Update v 0.1.235 Patch Notes
Greetings, Dominators! Dominance v 0.1.235 is here — read about all the changes in this post and also about our plans for the enarest future!
[h3]Training grounds[/h3]
In this patch we wanted to present the players with the basis for our Training grounds: you can go there by clicking the button above “Play”. You will be instantly moved to the polygon .
This version of Training grounds has:
In the future (February - mid March) Training grounds will recieve:
We will monitor the feedback about the Training grounds and take into account your ideas to make it better.
[h3]Weapons[/h3]
Pistol
In the upcoming patches we’ll also take a stab at Seeker balance, artefacts, armor and consumables.
[h3]Interface[/h3]
[h3]Bug fixes[/h3]
[h3]Nearest future plans (this February)[/h3]
[h3]Training grounds[/h3]
In this patch we wanted to present the players with the basis for our Training grounds: you can go there by clicking the button above “Play”. You will be instantly moved to the polygon .
This version of Training grounds has:
- Seeker selection available at any moment
- Weapons, armor and artefacts lying around the map, in addition to the drops from normal chests.
- The whole map open for exploration and the zone not shrinking
- Up to 27 players present on one polygon
- Player damage to each other disabled
In the future (February - mid March) Training grounds will recieve:
- Special zones in each map are where gear is constantly respawned
- This areas will also have test dummies with 4 levels of defense: 0, 25%, 50% and 75%.
- Ability to teleport around the map for easier exploration
- Bosses for each area, which respawn upon being killed
We will monitor the feedback about the Training grounds and take into account your ideas to make it better.
[h3]Weapons[/h3]
Pistol
- Damage lowered from 28 to 22 on all rarity levels
- Damage lowered from 28/32/36/40/51 to 20/22/24/26/31
- Damage lowered from 40/46/52/58/78 to 40/44/48/52/61
- Damage lowered from 4/6/8/10/13 to 3/5/7/9/12
- Base damage lowered from 72 to 54.
- Damage per arrow from alt ability lowered from 72 to 54
- Damage per pellet lowered from 27/31/35/39/39 to 22/25/28/31/36
- Damage per pellet lowered from 7/7/7/7/11 to 5/5/5/5/8
- Damage lowered from 26/36/44/56/68 to 28/32/36/40/48
- Damage lowered from 45 to 33 on all rarity levels
- Projectile speed lowered from 2250 to 2050 on all rarity levels
- Damage lowered from 170/210/250/290/390 to 170/200/230/260/320 in the middle of the blast zone
- Blast zone radius lowered by 15%
- Beam turn speed lowered from 30/30/30/30/40 to 25 on all rarity levels
In the upcoming patches we’ll also take a stab at Seeker balance, artefacts, armor and consumables.
[h3]Interface[/h3]
- Added mouse sensitivity setting
- Sensitivity can be set anywhere inbetween 0.1 to infinity and beyond
[h3]Bug fixes[/h3]
- Localization fixes
- Fixed a bug, which caused the game client to crash in situation where the “Play” button would become unavailable after adding players to your group
- Added technical logs display when the servers are unavailable
- Fixed the Beambun’s laser collision box
[h3]Nearest future plans (this February)[/h3]
- Weapons will get the ability to level up by dealing damage
We want to lower the impact of luck and random on the player’s ability to get good gear for the late-game. By dealing damage any weapon will accumulate experience, which can level up it to a higher rarity. Damage dealt will be counted both to other players and the bosses - Weapons will be tied to map areas
To accompany the previous change, we also want to tie different weapons to different areas of the map. Hopefully this will lower the randomness of acquiring the gear even more, and help the players to build their Seekers more consistently.