[/h2]
[h3]General changes[/h3]
- After revival the 1st gear slot now follows next selection priority:
1. Ranged weapons
2. Melee weapons
3. Healing items
4. Any other valid gear
In the past after revival you could have the 1st slot empty, which defaulted to using fists as weapon. - Added control tips
- Added a tip about receiving extra information for gear by hovering over it.
- Updated visuals for the Shrine — now its glow depends on the amount of XP left.
- Updated knockdowns. Now the Shrine occupied by enemy team won't affect revival time. The Shrines now have more distinct visuals, showing their availability.
- Unlocked 120 FPS
- Changed notifications about killing mobs.
[h3]Bug Fixes[/h3]
- Fixed characters getting stuck in the Worm's wall.
- Fixed the animations for consumables and AK alt.attack getting stuck.
- Fixed some effects having too many triangles for particles.
- Changed FOW of houses and collision for burning cars.
- Fixed character not being highlighted through some obstacles.
- Temporarily disabled the artifact, which caused a bug with stamina regeneration.
- Fixed client crash from ArmorShred.
- Fixed client crash 2 seconds after joining the pre-match and joining the lobby from a match .
- Fixed server crash from ADCharacterBase::StartUse().
- Fixed the crash from interacting with teammates info in UPTeamMate::GetUserID().
- Fixed the crash from UPTeamMatch::GetMatchStage().
- Fixed the crash during level streaming.
[h3]Balance changes[/h3]
- Movement speed diminishing returns formula adjusted further. This should make it slightly harder to reach insane amounts of real movement speed.
- Certain weapons damage rescaled to hit less on low weapon levels and more on higher weapon levels. We have noticed that some weapons stood out and got affected by power creep once we introduced more damage increase (power) sources to the game - artifacts, character perks and map-zone bonuses. This lead to some weapons being extremely powerful in low level fights and this conflicts with our idea of "second chances" - it becomes too punishing. That is why we will be rescaling damage on AK, pistol, revolver, jackhammer, SMG, sniper and slicegun.
- Police and military armor now give slightly more defense at early levels and less defense at max levels. This is done mostly for the same reason as the previous fix, but this time hitting on the most powerful armor sets, since lategame already provides a lot of defense options that need to be shifter into earlier stages.
- Collision hitboxes increased for melee weapons. We have recently adjusted the way we work with hitboxes on melee and found out that the current state just doesn't grant enough reach. Playing around with veteran melee builds should be more satisfying from now on.
- Starter HP and defense adjusted for some characters. Once again as stated previously - we want to add some of the power into early game. We will be increasing the base HP/shields of all characters by about 50-100 depending on the role. Also Hunter and Stalker will get a slight increase in base defense to smooth out their encounters in the early game.
That’s it! Thank you for your interest in Dominance and see you in the game, dominators!