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Dominance — Next Playtest on December 3-4!

Hello, Dominators!

The weekends are here, and so is the newest Dominance playtest — starting Dec 3rd and until 11:00 pm PST Dec 4th! Join the battlefields and try out the first ever Bullet-hell Royale — solo or with friends!

Continuing our trend of making Dominance even better, we’ve introduced some big changes this patch. Our goal with the game is to make it the most explosively fun it can be!

Main changes in the latest version:
  • Changes to revive mechanics — you now have unlimited revives in the early game!
  • Critical hits — attain a new level of power with this change!
  • New tier 5 rarity for all gear — limited in drop, but extremely powerful!
  • Changes to stats for many characters and weapons!
  • Visual updates for multiple areas of the map
Read full changelog, thoughts behind the changes and future plans below! Let us know what you think of the game in Steam Discussions — your feedback is essential to us!
[h3]Leave Feedback[/h3]


[h3]How to Play[/h3]
If you've participated in previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!

If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.

There are no restrictions on when or how long to play — simply launch the game any time you want and play as long as you want until December 4th at 11:00 pm PST! If there are not enough players in the match — the game will add bots for you to play against.

[h3]How to play with friends[/h3]
1. Open your Friend list and click “+Invites”


2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT their Steam nickname.


3. After your friend accepts the invitation, you can find them in your Friend list. Simply click on their profile in the list and select “Invite to Party”


4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing on one team.

[h3]Where do I report a bug or leave feedback?[/h3]
You can leave any feedback or bug reports here, if you'd like to share!
Steam Discussions! We would appreciate any and all ideas and feedback.

[h3]Error 002 - Server is not responding[/h3]
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.

[h2]Foreword[/h2]
During playtests we’ve outlined a problem with gameplay dynamics and our “risk-reward” systems. In simple terms — in the explosive gameplay we’ve created it’s very disheartening to die with a full build in mere seconds.

To compensate the turbo speeds and unique features of our explosive gameplay we’ve decided to split match time into 3 big phases — and give them with distinct conditions and bonuses.

The first phase is going to take up to 40% of overall match time and lasts until 4th zone shrink. During this period we’re allowing players to die and respawn on shrines UNLIMITED amount of times.

The second phase will feature our current rules — 1 chance to resurrect, after which you get eliminated upon dying again.

During the third phase — at the very end of a match — we’re fully disabling resurrections. Even if you didn’t die previously. In our opinion even right now you’d already have trouble finding a fitting shrine to resurrect, so this change shouldn’t be all that noticeable. But do share your thoughts on the matter!

From the balance perspective we’re going to make players considerably tougher, while providing new tools for dealing damage. Overall we think that right now it’s a bit too easy to get top damage, and we want full imba build to consist of more elements.

Specifically speaking, we’re introducing “critical hit” stat, which will be based off your Aim stat. Our version of critical hit provides a chance to fully ignore enemy armor with Aim/2 chance. Critical hits will be displayed with a big juicy font, to maximize the amount of dopamine received.

As for weapons overall, since we’re introducing critical hit we’ll have to cut base damage for all weapons — around 10-20%. Also, we’ll lower bonuses to Force and Aim from perks and items, to compensate just how utterly insane our critical hit turned out.

We’ve also changed a bit how items drop from airdrops and chests. In short, we’ve added tier 5 rarity to items, which can be attained only through airdrops — and which can not be achieved by normally (when we stack gear copies to raise its level). This tier 5 rarity will provide substantial power boost and amount of such items on the map will be very limited.

[h2]Patch Notes[/h2]
[h3]General gameplay[/h3]
  • Now every player has unique random selection of gear to buy before deploying
  • Respawn phases mechanic. Green phase — early game. Lasts 3 zone shrinks: players can resurrect unlimited amounts of times.
    Orange phase — mid game. Lasts another 3 zone shrinks: players can respawn only once.
    Red phase — late game. Lasts 2 zone shrinks: players can not respawn if killed during the red phase.
  • Changed the timer for first 3 zone shrinks from 120/100/90 to 90/80/70
  • Added “Critical hit” stat
    Critical hits ignore 100% of target’s armor
    Chance to deal a critical hit depends on Aim stat and calculates with Aim/2 formula.
  • Added tier 5 rarity to all consumables, weapons and armor
    Tier 5 rarity is equal to level 4 rarity pre-patch
    Tier 1 rarity items have the same stats as common items pre-patch
    Power of every other rarity tier has been reworked to incorporate the 5-tier rarity system
    Tier 5 rarity items only drop from airdrops, and can not be attained by other means
  • Changed rarity tiers order: white, green, blue, purple, orange
  • Airdrops now drop less rewards and experience, but exclusively drop tier 5 items
  • Amount of loot in normal chests has been lowered

[h3]Balance[/h3]
  • Valkyrie
    Perk “4” no longer grants armor penetration.
    Now grants squad buff — all allies ignore set percent of target’s armor.
    Buff from multiple Valkyries doesn't stack
    Amount of armor ignored lowered to 10/15/25%.
  • Hunter
    Hunter’s Boomerang no longer applies “blinded” to a target hit.
    Upon hitting an enemy, makes them visible to Hunter and his allies. Target is visible on both the map and mini-map
    Perks “1” and “2” are now also applied to the area around a target
    Boomerang ignores Valkyrie’s Barrier bubble
  • Power of artefacts granting bonuses to Force and Aim lowered to compensate for the damage from critical hits
  • Power of character perks granting bonuses to Force and Aim lowered to compensate for the damage from critical hits
  • Full set of “Firefighter” armor now grants bonus Force
  • Full set of “Policeman” armor now grant bonus Aim
  • Full set of “Military” armor now has 6% lesser penalty to movement speed

[h3]Interface[/h3]
  • Improved ping display
  • Fixed errors in the “Killer info” screen

[h3]Map improvements and level design[/h3]
  • Visual improvements for multiple areas of the map

[h2]Nearest Future[/h2]
To emphasize the prestige and importance of getting kills, we will add an announcer, which will comment on multikills, the beginning of new phases, etc. We will also add a bonus to stats which can be earned through kill streaks. They will be applied to each player individually, until they get knocked down (not killed). For those familiar with league of Legends, you can think of it like bonus power from Mejai's Soulstealer — after getting 15 kills in a row in Dominance you will also get a juicy buff, but it will be followed closely by a high risk of losing this streak.

Thank you for your interest in Dominance and see you in the game, dominators!