A snowstorm of content is already in the game!
The meteorologists warned us of an impending snowstorm... and here it is! A new seeker has arrived in Dominance and has brought many new things!
New patch 0.12.
[h2]New seeker: Danila.[/h2]

Danila is a former mountaineer who lost both legs in an accident. It seemed like his life was over until a mysterious scientist approached him with an offer he couldn't refuse. After a successful test, Danila received an exoskeleton, and with it, the ability to walk. He is more determined than ever to return to the top of the world - because that is where he belongs.
[h2]Seeker characteristics:[/h2]
Hook:
Danila throws his climbing hook.
Once he hits an enemy or ally, he draws him to himself.
Using the hook, Danila can be attracted to walls and objects on the map.
When Danila throws his hook against a wall, he makes an ice tunnel and can pass through the walls.
Perks:
Climbing Skills:
Hitting enemies or an obstacle causes the hook's cooldown speed to decrease.
Ice Tunnel does not reduce the cooldown speed of the ability. A hook that hits an enemy stuns it.
Supply:
Taking damage, Danila scatters canned goods around him. Canned food can be picked up by any player. Canned food restores life points over time.
Improved exoskeleton:
Danila increases his health and gains a bonus to recharge abilities.
Improved backpack:
Danila increases the number of inventory slots and the number of artifact slots.
Environmental adaptation:
Danila increases the clip size and marksmanship of all allies and reduces all damage they take from fighting monsters.
[h2]Altars rework.[/h2]
At the beginning of the game all altars are neutral. To capture an altar and receive bonuses, you must stand in its area. The number of players in the area does not affect the time of capture.
The team that captures the altar receives the following bonuses:
1. All players on the team, regardless of where they are on the map, receive experience points once every 3 seconds. The more altars a team captures, the more experience they receive. After capturing 3 altars, each next altar gives less experience points to the team. The maximum number of captured altars with bonuses is 5.
2. Once captured, the altar scans the area in which it is located, highlighting the players of the hostile team and chests with loot.

3. Players of the hostile team will take damage from the altar. The altar takes a percentage of the maximum amount of the enemy team's strength. The damage of the altar is divided between the targets, but not divided by more than 3 targets.
A captured altar illuminates invisible enemies in its area.

4. To capture an altar, you must enter its area, but if at least one member of the team to which it belongs is there - capture is impossible. Players in a knockdown do not interfere with the capture. The altar does not deal damage or illuminate enemies for the duration of the recapture.

[h2]Altar no longer:[/h2]
-Does not restore shields;
-Does not help you get up from the knockdown faster;
-Does not revive.
[h2]Obelisks: A new element on the map.[/h2]
Players in each area can now encounter obelisks on their path. Near the obelisk, its energy restores life points and shields. The energy of the obelisk is limited, and you need time to regenerate it. You can also revive near the obelisk and get back up faster from knockdown.

[h2]Ascension: a new way to improve your heroes. [/h2]
Added into the game, but not yet available.
A new section has now been added to the lobby. With the leveling of the profile players get points, which can now be spent in the climbing section and invested in passive skills.
Climbing is unique and available to every seeker. What a player invests in climbing can be used in a match. The player can choose up to 3 skills from the general page and up to 3 from the seeker page.
Number of points depending on level:
2-10 levels: 3 points per level;
11-20 levels: 2 points per level;
Level 21 and beyond: 1 point per level.
Now's the time to dominate the map!
New patch 0.12.
[h2]New seeker: Danila.[/h2]

Danila is a former mountaineer who lost both legs in an accident. It seemed like his life was over until a mysterious scientist approached him with an offer he couldn't refuse. After a successful test, Danila received an exoskeleton, and with it, the ability to walk. He is more determined than ever to return to the top of the world - because that is where he belongs.
[h2]Seeker characteristics:[/h2]
Hook:
Danila throws his climbing hook.
Once he hits an enemy or ally, he draws him to himself.
Using the hook, Danila can be attracted to walls and objects on the map.
When Danila throws his hook against a wall, he makes an ice tunnel and can pass through the walls.
Perks:
Climbing Skills:
Hitting enemies or an obstacle causes the hook's cooldown speed to decrease.
Ice Tunnel does not reduce the cooldown speed of the ability. A hook that hits an enemy stuns it.
Supply:
Taking damage, Danila scatters canned goods around him. Canned food can be picked up by any player. Canned food restores life points over time.
Improved exoskeleton:
Danila increases his health and gains a bonus to recharge abilities.
Improved backpack:
Danila increases the number of inventory slots and the number of artifact slots.
Environmental adaptation:
Danila increases the clip size and marksmanship of all allies and reduces all damage they take from fighting monsters.
[h2]Altars rework.[/h2]
At the beginning of the game all altars are neutral. To capture an altar and receive bonuses, you must stand in its area. The number of players in the area does not affect the time of capture.
The team that captures the altar receives the following bonuses:
1. All players on the team, regardless of where they are on the map, receive experience points once every 3 seconds. The more altars a team captures, the more experience they receive. After capturing 3 altars, each next altar gives less experience points to the team. The maximum number of captured altars with bonuses is 5.
2. Once captured, the altar scans the area in which it is located, highlighting the players of the hostile team and chests with loot.

3. Players of the hostile team will take damage from the altar. The altar takes a percentage of the maximum amount of the enemy team's strength. The damage of the altar is divided between the targets, but not divided by more than 3 targets.
A captured altar illuminates invisible enemies in its area.

4. To capture an altar, you must enter its area, but if at least one member of the team to which it belongs is there - capture is impossible. Players in a knockdown do not interfere with the capture. The altar does not deal damage or illuminate enemies for the duration of the recapture.

[h2]Altar no longer:[/h2]
-Does not restore shields;
-Does not help you get up from the knockdown faster;
-Does not revive.
[h2]Obelisks: A new element on the map.[/h2]
Players in each area can now encounter obelisks on their path. Near the obelisk, its energy restores life points and shields. The energy of the obelisk is limited, and you need time to regenerate it. You can also revive near the obelisk and get back up faster from knockdown.

[h2]Ascension: a new way to improve your heroes. [/h2]
Added into the game, but not yet available.
A new section has now been added to the lobby. With the leveling of the profile players get points, which can now be spent in the climbing section and invested in passive skills.
Climbing is unique and available to every seeker. What a player invests in climbing can be used in a match. The player can choose up to 3 skills from the general page and up to 3 from the seeker page.
Number of points depending on level:
2-10 levels: 3 points per level;
11-20 levels: 2 points per level;
Level 21 and beyond: 1 point per level.
Now's the time to dominate the map!